Merge branch 'main' into theme-improvements

This commit is contained in:
Nate Butler 2022-07-19 20:12:02 -04:00
commit bcc554a3db
76 changed files with 4053 additions and 1557 deletions

View file

@ -13,8 +13,9 @@ use gpui::{
},
impl_actions, impl_internal_actions,
platform::{CursorStyle, NavigationDirection},
AppContext, AsyncAppContext, Entity, ModelHandle, MutableAppContext, PromptLevel, Quad,
RenderContext, Task, View, ViewContext, ViewHandle, WeakViewHandle,
AppContext, AsyncAppContext, Entity, ModelHandle, MouseButton, MouseButtonEvent,
MutableAppContext, PromptLevel, Quad, RenderContext, Task, View, ViewContext, ViewHandle,
WeakViewHandle,
};
use project::{Project, ProjectEntryId, ProjectPath};
use serde::Deserialize;
@ -71,10 +72,10 @@ const MAX_NAVIGATION_HISTORY_LEN: usize = 1024;
pub fn init(cx: &mut MutableAppContext) {
cx.add_action(|pane: &mut Pane, action: &ActivateItem, cx| {
pane.activate_item(action.0, true, true, cx);
pane.activate_item(action.0, true, true, false, cx);
});
cx.add_action(|pane: &mut Pane, _: &ActivateLastItem, cx| {
pane.activate_item(pane.items.len() - 1, true, true, cx);
pane.activate_item(pane.items.len() - 1, true, true, false, cx);
});
cx.add_action(|pane: &mut Pane, _: &ActivatePrevItem, cx| {
pane.activate_prev_item(cx);
@ -288,7 +289,7 @@ impl Pane {
{
let prev_active_item_index = pane.active_item_index;
pane.nav_history.borrow_mut().set_mode(mode);
pane.activate_item(index, true, true, cx);
pane.activate_item(index, true, true, false, cx);
pane.nav_history
.borrow_mut()
.set_mode(NavigationMode::Normal);
@ -380,7 +381,7 @@ impl Pane {
&& item.project_entry_ids(cx).as_slice() == &[project_entry_id]
{
let item = item.boxed_clone();
pane.activate_item(ix, true, focus_item, cx);
pane.activate_item(ix, true, focus_item, true, cx);
return Some(item);
}
}
@ -404,9 +405,11 @@ impl Pane {
cx: &mut ViewContext<Workspace>,
) {
// Prevent adding the same item to the pane more than once.
// If there is already an active item, reorder the desired item to be after it
// and activate it.
if let Some(item_ix) = pane.read(cx).items.iter().position(|i| i.id() == item.id()) {
pane.update(cx, |pane, cx| {
pane.activate_item(item_ix, activate_pane, focus_item, cx)
pane.activate_item(item_ix, activate_pane, focus_item, true, cx)
});
return;
}
@ -426,7 +429,7 @@ impl Pane {
};
pane.items.insert(item_ix, item);
pane.activate_item(item_ix, activate_pane, focus_item, cx);
pane.activate_item(item_ix, activate_pane, focus_item, false, cx);
cx.notify();
});
}
@ -465,13 +468,31 @@ impl Pane {
pub fn activate_item(
&mut self,
index: usize,
mut index: usize,
activate_pane: bool,
focus_item: bool,
move_after_current_active: bool,
cx: &mut ViewContext<Self>,
) {
use NavigationMode::{GoingBack, GoingForward};
if index < self.items.len() {
if move_after_current_active {
// If there is already an active item, reorder the desired item to be after it
// and activate it.
if self.active_item_index != index && self.active_item_index < self.items.len() {
let pane_to_activate = self.items.remove(index);
if self.active_item_index < index {
index = self.active_item_index + 1;
} else if self.active_item_index < self.items.len() + 1 {
index = self.active_item_index;
// Index is less than active_item_index. Reordering will decrement the
// active_item_index, so adjust it accordingly
self.active_item_index = index - 1;
}
self.items.insert(index, pane_to_activate);
}
}
let prev_active_item_ix = mem::replace(&mut self.active_item_index, index);
if prev_active_item_ix != self.active_item_index
|| matches!(self.nav_history.borrow().mode, GoingBack | GoingForward)
@ -502,7 +523,7 @@ impl Pane {
} else if self.items.len() > 0 {
index = self.items.len() - 1;
}
self.activate_item(index, true, true, cx);
self.activate_item(index, true, true, false, cx);
}
pub fn activate_next_item(&mut self, cx: &mut ViewContext<Self>) {
@ -512,7 +533,7 @@ impl Pane {
} else {
index = 0;
}
self.activate_item(index, true, true, cx);
self.activate_item(index, true, true, false, cx);
}
pub fn close_active_item(
@ -641,10 +662,13 @@ impl Pane {
pane.update(&mut cx, |pane, cx| {
if let Some(item_ix) = pane.items.iter().position(|i| i.id() == item.id()) {
if item_ix == pane.active_item_index {
if item_ix + 1 < pane.items.len() {
pane.activate_next_item(cx);
} else if item_ix > 0 {
// Activate the previous item if possible.
// This returns the user to the previously opened tab if they closed
// a ne item they just navigated to.
if item_ix > 0 {
pane.activate_prev_item(cx);
} else if item_ix + 1 < pane.items.len() {
pane.activate_next_item(cx);
}
}
@ -712,7 +736,7 @@ impl Pane {
if has_conflict && can_save {
let mut answer = pane.update(cx, |pane, cx| {
pane.activate_item(item_ix, true, true, cx);
pane.activate_item(item_ix, true, true, false, cx);
cx.prompt(
PromptLevel::Warning,
CONFLICT_MESSAGE,
@ -733,7 +757,7 @@ impl Pane {
});
let should_save = if should_prompt_for_save && !will_autosave {
let mut answer = pane.update(cx, |pane, cx| {
pane.activate_item(item_ix, true, true, cx);
pane.activate_item(item_ix, true, true, false, cx);
cx.prompt(
PromptLevel::Warning,
DIRTY_MESSAGE,
@ -840,8 +864,10 @@ impl Pane {
} else {
None
};
let mut row = Flex::row().scrollable::<Tabs, _>(1, autoscroll, cx);
for (ix, item) in self.items.iter().enumerate() {
for (ix, (item, detail)) in self.items.iter().zip(self.tab_details(cx)).enumerate() {
let detail = if detail == 0 { None } else { Some(detail) };
let is_active = ix == self.active_item_index;
row.add_child({
@ -850,7 +876,7 @@ impl Pane {
} else {
theme.workspace.tab.clone()
};
let title = item.tab_content(&tab_style, cx);
let title = item.tab_content(detail, &tab_style, cx);
let mut style = if is_active {
theme.workspace.active_tab.clone()
@ -930,9 +956,9 @@ impl Pane {
)
.with_padding(Padding::uniform(4.))
.with_cursor_style(CursorStyle::PointingHand)
.on_click({
.on_click(MouseButton::Left, {
let pane = pane.clone();
move |_, _, cx| {
move |_, cx| {
cx.dispatch_action(CloseItem {
item_id,
pane: pane.clone(),
@ -953,7 +979,7 @@ impl Pane {
.with_style(style.container)
.boxed()
})
.on_mouse_down(move |_, cx| {
.on_mouse_down(MouseButton::Left, move |_, cx| {
cx.dispatch_action(ActivateItem(ix));
})
.boxed()
@ -971,6 +997,43 @@ impl Pane {
row.boxed()
})
}
fn tab_details(&self, cx: &AppContext) -> Vec<usize> {
let mut tab_details = (0..self.items.len()).map(|_| 0).collect::<Vec<_>>();
let mut tab_descriptions = HashMap::default();
let mut done = false;
while !done {
done = true;
// Store item indices by their tab description.
for (ix, (item, detail)) in self.items.iter().zip(&tab_details).enumerate() {
if let Some(description) = item.tab_description(*detail, cx) {
if *detail == 0
|| Some(&description) != item.tab_description(detail - 1, cx).as_ref()
{
tab_descriptions
.entry(description)
.or_insert(Vec::new())
.push(ix);
}
}
}
// If two or more items have the same tab description, increase their level
// of detail and try again.
for (_, item_ixs) in tab_descriptions.drain() {
if item_ixs.len() > 1 {
done = false;
for ix in item_ixs {
tab_details[ix] += 1;
}
}
}
}
tab_details
}
}
impl Entity for Pane {
@ -1017,9 +1080,12 @@ impl View for Pane {
},
)
.with_cursor_style(CursorStyle::PointingHand)
.on_mouse_down(|position, cx| {
cx.dispatch_action(DeploySplitMenu { position });
})
.on_mouse_down(
MouseButton::Left,
|MouseButtonEvent { position, .. }, cx| {
cx.dispatch_action(DeploySplitMenu { position });
},
)
.boxed(),
)
.constrained()