gpui: Add interval in pattern (#26459)

Closes #ISSUE

[git: Use font size to determine pattern slash width
#26446](https://github.com/zed-industries/zed/pull/26446)

This PR only uses font size as the slant line width, and here it further
uses line height as the slant line interval control.

before


![image](https://github.com/user-attachments/assets/a8f2406e-5eed-4528-a9a2-867513613fc7)


now


![image](https://github.com/user-attachments/assets/9b8ccca9-8023-4cb2-a6fe-0e42e19642a4)

big line height


![image](https://github.com/user-attachments/assets/4498e858-4f25-432c-80ee-355726d9c41b)


Release Notes:

- N/A *or* Added/Fixed/Improved ...
This commit is contained in:
0x2CA 2025-03-15 03:51:09 +08:00 committed by GitHub
parent 685536c27e
commit ba8b9ec2c7
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4 changed files with 55 additions and 53 deletions

View file

@ -25,30 +25,26 @@ impl Render for PatternExample {
.flex_col()
.border_1()
.border_color(gpui::blue())
.child(
div()
.w(px(54.0))
.h(px(18.0))
.bg(pattern_slash(gpui::red(), 18.0 / 2.0)),
)
.child(
div()
.w(px(54.0))
.h(px(18.0))
.bg(pattern_slash(gpui::red(), 18.0 / 2.0)),
)
.child(
div()
.w(px(54.0))
.h(px(18.0))
.bg(pattern_slash(gpui::red(), 18.0 / 2.0)),
)
.child(
div()
.w(px(54.0))
.h(px(18.0))
.bg(pattern_slash(gpui::red(), 18.0 / 2.0)),
),
.child(div().w(px(54.0)).h(px(18.0)).bg(pattern_slash(
gpui::red(),
18.0 / 4.0,
18.0 / 4.0,
)))
.child(div().w(px(54.0)).h(px(18.0)).bg(pattern_slash(
gpui::red(),
18.0 / 4.0,
18.0 / 4.0,
)))
.child(div().w(px(54.0)).h(px(18.0)).bg(pattern_slash(
gpui::red(),
18.0 / 4.0,
18.0 / 4.0,
)))
.child(div().w(px(54.0)).h(px(18.0)).bg(pattern_slash(
gpui::red(),
18.0 / 4.0,
18.0 / 2.0,
))),
)
.child(
div()
@ -58,30 +54,26 @@ impl Render for PatternExample {
.border_color(gpui::blue())
.bg(gpui::green().opacity(0.16))
.child("Elements the same height should align")
.child(
div()
.w(px(256.0))
.h(px(56.0))
.bg(pattern_slash(gpui::red(), 56.0 / 3.0)),
)
.child(
div()
.w(px(256.0))
.h(px(56.0))
.bg(pattern_slash(gpui::green(), 56.0 / 3.0)),
)
.child(
div()
.w(px(256.0))
.h(px(56.0))
.bg(pattern_slash(gpui::blue(), 56.0 / 3.0)),
)
.child(
div()
.w(px(256.0))
.h(px(26.0))
.bg(pattern_slash(gpui::yellow(), 56.0 / 3.0)),
),
.child(div().w(px(256.0)).h(px(56.0)).bg(pattern_slash(
gpui::red(),
56.0 / 6.0,
56.0 / 6.0,
)))
.child(div().w(px(256.0)).h(px(56.0)).bg(pattern_slash(
gpui::green(),
56.0 / 6.0,
56.0 / 6.0,
)))
.child(div().w(px(256.0)).h(px(56.0)).bg(pattern_slash(
gpui::blue(),
56.0 / 6.0,
56.0 / 6.0,
)))
.child(div().w(px(256.0)).h(px(26.0)).bg(pattern_slash(
gpui::yellow(),
56.0 / 6.0,
56.0 / 6.0,
))),
)
.child(
div()

View file

@ -683,7 +683,11 @@ impl Default for Background {
}
/// Creates a hash pattern background
pub fn pattern_slash(color: Hsla, height: f32) -> Background {
pub fn pattern_slash(color: Hsla, width: f32, interval: f32) -> Background {
let width_scaled = (width * 255.0) as u32;
let interval_scaled = (interval * 255.0) as u32;
let height = ((width_scaled * 0xFFFF) + interval_scaled) as f32;
Background {
tag: BackgroundTag::PatternSlash,
solid: color,

View file

@ -360,7 +360,10 @@ fn gradient_color(background: Background, position: vec2<f32>, bounds: Bounds,
}
}
case 2u: {
let pattern_height = background.gradient_angle_or_pattern_height;
let gradient_angle_or_pattern_height = background.gradient_angle_or_pattern_height;
let pattern_width = (gradient_angle_or_pattern_height / 65535.0f) / 255.0f;
let pattern_interval = (gradient_angle_or_pattern_height % 65535.0f) / 255.0f;
let pattern_height = pattern_width + pattern_interval;
let stripe_angle = M_PI_F / 4.0;
let pattern_period = pattern_height * sin(stripe_angle);
let rotation = mat2x2<f32>(
@ -370,7 +373,7 @@ fn gradient_color(background: Background, position: vec2<f32>, bounds: Bounds,
let relative_position = position - bounds.origin;
let rotated_point = rotation * relative_position;
let pattern = rotated_point.x % pattern_period;
let distance = min(pattern, pattern_period - pattern) - pattern_period / 4;
let distance = min(pattern, pattern_period - pattern) - pattern_period * (pattern_width / pattern_height) / 2.0f;
background_color = solid_color;
background_color.a *= saturate(0.5 - distance);
}

View file

@ -875,14 +875,17 @@ float4 fill_color(Background background,
break;
}
case 2: {
float pattern_height = background.gradient_angle_or_pattern_height;
float gradient_angle_or_pattern_height = background.gradient_angle_or_pattern_height;
float pattern_width = (gradient_angle_or_pattern_height / 65535.0f) / 255.0f;
float pattern_interval = fmod(gradient_angle_or_pattern_height, 65535.0f) / 255.0f;
float pattern_height = pattern_width + pattern_interval;
float stripe_angle = M_PI_F / 4.0;
float pattern_period = pattern_height * sin(stripe_angle);
float2x2 rotation = rotate2d(stripe_angle);
float2 relative_position = position - float2(bounds.origin.x, bounds.origin.y);
float2 rotated_point = rotation * relative_position;
float pattern = fmod(rotated_point.x, pattern_period);
float distance = min(pattern, pattern_period - pattern) - pattern_period / 4.0;
float distance = min(pattern, pattern_period - pattern) - pattern_period * (pattern_width / pattern_height) / 2.0f;
color = solid_color;
color.a *= saturate(0.5 - distance);
break;