Introduce autoscroll support for elements (#10889)
This pull request introduces the new `ElementContext::request_autoscroll(bounds)` and `ElementContext::take_autoscroll()` methods in GPUI. These new APIs enable container elements such as `List` to change their scroll position if one of their children requested an autoscroll. We plan to use this in the revamped assistant. As a drive-by, we also: - Renamed `Element::before_layout` to `Element::request_layout` - Renamed `Element::after_layout` to `Element::prepaint` - Introduced a new `List::splice_focusable` method to splice focusable elements into the list, which enables rendering offscreen elements that are focused. Release Notes: - N/A --------- Co-authored-by: Nathan <nathan@zed.dev>
This commit is contained in:
parent
efcd31c254
commit
bcbf2f2fd3
31 changed files with 780 additions and 513 deletions
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@ -8,8 +8,8 @@
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use crate::{
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point, px, size, AnyElement, AvailableSpace, Bounds, ContentMask, DispatchPhase, Edges,
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Element, ElementContext, Hitbox, IntoElement, Pixels, Point, ScrollWheelEvent, Size, Style,
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StyleRefinement, Styled, WindowContext,
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Element, ElementContext, FocusHandle, Hitbox, IntoElement, Pixels, Point, ScrollWheelEvent,
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Size, Style, StyleRefinement, Styled, WindowContext,
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};
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use collections::VecDeque;
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use refineable::Refineable as _;
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@ -92,20 +92,58 @@ pub enum ListSizingBehavior {
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struct LayoutItemsResponse {
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max_item_width: Pixels,
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scroll_top: ListOffset,
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available_item_space: Size<AvailableSpace>,
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item_elements: VecDeque<AnyElement>,
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item_layouts: VecDeque<ItemLayout>,
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}
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struct ItemLayout {
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index: usize,
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element: AnyElement,
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size: Size<Pixels>,
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}
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/// Frame state used by the [List] element after layout.
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pub struct ListAfterLayoutState {
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pub struct ListPrepaintState {
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hitbox: Hitbox,
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layout: LayoutItemsResponse,
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}
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#[derive(Clone)]
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enum ListItem {
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Unrendered,
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Rendered { size: Size<Pixels> },
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Unmeasured {
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focus_handle: Option<FocusHandle>,
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},
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Measured {
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size: Size<Pixels>,
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focus_handle: Option<FocusHandle>,
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},
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}
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impl ListItem {
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fn size(&self) -> Option<Size<Pixels>> {
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if let ListItem::Measured { size, .. } = self {
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Some(*size)
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} else {
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None
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}
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}
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fn focus_handle(&self) -> Option<FocusHandle> {
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match self {
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ListItem::Unmeasured { focus_handle } | ListItem::Measured { focus_handle, .. } => {
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focus_handle.clone()
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}
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}
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}
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fn contains_focused(&self, cx: &WindowContext) -> bool {
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match self {
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ListItem::Unmeasured { focus_handle } | ListItem::Measured { focus_handle, .. } => {
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focus_handle
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.as_ref()
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.is_some_and(|handle| handle.contains_focused(cx))
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}
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}
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}
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}
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#[derive(Clone, Debug, Default, PartialEq)]
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@ -114,6 +152,7 @@ struct ListItemSummary {
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rendered_count: usize,
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unrendered_count: usize,
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height: Pixels,
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has_focus_handles: bool,
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}
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#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
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@ -131,45 +170,45 @@ struct Height(Pixels);
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impl ListState {
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/// Construct a new list state, for storage on a view.
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///
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/// the overdraw parameter controls how much extra space is rendered
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/// above and below the visible area. This can help ensure that the list
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/// doesn't flicker or pop in when scrolling.
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pub fn new<F>(
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element_count: usize,
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orientation: ListAlignment,
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/// The overdraw parameter controls how much extra space is rendered
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/// above and below the visible area. Elements within this area will
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/// be measured even though they are not visible. This can help ensure
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/// that the list doesn't flicker or pop in when scrolling.
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pub fn new<R>(
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item_count: usize,
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alignment: ListAlignment,
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overdraw: Pixels,
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render_item: F,
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render_item: R,
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) -> Self
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where
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F: 'static + FnMut(usize, &mut WindowContext) -> AnyElement,
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R: 'static + FnMut(usize, &mut WindowContext) -> AnyElement,
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{
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let mut items = SumTree::new();
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items.extend((0..element_count).map(|_| ListItem::Unrendered), &());
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Self(Rc::new(RefCell::new(StateInner {
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let this = Self(Rc::new(RefCell::new(StateInner {
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last_layout_bounds: None,
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last_padding: None,
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render_item: Box::new(render_item),
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items,
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items: SumTree::new(),
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logical_scroll_top: None,
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alignment: orientation,
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alignment,
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overdraw,
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scroll_handler: None,
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reset: false,
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})))
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})));
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this.splice(0..0, item_count);
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this
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}
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/// Reset this instantiation of the list state.
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///
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/// Note that this will cause scroll events to be dropped until the next paint.
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pub fn reset(&self, element_count: usize) {
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let state = &mut *self.0.borrow_mut();
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state.reset = true;
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{
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let state = &mut *self.0.borrow_mut();
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state.reset = true;
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state.logical_scroll_top = None;
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}
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state.logical_scroll_top = None;
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state.items = SumTree::new();
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state
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.items
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.extend((0..element_count).map(|_| ListItem::Unrendered), &());
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self.splice(0..element_count, element_count);
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}
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/// The number of items in this list.
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@ -177,11 +216,39 @@ impl ListState {
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self.0.borrow().items.summary().count
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}
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/// Register with the list state that the items in `old_range` have been replaced
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/// Inform the list state that the items in `old_range` have been replaced
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/// by `count` new items that must be recalculated.
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pub fn splice(&self, old_range: Range<usize>, count: usize) {
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self.splice_focusable(old_range, (0..count).map(|_| None))
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}
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/// Register with the list state that the items in `old_range` have been replaced
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/// by new items. As opposed to [`splice`], this method allows an iterator of optional focus handles
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/// to be supplied to properly integrate with items in the list that can be focused. If a focused item
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/// is scrolled out of view, the list will continue to render it to allow keyboard interaction.
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pub fn splice_focusable(
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&self,
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old_range: Range<usize>,
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focus_handles: impl IntoIterator<Item = Option<FocusHandle>>,
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) {
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let state = &mut *self.0.borrow_mut();
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let mut old_items = state.items.cursor::<Count>();
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let mut new_items = old_items.slice(&Count(old_range.start), Bias::Right, &());
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old_items.seek_forward(&Count(old_range.end), Bias::Right, &());
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let mut spliced_count = 0;
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new_items.extend(
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focus_handles.into_iter().map(|focus_handle| {
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spliced_count += 1;
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ListItem::Unmeasured { focus_handle }
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}),
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&(),
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);
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new_items.append(old_items.suffix(&()), &());
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drop(old_items);
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state.items = new_items;
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if let Some(ListOffset {
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item_ix,
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offset_in_item,
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@ -191,18 +258,9 @@ impl ListState {
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*item_ix = old_range.start;
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*offset_in_item = px(0.);
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} else if old_range.end <= *item_ix {
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*item_ix = *item_ix - (old_range.end - old_range.start) + count;
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*item_ix = *item_ix - (old_range.end - old_range.start) + spliced_count;
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}
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}
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let mut old_heights = state.items.cursor::<Count>();
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let mut new_heights = old_heights.slice(&Count(old_range.start), Bias::Right, &());
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old_heights.seek_forward(&Count(old_range.end), Bias::Right, &());
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new_heights.extend((0..count).map(|_| ListItem::Unrendered), &());
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new_heights.append(old_heights.suffix(&()), &());
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drop(old_heights);
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state.items = new_heights;
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}
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/// Set a handler that will be called when the list is scrolled.
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@ -279,7 +337,7 @@ impl ListState {
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let scroll_top = cursor.start().1 .0 + scroll_top.offset_in_item;
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cursor.seek_forward(&Count(ix), Bias::Right, &());
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if let Some(&ListItem::Rendered { size }) = cursor.item() {
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if let Some(&ListItem::Measured { size, .. }) = cursor.item() {
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let &(Count(count), Height(top)) = cursor.start();
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if count == ix {
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let top = bounds.top() + top - scroll_top;
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@ -379,10 +437,11 @@ impl StateInner {
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) -> LayoutItemsResponse {
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let old_items = self.items.clone();
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let mut measured_items = VecDeque::new();
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let mut item_elements = VecDeque::new();
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let mut item_layouts = VecDeque::new();
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let mut rendered_height = padding.top;
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let mut max_item_width = px(0.);
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let mut scroll_top = self.logical_scroll_top();
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let mut rendered_focused_item = false;
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let available_item_space = size(
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available_width.map_or(AvailableSpace::MinContent, |width| {
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@ -401,27 +460,34 @@ impl StateInner {
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break;
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}
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// Use the previously cached height if available
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let mut size = if let ListItem::Rendered { size } = item {
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Some(*size)
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} else {
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None
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};
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// Use the previously cached height and focus handle if available
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let mut size = item.size();
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// If we're within the visible area or the height wasn't cached, render and measure the item's element
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if visible_height < available_height || size.is_none() {
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let mut element = (self.render_item)(scroll_top.item_ix + ix, cx);
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let element_size = element.measure(available_item_space, cx);
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let item_index = scroll_top.item_ix + ix;
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let mut element = (self.render_item)(item_index, cx);
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let element_size = element.layout_as_root(available_item_space, cx);
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size = Some(element_size);
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if visible_height < available_height {
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item_elements.push_back(element);
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item_layouts.push_back(ItemLayout {
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index: item_index,
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element,
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size: element_size,
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});
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if item.contains_focused(cx) {
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rendered_focused_item = true;
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}
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}
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}
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let size = size.unwrap();
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rendered_height += size.height;
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max_item_width = max_item_width.max(size.width);
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measured_items.push_back(ListItem::Rendered { size });
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measured_items.push_back(ListItem::Measured {
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size,
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focus_handle: item.focus_handle(),
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});
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}
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rendered_height += padding.bottom;
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if rendered_height - scroll_top.offset_in_item < available_height {
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while rendered_height < available_height {
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cursor.prev(&());
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if cursor.item().is_some() {
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let mut element = (self.render_item)(cursor.start().0, cx);
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let element_size = element.measure(available_item_space, cx);
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if let Some(item) = cursor.item() {
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let item_index = cursor.start().0;
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let mut element = (self.render_item)(item_index, cx);
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let element_size = element.layout_as_root(available_item_space, cx);
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let focus_handle = item.focus_handle();
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rendered_height += element_size.height;
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measured_items.push_front(ListItem::Rendered { size: element_size });
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item_elements.push_front(element)
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measured_items.push_front(ListItem::Measured {
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size: element_size,
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focus_handle,
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});
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item_layouts.push_front(ItemLayout {
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index: item_index,
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element,
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size: element_size,
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});
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if item.contains_focused(cx) {
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rendered_focused_item = true;
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}
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} else {
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break;
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}
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@ -470,15 +547,18 @@ impl StateInner {
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while leading_overdraw < self.overdraw {
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cursor.prev(&());
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if let Some(item) = cursor.item() {
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let size = if let ListItem::Rendered { size } = item {
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let size = if let ListItem::Measured { size, .. } = item {
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*size
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} else {
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let mut element = (self.render_item)(cursor.start().0, cx);
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element.measure(available_item_space, cx)
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element.layout_as_root(available_item_space, cx)
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};
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leading_overdraw += size.height;
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measured_items.push_front(ListItem::Rendered { size });
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measured_items.push_front(ListItem::Measured {
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size,
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focus_handle: item.focus_handle(),
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});
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} else {
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break;
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}
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@ -490,23 +570,83 @@ impl StateInner {
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new_items.extend(measured_items, &());
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cursor.seek(&Count(measured_range.end), Bias::Right, &());
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new_items.append(cursor.suffix(&()), &());
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self.items = new_items;
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// If none of the visible items are focused, check if an off-screen item is focused
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// and include it to be rendered after the visible items so keyboard interaction continues
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// to work for it.
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if !rendered_focused_item {
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let mut cursor = self
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.items
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.filter::<_, Count>(|summary| summary.has_focus_handles);
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cursor.next(&());
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while let Some(item) = cursor.item() {
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if item.contains_focused(cx) {
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let item_index = cursor.start().0;
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let mut element = (self.render_item)(cursor.start().0, cx);
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let size = element.layout_as_root(available_item_space, cx);
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item_layouts.push_back(ItemLayout {
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index: item_index,
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element,
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size,
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});
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break;
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}
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cursor.next(&());
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}
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}
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LayoutItemsResponse {
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max_item_width,
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scroll_top,
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available_item_space,
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item_elements,
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item_layouts,
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}
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}
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fn prepaint_items(
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&mut self,
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bounds: Bounds<Pixels>,
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padding: Edges<Pixels>,
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cx: &mut ElementContext,
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) -> Result<LayoutItemsResponse, ListOffset> {
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cx.transact(|cx| {
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let mut layout_response =
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self.layout_items(Some(bounds.size.width), bounds.size.height, &padding, cx);
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// Only paint the visible items, if there is actually any space for them (taking padding into account)
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if bounds.size.height > padding.top + padding.bottom {
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let mut item_origin = bounds.origin + Point::new(px(0.), padding.top);
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item_origin.y -= layout_response.scroll_top.offset_in_item;
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for item in &mut layout_response.item_layouts {
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cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
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item.element.prepaint_at(item_origin, cx);
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});
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if let Some(autoscroll_bounds) = cx.take_autoscroll() {
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if bounds.intersect(&autoscroll_bounds) != autoscroll_bounds {
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return Err(ListOffset {
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item_ix: item.index,
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offset_in_item: autoscroll_bounds.origin.y - item_origin.y,
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});
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}
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}
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item_origin.y += item.size.height;
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}
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} else {
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layout_response.item_layouts.clear();
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}
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|
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Ok(layout_response)
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})
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}
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}
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impl std::fmt::Debug for ListItem {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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Self::Unrendered => write!(f, "Unrendered"),
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Self::Rendered { size, .. } => f.debug_struct("Rendered").field("size", size).finish(),
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Self::Unmeasured { .. } => write!(f, "Unrendered"),
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Self::Measured { size, .. } => f.debug_struct("Rendered").field("size", size).finish(),
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}
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}
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}
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|
@ -522,13 +662,13 @@ pub struct ListOffset {
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}
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|
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impl Element for List {
|
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type BeforeLayout = ();
|
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type AfterLayout = ListAfterLayoutState;
|
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type RequestLayoutState = ();
|
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type PrepaintState = ListPrepaintState;
|
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|
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fn before_layout(
|
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fn request_layout(
|
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&mut self,
|
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cx: &mut crate::ElementContext,
|
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) -> (crate::LayoutId, Self::BeforeLayout) {
|
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) -> (crate::LayoutId, Self::RequestLayoutState) {
|
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let layout_id = match self.sizing_behavior {
|
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ListSizingBehavior::Infer => {
|
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let mut style = Style::default();
|
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|
@ -589,12 +729,12 @@ impl Element for List {
|
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(layout_id, ())
|
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}
|
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|
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fn after_layout(
|
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fn prepaint(
|
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&mut self,
|
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bounds: Bounds<Pixels>,
|
||||
_: &mut Self::BeforeLayout,
|
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_: &mut Self::RequestLayoutState,
|
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cx: &mut ElementContext,
|
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) -> ListAfterLayoutState {
|
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) -> ListPrepaintState {
|
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let state = &mut *self.state.0.borrow_mut();
|
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state.reset = false;
|
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|
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|
@ -607,55 +747,47 @@ impl Element for List {
|
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if state.last_layout_bounds.map_or(true, |last_bounds| {
|
||||
last_bounds.size.width != bounds.size.width
|
||||
}) {
|
||||
state.items = SumTree::from_iter(
|
||||
(0..state.items.summary().count).map(|_| ListItem::Unrendered),
|
||||
let new_items = SumTree::from_iter(
|
||||
state.items.iter().map(|item| ListItem::Unmeasured {
|
||||
focus_handle: item.focus_handle(),
|
||||
}),
|
||||
&(),
|
||||
)
|
||||
);
|
||||
|
||||
state.items = new_items;
|
||||
}
|
||||
|
||||
let padding = style.padding.to_pixels(bounds.size.into(), cx.rem_size());
|
||||
let mut layout_response =
|
||||
state.layout_items(Some(bounds.size.width), bounds.size.height, &padding, cx);
|
||||
|
||||
// Only paint the visible items, if there is actually any space for them (taking padding into account)
|
||||
if bounds.size.height > padding.top + padding.bottom {
|
||||
// Paint the visible items
|
||||
cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
|
||||
let mut item_origin = bounds.origin + Point::new(px(0.), padding.top);
|
||||
item_origin.y -= layout_response.scroll_top.offset_in_item;
|
||||
for mut item_element in &mut layout_response.item_elements {
|
||||
let item_size = item_element.measure(layout_response.available_item_space, cx);
|
||||
item_element.layout(item_origin, layout_response.available_item_space, cx);
|
||||
item_origin.y += item_size.height;
|
||||
}
|
||||
});
|
||||
}
|
||||
let layout = match state.prepaint_items(bounds, padding, cx) {
|
||||
Ok(layout) => layout,
|
||||
Err(autoscroll_request) => {
|
||||
state.logical_scroll_top = Some(autoscroll_request);
|
||||
state.prepaint_items(bounds, padding, cx).unwrap()
|
||||
}
|
||||
};
|
||||
|
||||
state.last_layout_bounds = Some(bounds);
|
||||
state.last_padding = Some(padding);
|
||||
ListAfterLayoutState {
|
||||
hitbox,
|
||||
layout: layout_response,
|
||||
}
|
||||
ListPrepaintState { hitbox, layout }
|
||||
}
|
||||
|
||||
fn paint(
|
||||
&mut self,
|
||||
bounds: Bounds<crate::Pixels>,
|
||||
_: &mut Self::BeforeLayout,
|
||||
after_layout: &mut Self::AfterLayout,
|
||||
_: &mut Self::RequestLayoutState,
|
||||
prepaint: &mut Self::PrepaintState,
|
||||
cx: &mut crate::ElementContext,
|
||||
) {
|
||||
cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
|
||||
for item in &mut after_layout.layout.item_elements {
|
||||
item.paint(cx);
|
||||
for item in &mut prepaint.layout.item_layouts {
|
||||
item.element.paint(cx);
|
||||
}
|
||||
});
|
||||
|
||||
let list_state = self.state.clone();
|
||||
let height = bounds.size.height;
|
||||
let scroll_top = after_layout.layout.scroll_top;
|
||||
let hitbox_id = after_layout.hitbox.id;
|
||||
let scroll_top = prepaint.layout.scroll_top;
|
||||
let hitbox_id = prepaint.hitbox.id;
|
||||
cx.on_mouse_event(move |event: &ScrollWheelEvent, phase, cx| {
|
||||
if phase == DispatchPhase::Bubble && hitbox_id.is_hovered(cx) {
|
||||
list_state.0.borrow_mut().scroll(
|
||||
|
@ -688,17 +820,21 @@ impl sum_tree::Item for ListItem {
|
|||
|
||||
fn summary(&self) -> Self::Summary {
|
||||
match self {
|
||||
ListItem::Unrendered => ListItemSummary {
|
||||
ListItem::Unmeasured { focus_handle } => ListItemSummary {
|
||||
count: 1,
|
||||
rendered_count: 0,
|
||||
unrendered_count: 1,
|
||||
height: px(0.),
|
||||
has_focus_handles: focus_handle.is_some(),
|
||||
},
|
||||
ListItem::Rendered { size } => ListItemSummary {
|
||||
ListItem::Measured {
|
||||
size, focus_handle, ..
|
||||
} => ListItemSummary {
|
||||
count: 1,
|
||||
rendered_count: 1,
|
||||
unrendered_count: 0,
|
||||
height: size.height,
|
||||
has_focus_handles: focus_handle.is_some(),
|
||||
},
|
||||
}
|
||||
}
|
||||
|
@ -712,6 +848,7 @@ impl sum_tree::Summary for ListItemSummary {
|
|||
self.rendered_count += summary.rendered_count;
|
||||
self.unrendered_count += summary.unrendered_count;
|
||||
self.height += summary.height;
|
||||
self.has_focus_handles |= summary.has_focus_handles;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue