Refactored and commented code to be my expressive
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092284b062
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bcf5351e64
2 changed files with 94 additions and 52 deletions
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@ -42,20 +42,21 @@ pub struct TerminalEl {
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///Represents a span of cells in a single line in the terminal's grid.
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///This is used for drawing background rectangles
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#[derive(Debug, Default, Copy, Clone, Eq, PartialEq, PartialOrd, Ord)]
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pub struct LineSpan {
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pub struct RectSpan {
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start: i32,
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end: i32,
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line: usize,
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color: Color,
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}
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impl LineSpan {
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///A background color span
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impl RectSpan {
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///Creates a new LineSpan. `start` must be <= `end`.
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///If `start` == `end`, then this span is considered to be over a
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/// single cell
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fn new(start: i32, end: i32, line: usize, color: Color) -> LineSpan {
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fn new(start: i32, end: i32, line: usize, color: Color) -> RectSpan {
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debug_assert!(start <= end);
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LineSpan {
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RectSpan {
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start,
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end,
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line,
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@ -64,6 +65,7 @@ impl LineSpan {
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}
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}
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///Helper types so I don't mix these two up
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struct CellWidth(f32);
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struct LineHeight(f32);
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@ -117,11 +119,7 @@ impl Element for TerminalEl {
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//And we're off! Begin layouting
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let (chunks, line_count) = build_chunks(content.display_iter, &terminal_theme);
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let backgrounds = chunks
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.iter()
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.filter(|(_, _, line_span)| line_span != &LineSpan::default())
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.map(|(_, _, line_span)| *line_span)
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.collect();
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let shaped_lines = layout_highlighted_chunks(
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chunks
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.iter()
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@ -133,6 +131,11 @@ impl Element for TerminalEl {
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line_count,
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);
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let backgrounds = chunks
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.iter()
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.filter(|(_, _, line_span)| line_span != &RectSpan::default())
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.map(|(_, _, line_span)| *line_span)
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.collect();
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let background_rects = make_background_rects(backgrounds, &shaped_lines, &line_height);
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let cursor = make_cursor_rect(
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@ -165,8 +168,10 @@ impl Element for TerminalEl {
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layout: &mut Self::LayoutState,
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cx: &mut gpui::PaintContext,
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) -> Self::PaintState {
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//Setup element stuff
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cx.scene.push_layer(Some(visible_bounds));
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//Elements are ephemeral, only at paint time do we know what could be clicked by a mouse
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cx.scene.push_mouse_region(MouseRegion {
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view_id: self.view.id(),
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mouse_down: Some(Rc::new(|_, cx| cx.focus_parent_view())),
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@ -236,26 +241,22 @@ impl Element for TerminalEl {
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match event {
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Event::ScrollWheel {
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delta, position, ..
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} => {
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if visible_bounds.contains_point(*position) {
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} => visible_bounds
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.contains_point(*position)
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.then(|| {
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let vertical_scroll =
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(delta.y() / layout.line_height.0) * ALACRITTY_SCROLL_MULTIPLIER;
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cx.dispatch_action(ScrollTerminal(vertical_scroll.round() as i32));
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true
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} else {
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false
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}
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}
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})
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.is_some(),
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Event::KeyDown {
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input: Some(input), ..
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} => {
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if cx.is_parent_view_focused() {
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} => cx
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.is_parent_view_focused()
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.then(|| {
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cx.dispatch_action(Input(input.to_string()));
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true
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} else {
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false
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}
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}
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})
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.is_some(),
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_ => false,
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}
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}
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@ -303,11 +304,15 @@ fn make_new_size(
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)
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}
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///In a single pass, this function generates the background and foreground color info for every item in the grid.
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pub(crate) fn build_chunks(
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grid_iterator: GridIterator<Cell>,
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theme: &TerminalStyle,
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) -> (Vec<(String, Option<HighlightStyle>, LineSpan)>, usize) {
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) -> (Vec<(String, Option<HighlightStyle>, RectSpan)>, usize) {
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let mut line_count: usize = 0;
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//Every `group_by()` -> `into_iter()` pair needs to be seperated by a local variable so
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//rust knows where to put everything.
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//Start by grouping by lines
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let lines = grid_iterator.group_by(|i| i.point.line.0);
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let result = lines
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.into_iter()
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@ -315,10 +320,12 @@ pub(crate) fn build_chunks(
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line_count += 1;
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let mut col_index = 0;
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//Then group by style
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let chunks = line.group_by(|i| cell_style(&i, theme));
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chunks
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.into_iter()
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.map(|(style, fragment)| {
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//And assemble the styled fragment into it's background and foreground information
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let str_fragment = fragment.map(|indexed| indexed.c).collect::<String>();
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let start = col_index;
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let end = start + str_fragment.len() as i32;
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@ -326,25 +333,30 @@ pub(crate) fn build_chunks(
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(
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str_fragment,
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Some(style.0),
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LineSpan::new(start, end, line_count - 1, style.1), //Line count -> Line index
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RectSpan::new(start, end, line_count - 1, style.1), //Line count -> Line index
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)
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})
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//Add a \n to the end, as we're using text layouting rather than grid layouts
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.chain(iter::once(("\n".to_string(), None, Default::default())))
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.collect::<Vec<(String, Option<HighlightStyle>, LineSpan)>>()
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.collect::<Vec<(String, Option<HighlightStyle>, RectSpan)>>()
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})
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//We have a Vec<Vec<>> (Vec of lines of styled chunks), flatten to just Vec<> (the styled chunks)
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.flatten()
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.collect::<Vec<(String, Option<HighlightStyle>, LineSpan)>>();
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.collect::<Vec<(String, Option<HighlightStyle>, RectSpan)>>();
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(result, line_count)
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}
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///Convert a RectSpan in terms of character offsets, into RectFs of exact offsets
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fn make_background_rects(
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backgrounds: Vec<LineSpan>,
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backgrounds: Vec<RectSpan>,
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shaped_lines: &Vec<Line>,
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line_height: &LineHeight,
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) -> Vec<(RectF, Color)> {
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backgrounds
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.into_iter()
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.map(|line_span| {
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//This should always be safe, as the shaped lines and backgrounds where derived
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//At the same time earlier
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let line = shaped_lines
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.get(line_span.line)
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.expect("Background line_num did not correspond to a line number");
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@ -361,6 +373,7 @@ fn make_background_rects(
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.collect::<Vec<(RectF, Color)>>()
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}
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///Create the rectangle for a cursor, exactly positioned according to the text
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fn make_cursor_rect(
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cursor_point: Point,
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shaped_lines: &Vec<Line>,
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@ -378,10 +391,11 @@ fn make_cursor_rect(
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})
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}
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///Convert the Alacritty cell styles to GPUI text styles and background color
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fn cell_style(indexed: &Indexed<&Cell>, style: &TerminalStyle) -> (HighlightStyle, Color) {
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let flags = indexed.cell.flags;
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let fg = Some(alac_color_to_gpui_color(&indexed.cell.fg, style));
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let bg = alac_color_to_gpui_color(&indexed.cell.bg, style);
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let fg = Some(convert_color(&indexed.cell.fg, style));
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let bg = convert_color(&indexed.cell.bg, style);
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let underline = flags.contains(Flags::UNDERLINE).then(|| Underline {
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color: fg,
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@ -399,8 +413,10 @@ fn cell_style(indexed: &Indexed<&Cell>, style: &TerminalStyle) -> (HighlightStyl
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)
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}
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fn alac_color_to_gpui_color(alac_color: &AnsiColor, style: &TerminalStyle) -> Color {
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///Converts a 2, 8, or 24 bit color ANSI color to the GPUI equivalent
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fn convert_color(alac_color: &AnsiColor, style: &TerminalStyle) -> Color {
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match alac_color {
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//Named and theme defined colors
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alacritty_terminal::ansi::Color::Named(n) => match n {
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alacritty_terminal::ansi::NamedColor::Black => style.black,
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alacritty_terminal::ansi::NamedColor::Red => style.red,
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@ -431,14 +447,18 @@ fn alac_color_to_gpui_color(alac_color: &AnsiColor, style: &TerminalStyle) -> Co
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alacritty_terminal::ansi::NamedColor::DimWhite => style.dim_white,
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alacritty_terminal::ansi::NamedColor::BrightForeground => style.bright_foreground,
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alacritty_terminal::ansi::NamedColor::DimForeground => style.dim_foreground,
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}, //Theme defined
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},
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//'True' colors
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alacritty_terminal::ansi::Color::Spec(rgb) => Color::new(rgb.r, rgb.g, rgb.b, u8::MAX),
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alacritty_terminal::ansi::Color::Indexed(i) => get_color_at_index(i, style), //Color cube weirdness
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//8 bit, indexed colors
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alacritty_terminal::ansi::Color::Indexed(i) => get_color_at_index(i, style),
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}
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}
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///Converts an 8 bit ANSI color to it's GPUI equivalent.
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pub fn get_color_at_index(index: &u8, style: &TerminalStyle) -> Color {
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match index {
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//0-15 are the same as the named colors above
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0 => style.black,
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1 => style.red,
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2 => style.green,
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@ -455,16 +475,17 @@ pub fn get_color_at_index(index: &u8, style: &TerminalStyle) -> Color {
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13 => style.bright_magenta,
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14 => style.bright_cyan,
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15 => style.bright_white,
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//16-231 are mapped to their RGB colors on a 0-5 range per channel
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16..=231 => {
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let (r, g, b) = rgb_for_index(index); //Split the index into it's rgb components
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let step = (u8::MAX as f32 / 5.).floor() as u8; //Split the 256 channel range into 5 chunks
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Color::new(r * step, g * step, b * step, u8::MAX) //Map the [0, 5] rgb components to the [0, 256] channel range
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let (r, g, b) = rgb_for_index(index); //Split the index into it's ANSI-RGB components
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let step = (u8::MAX as f32 / 5.).floor() as u8; //Split the RGB range into 5 chunks, with floor so no overflow
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Color::new(r * step, g * step, b * step, u8::MAX) //Map the ANSI-RGB components to an RGB color
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}
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//Grayscale from black to white, 0 to 24
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//232-255 are a 24 step grayscale from black to white
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232..=255 => {
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let i = index - 232; //Align index to 0..24
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let step = (u8::MAX as f32 / 24.).floor() as u8; //Split the [0,256] range grayscale values into 24 chunks
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Color::new(i * step, i * step, i * step, u8::MAX) //Map the rgb components to the grayscale range
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let step = (u8::MAX as f32 / 24.).floor() as u8; //Split the RGB grayscale values into 24 chunks
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Color::new(i * step, i * step, i * step, u8::MAX) //Map the ANSI-grayscale components to the RGB-grayscale
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}
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}
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}
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@ -486,6 +507,8 @@ fn rgb_for_index(i: &u8) -> (u8, u8, u8) {
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(r, g, b)
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}
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///Draws the grid as Alacritty sees it. Useful for checking if there is an inconsistency between
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///Display and conceptual grid.
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#[cfg(debug_assertions)]
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fn draw_debug_grid(bounds: RectF, layout: &mut LayoutState, cx: &mut PaintContext) {
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let width = layout.cur_size.width();
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