Fix panic when dragging pinned item left in pinned region (#32263)
This was a regression with my recent fixes to pinned tabs. Dragging a pinned tab left in the pinned region would still update the pinned tab count, which would later cause an out-of-bounds later when it used that value to index into a vec. https://zed-industries.slack.com/archives/C04S6T1T7TQ/p1749220447796559 Release Notes: - Fixed a panic caused by dragging a pinned item to the left in the pinned region
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@ -2929,6 +2929,7 @@ impl Pane {
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if is_at_same_position
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|| (moved_right && is_pinned_in_to_pane)
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|| (!moved_right && !is_pinned_in_to_pane)
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|| (!moved_right && was_pinned_in_from_pane)
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{
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return;
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}
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@ -4889,6 +4890,97 @@ mod tests {
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assert_item_labels(&pane_b, ["B!", "A*"], cx);
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}
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#[gpui::test]
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async fn test_drag_pinned_tab_throughout_entire_range_of_pinned_tabs_both_directions(
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cx: &mut TestAppContext,
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) {
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init_test(cx);
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let fs = FakeFs::new(cx.executor());
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let project = Project::test(fs, None, cx).await;
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let (workspace, cx) =
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cx.add_window_view(|window, cx| Workspace::test_new(project.clone(), window, cx));
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let pane_a = workspace.read_with(cx, |workspace, _| workspace.active_pane().clone());
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// Add A, B, C and pin all
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let item_a = add_labeled_item(&pane_a, "A", false, cx);
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let item_b = add_labeled_item(&pane_a, "B", false, cx);
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let item_c = add_labeled_item(&pane_a, "C", false, cx);
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assert_item_labels(&pane_a, ["A", "B", "C*"], cx);
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pane_a.update_in(cx, |pane, window, cx| {
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let ix = pane.index_for_item_id(item_a.item_id()).unwrap();
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pane.pin_tab_at(ix, window, cx);
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let ix = pane.index_for_item_id(item_b.item_id()).unwrap();
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pane.pin_tab_at(ix, window, cx);
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let ix = pane.index_for_item_id(item_c.item_id()).unwrap();
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pane.pin_tab_at(ix, window, cx);
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});
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assert_item_labels(&pane_a, ["A!", "B!", "C*!"], cx);
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// Move A to right of B
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pane_a.update_in(cx, |pane, window, cx| {
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let dragged_tab = DraggedTab {
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pane: pane_a.clone(),
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item: item_a.boxed_clone(),
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ix: 0,
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detail: 0,
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is_active: true,
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};
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pane.handle_tab_drop(&dragged_tab, 1, window, cx);
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});
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// A should be after B and all are pinned
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assert_item_labels(&pane_a, ["B!", "A*!", "C!"], cx);
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// Move A to right of C
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pane_a.update_in(cx, |pane, window, cx| {
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let dragged_tab = DraggedTab {
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pane: pane_a.clone(),
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item: item_a.boxed_clone(),
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ix: 1,
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detail: 0,
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is_active: true,
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};
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pane.handle_tab_drop(&dragged_tab, 2, window, cx);
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});
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// A should be after C and all are pinned
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assert_item_labels(&pane_a, ["B!", "C!", "A*!"], cx);
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// Move A to left of C
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pane_a.update_in(cx, |pane, window, cx| {
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let dragged_tab = DraggedTab {
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pane: pane_a.clone(),
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item: item_a.boxed_clone(),
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ix: 2,
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detail: 0,
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is_active: true,
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};
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pane.handle_tab_drop(&dragged_tab, 1, window, cx);
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});
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// A should be before C and all are pinned
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assert_item_labels(&pane_a, ["B!", "A*!", "C!"], cx);
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// Move A to left of B
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pane_a.update_in(cx, |pane, window, cx| {
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let dragged_tab = DraggedTab {
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pane: pane_a.clone(),
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item: item_a.boxed_clone(),
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ix: 1,
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detail: 0,
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is_active: true,
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};
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pane.handle_tab_drop(&dragged_tab, 0, window, cx);
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});
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// A should be before B and all are pinned
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assert_item_labels(&pane_a, ["A*!", "B!", "C!"], cx);
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}
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#[gpui::test]
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async fn test_add_item_with_new_item(cx: &mut TestAppContext) {
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init_test(cx);
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