Combine platform mouse events to use common MouseEvent struct and remove MouseDragged event in favor of MouseMoved
This commit is contained in:
parent
686e57373b
commit
bcb553f233
8 changed files with 172 additions and 163 deletions
|
@ -1,7 +1,7 @@
|
|||
use crate::{
|
||||
geometry::vector::Vector2F, CursorRegion, DebugContext, Element, ElementBox, Event,
|
||||
EventContext, LayoutContext, LeftMouseDownEvent, MouseRegion, NavigateMouseDownEvent,
|
||||
NavigationDirection, PaintContext, RightMouseDownEvent, SizeConstraint,
|
||||
EventContext, LayoutContext, MouseButton, MouseEvent, MouseRegion, NavigationDirection,
|
||||
PaintContext, SizeConstraint,
|
||||
};
|
||||
use pathfinder_geometry::rect::RectF;
|
||||
use serde_json::json;
|
||||
|
@ -117,7 +117,11 @@ impl Element for EventHandler {
|
|||
true
|
||||
} else {
|
||||
match event {
|
||||
Event::LeftMouseDown(LeftMouseDownEvent { position, .. }) => {
|
||||
Event::MouseDown(MouseEvent {
|
||||
button: MouseButton::Left,
|
||||
position,
|
||||
..
|
||||
}) => {
|
||||
if let Some(callback) = self.mouse_down.as_mut() {
|
||||
if visible_bounds.contains_point(*position) {
|
||||
return callback(cx);
|
||||
|
@ -125,7 +129,11 @@ impl Element for EventHandler {
|
|||
}
|
||||
false
|
||||
}
|
||||
Event::RightMouseDown(RightMouseDownEvent { position, .. }) => {
|
||||
Event::MouseDown(MouseEvent {
|
||||
button: MouseButton::Right,
|
||||
position,
|
||||
..
|
||||
}) => {
|
||||
if let Some(callback) = self.right_mouse_down.as_mut() {
|
||||
if visible_bounds.contains_point(*position) {
|
||||
return callback(cx);
|
||||
|
@ -133,9 +141,9 @@ impl Element for EventHandler {
|
|||
}
|
||||
false
|
||||
}
|
||||
Event::NavigateMouseDown(NavigateMouseDownEvent {
|
||||
Event::MouseDown(MouseEvent {
|
||||
button: MouseButton::Navigate(direction),
|
||||
position,
|
||||
direction,
|
||||
..
|
||||
}) => {
|
||||
if let Some(callback) = self.navigate_mouse_down.as_mut() {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue