gpui: Enable MSAA to Path render for Anti-Aliasing (#22812)
Closes #20762 Release Notes: - N/A --- Enable MSAA for Anti-Aliasing to Path (`cx.paint_path`) for drawing a better vector graphics. ```bash cargo run -p gpui --example gradient --features macos-blade cargo run -p gpui --example gradient cargo run -p gpui --example painting --features macos-blade cargo run -p gpui --example painting ``` **Before** <img width="1089" alt="image" src="https://github.com/user-attachments/assets/0ae7240f-4ba9-4ef5-896c-e436c1282770" /> **After** <img width="944" alt="image" src="https://github.com/user-attachments/assets/71a07ae8-be54-452c-aacc-b8cec1f810c0" /> ## TODO - [x] Support Metal and Blade. - [x] Detect system support to set up sample count. - [x] Fix extra lines between Path vertices wait #22808 to merge. Ref https://github.com/kvark/blade/pull/213 Ask @kvark to review. I am not sure if there is anything I missed. I modified it according to the [particle](https://github.com/kvark/blade/tree/main/examples/particle) example of Blade project. But the difference is that after the first MSAA render, I did not do it a second time, I tested it and found it was not necessary.
This commit is contained in:
parent
31fa414422
commit
b9e0aae49f
6 changed files with 136 additions and 34 deletions
6
Cargo.lock
generated
6
Cargo.lock
generated
|
@ -1839,7 +1839,7 @@ dependencies = [
|
|||
[[package]]
|
||||
name = "blade-graphics"
|
||||
version = "0.6.0"
|
||||
source = "git+https://github.com/kvark/blade?rev=091a8401033847bb9b6ace3fcf70448d069621c5#091a8401033847bb9b6ace3fcf70448d069621c5"
|
||||
source = "git+https://github.com/kvark/blade?rev=b16f5c7bd873c7126f48c82c39e7ae64602ae74f#b16f5c7bd873c7126f48c82c39e7ae64602ae74f"
|
||||
dependencies = [
|
||||
"ash",
|
||||
"ash-window",
|
||||
|
@ -1871,7 +1871,7 @@ dependencies = [
|
|||
[[package]]
|
||||
name = "blade-macros"
|
||||
version = "0.3.0"
|
||||
source = "git+https://github.com/kvark/blade?rev=091a8401033847bb9b6ace3fcf70448d069621c5#091a8401033847bb9b6ace3fcf70448d069621c5"
|
||||
source = "git+https://github.com/kvark/blade?rev=b16f5c7bd873c7126f48c82c39e7ae64602ae74f#b16f5c7bd873c7126f48c82c39e7ae64602ae74f"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
|
@ -1881,7 +1881,7 @@ dependencies = [
|
|||
[[package]]
|
||||
name = "blade-util"
|
||||
version = "0.2.0"
|
||||
source = "git+https://github.com/kvark/blade?rev=091a8401033847bb9b6ace3fcf70448d069621c5#091a8401033847bb9b6ace3fcf70448d069621c5"
|
||||
source = "git+https://github.com/kvark/blade?rev=b16f5c7bd873c7126f48c82c39e7ae64602ae74f#b16f5c7bd873c7126f48c82c39e7ae64602ae74f"
|
||||
dependencies = [
|
||||
"blade-graphics",
|
||||
"bytemuck",
|
||||
|
|
|
@ -375,9 +375,9 @@ async-watch = "0.3.1"
|
|||
async_zip = { version = "0.0.17", features = ["deflate", "deflate64"] }
|
||||
base64 = "0.22"
|
||||
bitflags = "2.6.0"
|
||||
blade-graphics = { git = "https://github.com/kvark/blade", rev = "091a8401033847bb9b6ace3fcf70448d069621c5" }
|
||||
blade-macros = { git = "https://github.com/kvark/blade", rev = "091a8401033847bb9b6ace3fcf70448d069621c5" }
|
||||
blade-util = { git = "https://github.com/kvark/blade", rev = "091a8401033847bb9b6ace3fcf70448d069621c5" }
|
||||
blade-graphics = { git = "https://github.com/kvark/blade", rev = "b16f5c7bd873c7126f48c82c39e7ae64602ae74f" }
|
||||
blade-macros = { git = "https://github.com/kvark/blade", rev = "b16f5c7bd873c7126f48c82c39e7ae64602ae74f" }
|
||||
blade-util = { git = "https://github.com/kvark/blade", rev = "b16f5c7bd873c7126f48c82c39e7ae64602ae74f" }
|
||||
blake3 = "1.5.3"
|
||||
bytes = "1.0"
|
||||
cargo_metadata = "0.19"
|
||||
|
|
|
@ -27,6 +27,7 @@ struct BladeAtlasState {
|
|||
tiles_by_key: FxHashMap<AtlasKey, AtlasTile>,
|
||||
initializations: Vec<AtlasTextureId>,
|
||||
uploads: Vec<PendingUpload>,
|
||||
path_sample_count: u32,
|
||||
}
|
||||
|
||||
#[cfg(gles)]
|
||||
|
@ -42,10 +43,11 @@ impl BladeAtlasState {
|
|||
pub struct BladeTextureInfo {
|
||||
pub size: gpu::Extent,
|
||||
pub raw_view: gpu::TextureView,
|
||||
pub msaa_view: Option<gpu::TextureView>,
|
||||
}
|
||||
|
||||
impl BladeAtlas {
|
||||
pub(crate) fn new(gpu: &Arc<gpu::Context>) -> Self {
|
||||
pub(crate) fn new(gpu: &Arc<gpu::Context>, path_sample_count: u32) -> Self {
|
||||
BladeAtlas(Mutex::new(BladeAtlasState {
|
||||
gpu: Arc::clone(gpu),
|
||||
upload_belt: BufferBelt::new(BufferBeltDescriptor {
|
||||
|
@ -57,6 +59,7 @@ impl BladeAtlas {
|
|||
tiles_by_key: Default::default(),
|
||||
initializations: Vec::new(),
|
||||
uploads: Vec::new(),
|
||||
path_sample_count,
|
||||
}))
|
||||
}
|
||||
|
||||
|
@ -106,6 +109,7 @@ impl BladeAtlas {
|
|||
depth: 1,
|
||||
},
|
||||
raw_view: texture.raw_view,
|
||||
msaa_view: texture.msaa_view,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -204,6 +208,39 @@ impl BladeAtlasState {
|
|||
}
|
||||
}
|
||||
|
||||
// We currently only enable MSAA for path textures.
|
||||
let (msaa, msaa_view) = if self.path_sample_count > 1 && kind == AtlasTextureKind::Path {
|
||||
let msaa = self.gpu.create_texture(gpu::TextureDesc {
|
||||
name: "msaa path texture",
|
||||
format,
|
||||
size: gpu::Extent {
|
||||
width: size.width.into(),
|
||||
height: size.height.into(),
|
||||
depth: 1,
|
||||
},
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
sample_count: self.path_sample_count,
|
||||
dimension: gpu::TextureDimension::D2,
|
||||
usage: gpu::TextureUsage::TARGET,
|
||||
});
|
||||
|
||||
(
|
||||
Some(msaa),
|
||||
Some(self.gpu.create_texture_view(
|
||||
msaa,
|
||||
gpu::TextureViewDesc {
|
||||
name: "msaa texture view",
|
||||
format,
|
||||
dimension: gpu::ViewDimension::D2,
|
||||
subresources: &Default::default(),
|
||||
},
|
||||
)),
|
||||
)
|
||||
} else {
|
||||
(None, None)
|
||||
};
|
||||
|
||||
let raw = self.gpu.create_texture(gpu::TextureDesc {
|
||||
name: "atlas",
|
||||
format,
|
||||
|
@ -240,6 +277,8 @@ impl BladeAtlasState {
|
|||
format,
|
||||
raw,
|
||||
raw_view,
|
||||
msaa,
|
||||
msaa_view,
|
||||
live_atlas_keys: 0,
|
||||
};
|
||||
|
||||
|
@ -354,6 +393,8 @@ struct BladeAtlasTexture {
|
|||
allocator: BucketedAtlasAllocator,
|
||||
raw: gpu::Texture,
|
||||
raw_view: gpu::TextureView,
|
||||
msaa: Option<gpu::Texture>,
|
||||
msaa_view: Option<gpu::TextureView>,
|
||||
format: gpu::TextureFormat,
|
||||
live_atlas_keys: u32,
|
||||
}
|
||||
|
@ -381,6 +422,12 @@ impl BladeAtlasTexture {
|
|||
fn destroy(&mut self, gpu: &gpu::Context) {
|
||||
gpu.destroy_texture(self.raw);
|
||||
gpu.destroy_texture_view(self.raw_view);
|
||||
if let Some(msaa) = self.msaa {
|
||||
gpu.destroy_texture(msaa);
|
||||
}
|
||||
if let Some(msaa_view) = self.msaa_view {
|
||||
gpu.destroy_texture_view(msaa_view);
|
||||
}
|
||||
}
|
||||
|
||||
fn bytes_per_pixel(&self) -> u8 {
|
||||
|
|
|
@ -7,16 +7,18 @@ use crate::{
|
|||
MonochromeSprite, Path, PathId, PathVertex, PolychromeSprite, PrimitiveBatch, Quad,
|
||||
ScaledPixels, Scene, Shadow, Size, Underline,
|
||||
};
|
||||
use blade_graphics as gpu;
|
||||
use blade_util::{BufferBelt, BufferBeltDescriptor};
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use collections::HashMap;
|
||||
#[cfg(target_os = "macos")]
|
||||
use media::core_video::CVMetalTextureCache;
|
||||
|
||||
use blade_graphics as gpu;
|
||||
use blade_util::{BufferBelt, BufferBeltDescriptor};
|
||||
use std::{mem, sync::Arc};
|
||||
|
||||
const MAX_FRAME_TIME_MS: u32 = 10000;
|
||||
// Use 4x MSAA, all devices support it.
|
||||
// https://developer.apple.com/documentation/metal/mtldevice/1433355-supportstexturesamplecount
|
||||
const PATH_SAMPLE_COUNT: u32 = 4;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Pod, Zeroable)]
|
||||
|
@ -208,7 +210,10 @@ impl BladePipelines {
|
|||
blend: Some(gpu::BlendState::ADDITIVE),
|
||||
write_mask: gpu::ColorWrites::default(),
|
||||
}],
|
||||
multisample_state: gpu::MultisampleState::default(),
|
||||
multisample_state: gpu::MultisampleState {
|
||||
sample_count: PATH_SAMPLE_COUNT,
|
||||
..Default::default()
|
||||
},
|
||||
}),
|
||||
paths: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
|
||||
name: "paths",
|
||||
|
@ -348,7 +353,7 @@ impl BladeRenderer {
|
|||
min_chunk_size: 0x1000,
|
||||
alignment: 0x40, // Vulkan `minStorageBufferOffsetAlignment` on Intel Xe
|
||||
});
|
||||
let atlas = Arc::new(BladeAtlas::new(&context.gpu));
|
||||
let atlas = Arc::new(BladeAtlas::new(&context.gpu, PATH_SAMPLE_COUNT));
|
||||
let atlas_sampler = context.gpu.create_sampler(gpu::SamplerDesc {
|
||||
name: "atlas",
|
||||
mag_filter: gpu::FilterMode::Linear,
|
||||
|
@ -497,27 +502,38 @@ impl BladeRenderer {
|
|||
};
|
||||
|
||||
let vertex_buf = unsafe { self.instance_belt.alloc_typed(&vertices, &self.gpu) };
|
||||
let mut pass = self.command_encoder.render(
|
||||
let frame_view = tex_info.raw_view;
|
||||
let color_target = if let Some(msaa_view) = tex_info.msaa_view {
|
||||
gpu::RenderTarget {
|
||||
view: msaa_view,
|
||||
init_op: gpu::InitOp::Clear(gpu::TextureColor::OpaqueBlack),
|
||||
finish_op: gpu::FinishOp::ResolveTo(frame_view),
|
||||
}
|
||||
} else {
|
||||
gpu::RenderTarget {
|
||||
view: frame_view,
|
||||
init_op: gpu::InitOp::Clear(gpu::TextureColor::OpaqueBlack),
|
||||
finish_op: gpu::FinishOp::Store,
|
||||
}
|
||||
};
|
||||
|
||||
if let mut pass = self.command_encoder.render(
|
||||
"paths",
|
||||
gpu::RenderTargetSet {
|
||||
colors: &[gpu::RenderTarget {
|
||||
view: tex_info.raw_view,
|
||||
init_op: gpu::InitOp::Clear(gpu::TextureColor::OpaqueBlack),
|
||||
finish_op: gpu::FinishOp::Store,
|
||||
}],
|
||||
colors: &[color_target],
|
||||
depth_stencil: None,
|
||||
},
|
||||
);
|
||||
|
||||
let mut encoder = pass.with(&self.pipelines.path_rasterization);
|
||||
encoder.bind(
|
||||
0,
|
||||
&ShaderPathRasterizationData {
|
||||
globals,
|
||||
b_path_vertices: vertex_buf,
|
||||
},
|
||||
);
|
||||
encoder.draw(0, vertices.len() as u32, 0, 1);
|
||||
) {
|
||||
let mut encoder = pass.with(&self.pipelines.path_rasterization);
|
||||
encoder.bind(
|
||||
0,
|
||||
&ShaderPathRasterizationData {
|
||||
globals,
|
||||
b_path_vertices: vertex_buf,
|
||||
},
|
||||
);
|
||||
encoder.draw(0, vertices.len() as u32, 0, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -13,13 +13,14 @@ use std::borrow::Cow;
|
|||
pub(crate) struct MetalAtlas(Mutex<MetalAtlasState>);
|
||||
|
||||
impl MetalAtlas {
|
||||
pub(crate) fn new(device: Device) -> Self {
|
||||
pub(crate) fn new(device: Device, path_sample_count: u32) -> Self {
|
||||
MetalAtlas(Mutex::new(MetalAtlasState {
|
||||
device: AssertSend(device),
|
||||
monochrome_textures: Default::default(),
|
||||
polychrome_textures: Default::default(),
|
||||
path_textures: Default::default(),
|
||||
tiles_by_key: Default::default(),
|
||||
path_sample_count,
|
||||
}))
|
||||
}
|
||||
|
||||
|
@ -27,6 +28,10 @@ impl MetalAtlas {
|
|||
self.0.lock().texture(id).metal_texture.clone()
|
||||
}
|
||||
|
||||
pub(crate) fn msaa_texture(&self, id: AtlasTextureId) -> Option<metal::Texture> {
|
||||
self.0.lock().texture(id).msaa_texture.clone()
|
||||
}
|
||||
|
||||
pub(crate) fn allocate(
|
||||
&self,
|
||||
size: Size<DevicePixels>,
|
||||
|
@ -54,6 +59,7 @@ struct MetalAtlasState {
|
|||
polychrome_textures: AtlasTextureList<MetalAtlasTexture>,
|
||||
path_textures: AtlasTextureList<MetalAtlasTexture>,
|
||||
tiles_by_key: FxHashMap<AtlasKey, AtlasTile>,
|
||||
path_sample_count: u32,
|
||||
}
|
||||
|
||||
impl PlatformAtlas for MetalAtlas {
|
||||
|
@ -176,6 +182,18 @@ impl MetalAtlasState {
|
|||
texture_descriptor.set_usage(usage);
|
||||
let metal_texture = self.device.new_texture(&texture_descriptor);
|
||||
|
||||
// We currently only enable MSAA for path textures.
|
||||
let msaa_texture = if self.path_sample_count > 1 && kind == AtlasTextureKind::Path {
|
||||
let mut descriptor = texture_descriptor.clone();
|
||||
descriptor.set_texture_type(metal::MTLTextureType::D2Multisample);
|
||||
descriptor.set_storage_mode(metal::MTLStorageMode::Private);
|
||||
descriptor.set_sample_count(self.path_sample_count as _);
|
||||
let msaa_texture = self.device.new_texture(&descriptor);
|
||||
Some(msaa_texture)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
let texture_list = match kind {
|
||||
AtlasTextureKind::Monochrome => &mut self.monochrome_textures,
|
||||
AtlasTextureKind::Polychrome => &mut self.polychrome_textures,
|
||||
|
@ -191,6 +209,7 @@ impl MetalAtlasState {
|
|||
},
|
||||
allocator: etagere::BucketedAtlasAllocator::new(size.into()),
|
||||
metal_texture: AssertSend(metal_texture),
|
||||
msaa_texture: AssertSend(msaa_texture),
|
||||
live_atlas_keys: 0,
|
||||
};
|
||||
|
||||
|
@ -217,6 +236,7 @@ struct MetalAtlasTexture {
|
|||
id: AtlasTextureId,
|
||||
allocator: BucketedAtlasAllocator,
|
||||
metal_texture: AssertSend<metal::Texture>,
|
||||
msaa_texture: AssertSend<Option<metal::Texture>>,
|
||||
live_atlas_keys: u32,
|
||||
}
|
||||
|
||||
|
|
|
@ -28,6 +28,9 @@ pub(crate) type PointF = crate::Point<f32>;
|
|||
const SHADERS_METALLIB: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/shaders.metallib"));
|
||||
#[cfg(feature = "runtime_shaders")]
|
||||
const SHADERS_SOURCE_FILE: &str = include_str!(concat!(env!("OUT_DIR"), "/stitched_shaders.metal"));
|
||||
// Use 4x MSAA, all devices support it.
|
||||
// https://developer.apple.com/documentation/metal/mtldevice/1433355-supportstexturesamplecount
|
||||
const PATH_SAMPLE_COUNT: u32 = 4;
|
||||
|
||||
pub type Context = Arc<Mutex<InstanceBufferPool>>;
|
||||
pub type Renderer = MetalRenderer;
|
||||
|
@ -170,6 +173,7 @@ impl MetalRenderer {
|
|||
"path_rasterization_vertex",
|
||||
"path_rasterization_fragment",
|
||||
MTLPixelFormat::R16Float,
|
||||
PATH_SAMPLE_COUNT,
|
||||
);
|
||||
let path_sprites_pipeline_state = build_pipeline_state(
|
||||
&device,
|
||||
|
@ -229,7 +233,7 @@ impl MetalRenderer {
|
|||
);
|
||||
|
||||
let command_queue = device.new_command_queue();
|
||||
let sprite_atlas = Arc::new(MetalAtlas::new(device.clone()));
|
||||
let sprite_atlas = Arc::new(MetalAtlas::new(device.clone(), PATH_SAMPLE_COUNT));
|
||||
let core_video_texture_cache =
|
||||
unsafe { CVMetalTextureCache::new(device.as_ptr()).unwrap() };
|
||||
|
||||
|
@ -531,10 +535,20 @@ impl MetalRenderer {
|
|||
.unwrap();
|
||||
|
||||
let texture = self.sprite_atlas.metal_texture(texture_id);
|
||||
color_attachment.set_texture(Some(&texture));
|
||||
color_attachment.set_load_action(metal::MTLLoadAction::Clear);
|
||||
color_attachment.set_store_action(metal::MTLStoreAction::Store);
|
||||
let msaa_texture = self.sprite_atlas.msaa_texture(texture_id);
|
||||
|
||||
if let Some(msaa_texture) = msaa_texture {
|
||||
color_attachment.set_texture(Some(&msaa_texture));
|
||||
color_attachment.set_resolve_texture(Some(&texture));
|
||||
color_attachment.set_load_action(metal::MTLLoadAction::Clear);
|
||||
color_attachment.set_store_action(metal::MTLStoreAction::MultisampleResolve);
|
||||
} else {
|
||||
color_attachment.set_texture(Some(&texture));
|
||||
color_attachment.set_load_action(metal::MTLLoadAction::Clear);
|
||||
color_attachment.set_store_action(metal::MTLStoreAction::Store);
|
||||
}
|
||||
color_attachment.set_clear_color(metal::MTLClearColor::new(0., 0., 0., 1.));
|
||||
|
||||
let command_encoder = command_buffer.new_render_command_encoder(render_pass_descriptor);
|
||||
command_encoder.set_render_pipeline_state(&self.paths_rasterization_pipeline_state);
|
||||
command_encoder.set_vertex_buffer(
|
||||
|
@ -1160,6 +1174,7 @@ fn build_path_rasterization_pipeline_state(
|
|||
vertex_fn_name: &str,
|
||||
fragment_fn_name: &str,
|
||||
pixel_format: metal::MTLPixelFormat,
|
||||
path_sample_count: u32,
|
||||
) -> metal::RenderPipelineState {
|
||||
let vertex_fn = library
|
||||
.get_function(vertex_fn_name, None)
|
||||
|
@ -1172,6 +1187,10 @@ fn build_path_rasterization_pipeline_state(
|
|||
descriptor.set_label(label);
|
||||
descriptor.set_vertex_function(Some(vertex_fn.as_ref()));
|
||||
descriptor.set_fragment_function(Some(fragment_fn.as_ref()));
|
||||
if path_sample_count > 1 {
|
||||
descriptor.set_raster_sample_count(path_sample_count as _);
|
||||
descriptor.set_alpha_to_coverage_enabled(true);
|
||||
}
|
||||
let color_attachment = descriptor.color_attachments().object_at(0).unwrap();
|
||||
color_attachment.set_pixel_format(pixel_format);
|
||||
color_attachment.set_blending_enabled(true);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue