Introduce autoscroll support for elements (#10889)
This pull request introduces the new `ElementContext::request_autoscroll(bounds)` and `ElementContext::take_autoscroll()` methods in GPUI. These new APIs enable container elements such as `List` to change their scroll position if one of their children requested an autoscroll. We plan to use this in the revamped assistant. As a drive-by, we also: - Renamed `Element::before_layout` to `Element::request_layout` - Renamed `Element::after_layout` to `Element::prepaint` - Introduced a new `List::splice_focusable` method to splice focusable elements into the list, which enables rendering offscreen elements that are focused. Release Notes: - N/A --------- Co-authored-by: Nathan <nathan@zed.dev>
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31 changed files with 780 additions and 513 deletions
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@ -1,8 +1,8 @@
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use crate::{
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seal::Sealed, AfterLayoutIndex, AnyElement, AnyModel, AnyWeakModel, AppContext, Bounds,
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ContentMask, Element, ElementContext, ElementId, Entity, EntityId, Flatten, FocusHandle,
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FocusableView, IntoElement, LayoutId, Model, PaintIndex, Pixels, Render, Style,
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StyleRefinement, TextStyle, ViewContext, VisualContext, WeakModel,
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seal::Sealed, AnyElement, AnyModel, AnyWeakModel, AppContext, Bounds, ContentMask, Element,
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ElementContext, ElementId, Entity, EntityId, Flatten, FocusHandle, FocusableView, IntoElement,
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LayoutId, Model, PaintIndex, Pixels, PrepaintStateIndex, Render, Style, StyleRefinement,
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TextStyle, ViewContext, VisualContext, WeakModel,
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};
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use anyhow::{Context, Result};
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use refineable::Refineable;
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@ -23,7 +23,7 @@ pub struct View<V> {
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impl<V> Sealed for View<V> {}
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struct AnyViewState {
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after_layout_range: Range<AfterLayoutIndex>,
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prepaint_range: Range<PrepaintStateIndex>,
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paint_range: Range<PaintIndex>,
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cache_key: ViewCacheKey,
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}
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@ -90,34 +90,34 @@ impl<V: 'static> View<V> {
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}
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impl<V: Render> Element for View<V> {
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type BeforeLayout = AnyElement;
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type AfterLayout = ();
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type RequestLayoutState = AnyElement;
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type PrepaintState = ();
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fn before_layout(&mut self, cx: &mut ElementContext) -> (LayoutId, Self::BeforeLayout) {
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fn request_layout(&mut self, cx: &mut ElementContext) -> (LayoutId, Self::RequestLayoutState) {
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cx.with_element_id(Some(ElementId::View(self.entity_id())), |cx| {
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let mut element = self.update(cx, |view, cx| view.render(cx).into_any_element());
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let layout_id = element.before_layout(cx);
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let layout_id = element.request_layout(cx);
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(layout_id, element)
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})
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}
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fn after_layout(
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fn prepaint(
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&mut self,
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_: Bounds<Pixels>,
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element: &mut Self::BeforeLayout,
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element: &mut Self::RequestLayoutState,
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cx: &mut ElementContext,
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) {
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cx.set_view_id(self.entity_id());
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cx.with_element_id(Some(ElementId::View(self.entity_id())), |cx| {
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element.after_layout(cx)
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element.prepaint(cx)
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})
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}
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fn paint(
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&mut self,
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_: Bounds<Pixels>,
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element: &mut Self::BeforeLayout,
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_: &mut Self::AfterLayout,
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element: &mut Self::RequestLayoutState,
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_: &mut Self::PrepaintState,
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cx: &mut ElementContext,
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) {
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cx.with_element_id(Some(ElementId::View(self.entity_id())), |cx| {
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@ -276,10 +276,10 @@ impl<V: Render> From<View<V>> for AnyView {
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}
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impl Element for AnyView {
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type BeforeLayout = Option<AnyElement>;
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type AfterLayout = Option<AnyElement>;
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type RequestLayoutState = Option<AnyElement>;
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type PrepaintState = Option<AnyElement>;
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fn before_layout(&mut self, cx: &mut ElementContext) -> (LayoutId, Self::BeforeLayout) {
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fn request_layout(&mut self, cx: &mut ElementContext) -> (LayoutId, Self::RequestLayoutState) {
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if let Some(style) = self.cached_style.as_ref() {
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let mut root_style = Style::default();
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root_style.refine(style);
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@ -288,16 +288,16 @@ impl Element for AnyView {
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} else {
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cx.with_element_id(Some(ElementId::View(self.entity_id())), |cx| {
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let mut element = (self.render)(self, cx);
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let layout_id = element.before_layout(cx);
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let layout_id = element.request_layout(cx);
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(layout_id, Some(element))
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})
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}
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}
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fn after_layout(
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fn prepaint(
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&mut self,
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bounds: Bounds<Pixels>,
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element: &mut Self::BeforeLayout,
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element: &mut Self::RequestLayoutState,
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cx: &mut ElementContext,
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) -> Option<AnyElement> {
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cx.set_view_id(self.entity_id());
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@ -317,23 +317,24 @@ impl Element for AnyView {
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&& !cx.window.dirty_views.contains(&self.entity_id())
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&& !cx.window.refreshing
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{
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let after_layout_start = cx.after_layout_index();
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cx.reuse_after_layout(element_state.after_layout_range.clone());
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let after_layout_end = cx.after_layout_index();
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element_state.after_layout_range = after_layout_start..after_layout_end;
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let prepaint_start = cx.prepaint_index();
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cx.reuse_prepaint(element_state.prepaint_range.clone());
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let prepaint_end = cx.prepaint_index();
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element_state.prepaint_range = prepaint_start..prepaint_end;
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return (None, Some(element_state));
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}
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}
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let after_layout_start = cx.after_layout_index();
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let prepaint_start = cx.prepaint_index();
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let mut element = (self.render)(self, cx);
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element.layout(bounds.origin, bounds.size.into(), cx);
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let after_layout_end = cx.after_layout_index();
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element.layout_as_root(bounds.size.into(), cx);
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element.prepaint_at(bounds.origin, cx);
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let prepaint_end = cx.prepaint_index();
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(
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Some(element),
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Some(AnyViewState {
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after_layout_range: after_layout_start..after_layout_end,
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prepaint_range: prepaint_start..prepaint_end,
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paint_range: PaintIndex::default()..PaintIndex::default(),
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cache_key: ViewCacheKey {
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bounds,
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@ -347,7 +348,7 @@ impl Element for AnyView {
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} else {
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cx.with_element_id(Some(ElementId::View(self.entity_id())), |cx| {
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let mut element = element.take().unwrap();
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element.after_layout(cx);
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element.prepaint(cx);
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Some(element)
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})
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}
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@ -356,8 +357,8 @@ impl Element for AnyView {
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fn paint(
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&mut self,
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_bounds: Bounds<Pixels>,
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_: &mut Self::BeforeLayout,
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element: &mut Self::AfterLayout,
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_: &mut Self::RequestLayoutState,
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element: &mut Self::PrepaintState,
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cx: &mut ElementContext,
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) {
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if self.cached_style.is_some() {
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