Add a derive macro for Element
To turn any struct into a composite element, you can implement a render method with the following signature: fn render<V: View>(&mut self, view: &mut V, cx: &mut ViewContext<V>) -> AnyElement<V>; Then add #[derive(Element)] to the struct definition. This will make it easier to introduce higher-level components that are expressed in terms of other elements.
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@ -26,7 +26,7 @@ pub mod color;
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pub mod json;
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pub mod keymap_matcher;
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pub mod platform;
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pub use gpui_macros::test;
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pub use gpui_macros::{test, Element};
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pub use window::{Axis, SizeConstraint, Vector2FExt, WindowContext};
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pub use anyhow;
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