Extract UI elements from storybook
into new ui
crate (#3008)
This PR extracts the various UI elements from the `storybook` crate into a new `ui` library crate. Release Notes: - N/A
This commit is contained in:
parent
c252eae32e
commit
baa07e935e
35 changed files with 154 additions and 117 deletions
110
crates/ui/src/components.rs
Normal file
110
crates/ui/src/components.rs
Normal file
|
@ -0,0 +1,110 @@
|
|||
mod facepile;
|
||||
mod follow_group;
|
||||
mod list_item;
|
||||
mod tab;
|
||||
|
||||
pub use facepile::*;
|
||||
pub use follow_group::*;
|
||||
pub use list_item::*;
|
||||
pub use tab::*;
|
||||
|
||||
use std::marker::PhantomData;
|
||||
use std::rc::Rc;
|
||||
|
||||
use gpui2::elements::div;
|
||||
use gpui2::interactive::Interactive;
|
||||
use gpui2::platform::MouseButton;
|
||||
use gpui2::style::StyleHelpers;
|
||||
use gpui2::{ArcCow, Element, EventContext, IntoElement, ParentElement, ViewContext};
|
||||
|
||||
struct ButtonHandlers<V, D> {
|
||||
click: Option<Rc<dyn Fn(&mut V, &D, &mut EventContext<V>)>>,
|
||||
}
|
||||
|
||||
impl<V, D> Default for ButtonHandlers<V, D> {
|
||||
fn default() -> Self {
|
||||
Self { click: None }
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Element)]
|
||||
pub struct Button<V: 'static, D: 'static> {
|
||||
handlers: ButtonHandlers<V, D>,
|
||||
label: Option<ArcCow<'static, str>>,
|
||||
icon: Option<ArcCow<'static, str>>,
|
||||
data: Rc<D>,
|
||||
view_type: PhantomData<V>,
|
||||
}
|
||||
|
||||
// Impl block for buttons without data.
|
||||
// See below for an impl block for any button.
|
||||
impl<V: 'static> Button<V, ()> {
|
||||
fn new() -> Self {
|
||||
Self {
|
||||
handlers: ButtonHandlers::default(),
|
||||
label: None,
|
||||
icon: None,
|
||||
data: Rc::new(()),
|
||||
view_type: PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn data<D: 'static>(self, data: D) -> Button<V, D> {
|
||||
Button {
|
||||
handlers: ButtonHandlers::default(),
|
||||
label: self.label,
|
||||
icon: self.icon,
|
||||
data: Rc::new(data),
|
||||
view_type: PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Impl block for button regardless of its data type.
|
||||
impl<V: 'static, D: 'static> Button<V, D> {
|
||||
pub fn label(mut self, label: impl Into<ArcCow<'static, str>>) -> Self {
|
||||
self.label = Some(label.into());
|
||||
self
|
||||
}
|
||||
|
||||
pub fn icon(mut self, icon: impl Into<ArcCow<'static, str>>) -> Self {
|
||||
self.icon = Some(icon.into());
|
||||
self
|
||||
}
|
||||
|
||||
pub fn on_click(
|
||||
mut self,
|
||||
handler: impl Fn(&mut V, &D, &mut EventContext<V>) + 'static,
|
||||
) -> Self {
|
||||
self.handlers.click = Some(Rc::new(handler));
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
pub fn button<V>() -> Button<V, ()> {
|
||||
Button::new()
|
||||
}
|
||||
|
||||
impl<V: 'static, D: 'static> Button<V, D> {
|
||||
fn render(
|
||||
&mut self,
|
||||
view: &mut V,
|
||||
cx: &mut ViewContext<V>,
|
||||
) -> impl IntoElement<V> + Interactive<V> {
|
||||
// let colors = &cx.theme::<Theme>().colors;
|
||||
|
||||
let button = div()
|
||||
// .fill(colors.error(0.5))
|
||||
.h_4()
|
||||
.children(self.label.clone());
|
||||
|
||||
if let Some(handler) = self.handlers.click.clone() {
|
||||
let data = self.data.clone();
|
||||
button.on_mouse_down(MouseButton::Left, move |view, event, cx| {
|
||||
handler(view, data.as_ref(), cx)
|
||||
})
|
||||
} else {
|
||||
button
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue