Add disclosable components into channels
Rename components to more closely match their purpose
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parent
2d37128693
commit
bd3ab82dac
10 changed files with 359 additions and 194 deletions
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@ -2,7 +2,7 @@ use button_component::Button;
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use gpui::{
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color::Color,
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elements::{Component, ContainerStyle, Flex, Label, ParentElement},
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elements::{ContainerStyle, Flex, Label, ParentElement, StatefulComponent},
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fonts::{self, TextStyle},
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platform::WindowOptions,
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AnyElement, App, Element, Entity, View, ViewContext,
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@ -72,7 +72,7 @@ impl View for TestView {
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TextStyle::for_color(Color::blue()),
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)
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.with_style(ButtonStyle::fill(Color::yellow()))
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.c_element(),
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.stateful_element(),
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)
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.with_child(
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ToggleableButton::new(self.is_doubling, move |_, v: &mut Self, cx| {
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@ -84,7 +84,7 @@ impl View for TestView {
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inactive: ButtonStyle::fill(Color::red()),
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active: ButtonStyle::fill(Color::green()),
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})
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.c_element(),
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.stateful_element(),
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)
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.expanded()
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.contained()
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@ -114,7 +114,7 @@ mod theme {
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// Component creation:
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mod toggleable_button {
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use gpui::{
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elements::{Component, ContainerStyle, LabelStyle},
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elements::{ContainerStyle, LabelStyle, StatefulComponent},
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scene::MouseClick,
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EventContext, View,
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};
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@ -156,7 +156,7 @@ mod toggleable_button {
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}
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}
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impl<V: View> Component<V> for ToggleableButton<V> {
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impl<V: View> StatefulComponent<V> for ToggleableButton<V> {
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fn render(self, v: &mut V, cx: &mut gpui::ViewContext<V>) -> gpui::AnyElement<V> {
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let button = if let Some(style) = self.style {
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self.button.with_style(*style.style_for(self.active))
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@ -171,7 +171,7 @@ mod toggleable_button {
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mod button_component {
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use gpui::{
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elements::{Component, ContainerStyle, Label, LabelStyle, MouseEventHandler},
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elements::{ContainerStyle, Label, LabelStyle, MouseEventHandler, StatefulComponent},
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platform::MouseButton,
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scene::MouseClick,
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AnyElement, Element, EventContext, TypeTag, View, ViewContext,
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@ -212,7 +212,7 @@ mod button_component {
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}
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}
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impl<V: View> Component<V> for Button<V> {
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impl<V: View> StatefulComponent<V> for Button<V> {
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fn render(self, _: &mut V, cx: &mut ViewContext<V>) -> AnyElement<V> {
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let click_handler = self.click_handler;
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