color rasterization works now
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11dc14ad4d
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1 changed files with 114 additions and 53 deletions
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@ -831,9 +831,10 @@ impl DirectWriteState {
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let mut bitmap_data: Vec<u8>;
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if params.is_emoji {
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bitmap_data = vec![0u8; texture_width as usize * texture_height as usize * 4];
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// bitmap_data = vec![0u8; texture_width as usize * texture_height as usize * 4];
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self.rasterize_color(
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println!("trying to rasterize");
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let res = self.rasterize_color(
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&glyph_run,
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rendering_mode,
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measuring_mode,
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@ -1090,12 +1091,13 @@ impl DirectWriteState {
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bitmap_size: Size<DevicePixels>,
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texture_size: Size<u32>,
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) -> Result<Vec<u8>> {
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// todo: support formats other than COLR
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let color_enumerator = unsafe {
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self.components.factory.TranslateColorGlyphRun(
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Vector2::new(baseline_origin.x, baseline_origin.y),
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glyph_run,
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None,
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DWRITE_GLYPH_IMAGE_FORMATS_COLR | DWRITE_GLYPH_IMAGE_FORMATS_PREMULTIPLIED_B8G8R8A8,
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DWRITE_GLYPH_IMAGE_FORMATS_COLR,
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measuring_mode,
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Some(transform),
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0,
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@ -1106,57 +1108,60 @@ impl DirectWriteState {
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loop {
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let color_run = unsafe { color_enumerator.GetCurrentRun() }?;
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let color_run = unsafe { &*color_run };
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let color_analysis = unsafe {
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self.components.factory.CreateGlyphRunAnalysis(
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&color_run.Base.glyphRun as *const _,
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Some(transform),
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rendering_mode,
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measuring_mode,
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DWRITE_GRID_FIT_MODE_DEFAULT,
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DWRITE_TEXT_ANTIALIAS_MODE_CLEARTYPE,
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baseline_origin.x,
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baseline_origin.y,
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)
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}?;
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let color_bounds =
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unsafe { color_analysis.GetAlphaTextureBounds(DWRITE_TEXTURE_CLEARTYPE_3x1) }?;
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let color_size = size(
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color_bounds.right - color_bounds.left,
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color_bounds.bottom - color_bounds.top,
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);
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if color_size.width > 0 && color_size.height > 0 {
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let mut alpha_data = vec![0u8; (color_size.width * color_size.height * 3) as usize];
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unsafe {
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color_analysis.CreateAlphaTexture(
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DWRITE_TEXTURE_CLEARTYPE_3x1,
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&color_bounds,
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&mut alpha_data,
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let image_format = color_run.glyphImageFormat & !DWRITE_GLYPH_IMAGE_FORMATS_TRUETYPE;
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if image_format == DWRITE_GLYPH_IMAGE_FORMATS_COLR {
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let color_analysis = unsafe {
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self.components.factory.CreateGlyphRunAnalysis(
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&color_run.Base.glyphRun as *const _,
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Some(transform),
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rendering_mode,
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measuring_mode,
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DWRITE_GRID_FIT_MODE_DEFAULT,
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DWRITE_TEXT_ANTIALIAS_MODE_CLEARTYPE,
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baseline_origin.x,
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baseline_origin.y,
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)
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}?;
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let run_color = {
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let run_color = color_run.Base.runColor;
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Rgba {
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r: run_color.r,
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g: run_color.g,
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b: run_color.b,
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a: run_color.a,
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}
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};
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let bounds = bounds(point(color_bounds.left, color_bounds.top), color_size);
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let alpha_data = alpha_data
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.chunks_exact(3)
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.flat_map(|chunk| [chunk[0], chunk[1], chunk[2], 255])
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.collect::<Vec<_>>();
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glyph_layers.push(GlyphLayerTexture::new(
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&self.gpu_state,
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run_color,
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bounds,
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&alpha_data,
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)?);
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let color_bounds =
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unsafe { color_analysis.GetAlphaTextureBounds(DWRITE_TEXTURE_CLEARTYPE_3x1) }?;
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let color_size = size(
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color_bounds.right - color_bounds.left,
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color_bounds.bottom - color_bounds.top,
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);
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if color_size.width > 0 && color_size.height > 0 {
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let mut alpha_data =
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vec![0u8; (color_size.width * color_size.height * 3) as usize];
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unsafe {
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color_analysis.CreateAlphaTexture(
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DWRITE_TEXTURE_CLEARTYPE_3x1,
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&color_bounds,
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&mut alpha_data,
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)
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}?;
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let run_color = {
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let run_color = color_run.Base.runColor;
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Rgba {
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r: run_color.r,
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g: run_color.g,
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b: run_color.b,
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a: run_color.a,
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}
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};
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let bounds = bounds(point(color_bounds.left, color_bounds.top), color_size);
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let alpha_data = alpha_data
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.chunks_exact(3)
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.flat_map(|chunk| [chunk[0], chunk[1], chunk[2], 255])
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.collect::<Vec<_>>();
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glyph_layers.push(GlyphLayerTexture::new(
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&self.gpu_state,
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run_color,
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bounds,
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&alpha_data,
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)?);
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}
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}
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let has_next = unsafe { color_enumerator.MoveNext() }
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@ -1218,7 +1223,7 @@ impl DirectWriteState {
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},
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Usage: D3D11_USAGE_DEFAULT,
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BindFlags: D3D11_BIND_RENDER_TARGET.0 as u32,
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CPUAccessFlags: D3D11_CPU_ACCESS_READ.0 as u32,
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CPUAccessFlags: 0,
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MiscFlags: 0,
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};
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unsafe {
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@ -1248,6 +1253,31 @@ impl DirectWriteState {
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[rtv]
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};
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let staging_texture = {
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let mut texture = None;
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let desc = D3D11_TEXTURE2D_DESC {
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Width: bitmap_size.width.0 as u32,
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Height: bitmap_size.height.0 as u32,
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MipLevels: 1,
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ArraySize: 1,
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Format: DXGI_FORMAT_B8G8R8A8_UNORM,
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SampleDesc: DXGI_SAMPLE_DESC {
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Count: 1,
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Quality: 0,
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},
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Usage: D3D11_USAGE_STAGING,
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BindFlags: 0,
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CPUAccessFlags: D3D11_CPU_ACCESS_READ.0 as u32,
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MiscFlags: 0,
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};
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unsafe {
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self.gpu_state
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.device
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.CreateTexture2D(&desc, None, Some(&mut texture))
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}?;
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texture.unwrap()
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};
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let blend_state = {
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let mut blend_state = None;
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let desc = D3D11_BLEND_DESC {
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@ -1373,6 +1403,37 @@ impl DirectWriteState {
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unsafe { device_context.Draw(4, 0) };
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}
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unsafe { device_context.CopyResource(&staging_texture, &render_target_texture) };
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let mapped_data = {
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let mut mapped_data = D3D11_MAPPED_SUBRESOURCE::default();
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unsafe {
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device_context.Map(
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&staging_texture,
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0,
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D3D11_MAP_READ,
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0,
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Some(&mut mapped_data),
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)
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}?;
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mapped_data
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};
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let mut rasterized =
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vec![0u8; (bitmap_size.width.0 as u32 * bitmap_size.height.0 as u32 * 4) as usize];
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for y in 0..bitmap_size.height.0 as usize {
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let width = bitmap_size.width.0 as usize;
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unsafe {
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std::ptr::copy_nonoverlapping::<u8>(
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(mapped_data.pData as *const u8).byte_add(mapped_data.RowPitch as usize * y),
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rasterized
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.as_mut_ptr()
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.byte_add(width * y * std::mem::size_of::<u32>()),
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width * std::mem::size_of::<u32>(),
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)
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};
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}
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#[cfg(feature = "enable-renderdoc")]
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self.renderdoc
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.0
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@ -1381,7 +1442,7 @@ impl DirectWriteState {
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println!("render finished");
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Ok(Vec::new())
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Ok(rasterized)
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}
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fn get_typographic_bounds(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Bounds<f32>> {
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