Add Button component

This commit is contained in:
Marshall Bowers 2023-10-07 11:41:48 -04:00
parent ff066ef177
commit b8b8fe6120
6 changed files with 407 additions and 6 deletions

View file

@ -1,5 +1,6 @@
pub mod avatar; pub mod avatar;
pub mod button; pub mod button;
pub mod button;
pub mod icon; pub mod icon;
pub mod input; pub mod input;
pub mod label; pub mod label;

View file

@ -1,4 +1,5 @@
pub mod avatar; pub mod avatar;
pub mod button;
pub mod icon; pub mod icon;
pub mod input; pub mod input;
pub mod label; pub mod label;

View file

@ -0,0 +1,200 @@
use std::marker::PhantomData;
use gpui3::rems;
use strum::IntoEnumIterator;
use ui::prelude::*;
use ui::{h_stack, v_stack, Button, Icon, IconPosition, Label};
use crate::story::Story;
#[derive(Element)]
pub struct ButtonStory<S: 'static + Send + Sync + Clone> {
state_type: PhantomData<S>,
}
impl<S: 'static + Send + Sync + Clone> ButtonStory<S> {
pub fn new() -> Self {
Self {
state_type: PhantomData,
}
}
fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
let states = InteractionState::iter();
Story::container(cx)
.child(Story::title_for::<_, Button<S>>(cx))
.child(
div()
.flex()
.gap_8()
.child(
div()
.child(Story::label(cx, "Ghost (Default)"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string())
.color(ui::LabelColor::Muted)
.size(ui::LabelSize::Small),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.state(state),
)
})))
.child(Story::label(cx, "Ghost Left Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string())
.color(ui::LabelColor::Muted)
.size(ui::LabelSize::Small),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.icon(Icon::Plus)
.icon_position(IconPosition::Left)
.state(state),
)
})))
.child(Story::label(cx, "Ghost Right Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string())
.color(ui::LabelColor::Muted)
.size(ui::LabelSize::Small),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.icon(Icon::Plus)
.icon_position(IconPosition::Right)
.state(state),
)
}))),
)
.child(
div()
.child(Story::label(cx, "Filled"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string())
.color(ui::LabelColor::Muted)
.size(ui::LabelSize::Small),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
.state(state),
)
})))
.child(Story::label(cx, "Filled Left Button"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string())
.color(ui::LabelColor::Muted)
.size(ui::LabelSize::Small),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
.icon(Icon::Plus)
.icon_position(IconPosition::Left)
.state(state),
)
})))
.child(Story::label(cx, "Filled Right Button"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string())
.color(ui::LabelColor::Muted)
.size(ui::LabelSize::Small),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
.icon(Icon::Plus)
.icon_position(IconPosition::Right)
.state(state),
)
}))),
)
.child(
div()
.child(Story::label(cx, "Fixed With"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string())
.color(ui::LabelColor::Muted)
.size(ui::LabelSize::Small),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
.state(state)
.width(Some(rems(6.).into())),
)
})))
.child(Story::label(cx, "Fixed With Left Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string())
.color(ui::LabelColor::Muted)
.size(ui::LabelSize::Small),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
.state(state)
.icon(Icon::Plus)
.icon_position(IconPosition::Left)
.width(Some(rems(6.).into())),
)
})))
.child(Story::label(cx, "Fixed With Right Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string())
.color(ui::LabelColor::Muted)
.size(ui::LabelSize::Small),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
.state(state)
.icon(Icon::Plus)
.icon_position(IconPosition::Right)
.width(Some(rems(6.).into())),
)
}))),
),
)
.child(Story::label(cx, "Button with `on_click`"))
.child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
// NOTE: There currently appears to be a bug in GPUI2 where only the last event handler will fire.
// So adding additional buttons with `on_click`s after this one will cause this `on_click` to not fire.
// .on_click(|_view, _cx| println!("Button clicked.")),
)
}
}

View file

@ -13,6 +13,7 @@ use ui::prelude::*;
#[strum(serialize_all = "snake_case")] #[strum(serialize_all = "snake_case")]
pub enum ElementStory { pub enum ElementStory {
Avatar, Avatar,
Button,
Icon, Icon,
Input, Input,
Label, Label,
@ -24,6 +25,7 @@ impl ElementStory {
match self { match self {
Self::Avatar => elements::avatar::AvatarStory::new().into_any(), Self::Avatar => elements::avatar::AvatarStory::new().into_any(),
Self::Button => elements::button::ButtonStory::new().into_any(),
Self::Icon => elements::icon::IconStory::new().into_any(), Self::Icon => elements::icon::IconStory::new().into_any(),
Self::Input => elements::input::InputStory::new().into_any(), Self::Input => elements::input::InputStory::new().into_any(),
Self::Label => elements::label::LabelStory::new().into_any(), Self::Label => elements::label::LabelStory::new().into_any(),

View file

@ -1,8 +1,7 @@
use std::marker::PhantomData; use std::marker::PhantomData;
use crate::prelude::*; use crate::prelude::*;
use crate::theme::{theme, Theme}; use crate::{Button, Icon, IconButton, IconColor, ToolDivider};
use crate::{Icon, IconButton, IconColor, ToolDivider};
#[derive(Default, PartialEq)] #[derive(Default, PartialEq)]
pub enum Tool { pub enum Tool {
@ -30,14 +29,14 @@ impl Default for ToolGroup {
} }
#[derive(Element)] #[derive(Element)]
pub struct StatusBar<S: 'static + Send + Sync> { pub struct StatusBar<S: 'static + Send + Sync + Clone> {
state_type: PhantomData<S>, state_type: PhantomData<S>,
left_tools: Option<ToolGroup>, left_tools: Option<ToolGroup>,
right_tools: Option<ToolGroup>, right_tools: Option<ToolGroup>,
bottom_tools: Option<ToolGroup>, bottom_tools: Option<ToolGroup>,
} }
impl<S: 'static + Send + Sync> StatusBar<S> { impl<S: 'static + Send + Sync + Clone> StatusBar<S> {
pub fn new() -> Self { pub fn new() -> Self {
Self { Self {
state_type: PhantomData, state_type: PhantomData,
@ -119,8 +118,8 @@ impl<S: 'static + Send + Sync> StatusBar<S> {
.flex() .flex()
.items_center() .items_center()
.gap_1() .gap_1()
// .child(Button::new("116:25")) .child(Button::new("116:25"))
// .child(Button::new("Rust")), .child(Button::new("Rust")),
) )
.child(ToolDivider::new()) .child(ToolDivider::new())
.child( .child(

View file

@ -1,6 +1,204 @@
use std::marker::PhantomData;
use std::rc::Rc;
use gpui3::{DefiniteLength, Hsla, MouseButton, WindowContext};
use crate::prelude::*;
use crate::{h_stack, theme, Icon, IconColor, IconElement, Label, LabelColor, LabelSize};
#[derive(Default, PartialEq, Clone, Copy)]
pub enum IconPosition {
#[default]
Left,
Right,
}
#[derive(Default, Copy, Clone, PartialEq)] #[derive(Default, Copy, Clone, PartialEq)]
pub enum ButtonVariant { pub enum ButtonVariant {
#[default] #[default]
Ghost, Ghost,
Filled, Filled,
} }
// struct ButtonHandlers<V> {
// click: Option<Rc<dyn Fn(&mut V, &mut EventContext<V>)>>,
// }
// impl<V> Default for ButtonHandlers<V> {
// fn default() -> Self {
// Self { click: None }
// }
// }
#[derive(Element)]
pub struct Button<S: 'static + Send + Sync + Clone> {
state_type: PhantomData<S>,
label: String,
variant: ButtonVariant,
state: InteractionState,
icon: Option<Icon>,
icon_position: Option<IconPosition>,
width: Option<DefiniteLength>,
// handlers: ButtonHandlers<S>,
}
impl<S: 'static + Send + Sync + Clone> Button<S> {
pub fn new<L>(label: L) -> Self
where
L: Into<String>,
{
Self {
state_type: PhantomData,
label: label.into(),
variant: Default::default(),
state: Default::default(),
icon: None,
icon_position: None,
width: Default::default(),
// handlers: ButtonHandlers::default(),
}
}
pub fn ghost<L>(label: L) -> Self
where
L: Into<String>,
{
Self::new(label).variant(ButtonVariant::Ghost)
}
pub fn variant(mut self, variant: ButtonVariant) -> Self {
self.variant = variant;
self
}
pub fn state(mut self, state: InteractionState) -> Self {
self.state = state;
self
}
pub fn icon(mut self, icon: Icon) -> Self {
self.icon = Some(icon);
self
}
pub fn icon_position(mut self, icon_position: IconPosition) -> Self {
if self.icon.is_none() {
panic!("An icon must be present if an icon_position is provided.");
}
self.icon_position = Some(icon_position);
self
}
pub fn width(mut self, width: Option<DefiniteLength>) -> Self {
self.width = width;
self
}
// pub fn on_click(mut self, handler: impl Fn(&mut S, &mut EventContext<S>) + 'static) -> Self {
// self.handlers.click = Some(Rc::new(handler));
// self
// }
fn background_color(&self, cx: &mut ViewContext<S>) -> Hsla {
let theme = theme(cx);
let system_color = SystemColor::new();
match (self.variant, self.state) {
(ButtonVariant::Ghost, InteractionState::Hovered) => {
theme.lowest.base.hovered.background
}
(ButtonVariant::Ghost, InteractionState::Active) => {
theme.lowest.base.pressed.background
}
(ButtonVariant::Filled, InteractionState::Enabled) => {
theme.lowest.on.default.background
}
(ButtonVariant::Filled, InteractionState::Hovered) => {
theme.lowest.on.hovered.background
}
(ButtonVariant::Filled, InteractionState::Active) => theme.lowest.on.pressed.background,
(ButtonVariant::Filled, InteractionState::Disabled) => {
theme.lowest.on.disabled.background
}
_ => system_color.transparent,
}
}
fn label_color(&self) -> LabelColor {
match self.state {
InteractionState::Disabled => LabelColor::Disabled,
_ => Default::default(),
}
}
fn icon_color(&self) -> IconColor {
match self.state {
InteractionState::Disabled => IconColor::Disabled,
_ => Default::default(),
}
}
fn border_color(&self, cx: &WindowContext) -> Hsla {
let theme = theme(cx);
let system_color = SystemColor::new();
match self.state {
InteractionState::Focused => theme.lowest.accent.default.border,
_ => system_color.transparent,
}
}
fn render_label(&self) -> Label<S> {
Label::new(self.label.clone())
.size(LabelSize::Small)
.color(self.label_color())
}
fn render_icon(&self, icon_color: IconColor) -> Option<IconElement<S>> {
self.icon.map(|i| IconElement::new(i).color(icon_color))
}
fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
let theme = theme(cx);
let icon_color = self.icon_color();
let system_color = SystemColor::new();
let border_color = self.border_color(cx);
let mut el = h_stack()
.h_6()
.px_1()
.items_center()
.rounded_md()
.border()
.border_color(border_color)
.fill(self.background_color(cx));
match (self.icon, self.icon_position) {
(Some(_), Some(IconPosition::Left)) => {
el = el
.gap_1()
.child(self.render_label())
.children(self.render_icon(icon_color))
}
(Some(_), Some(IconPosition::Right)) => {
el = el
.gap_1()
.children(self.render_icon(icon_color))
.child(self.render_label())
}
(_, _) => el = el.child(self.render_label()),
}
if let Some(width) = self.width {
el = el.w(width).justify_center();
}
// if let Some(click_handler) = self.handlers.click.clone() {
// el = el.on_mouse_down(MouseButton::Left, move |view, event, cx| {
// click_handler(view, cx);
// });
// }
el
}
}