Use facepile for avatars
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714b45157b
commit
bf4211b03a
3 changed files with 54 additions and 78 deletions
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@ -1,54 +1,50 @@
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// use std::ops::Range;
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use gpui::{
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div, AnyElement, Div, IntoElement as _, ParentElement as _, Render, RenderOnce, Styled,
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ViewContext, WindowContext,
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};
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use ui::Avatar;
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// use gpui::{
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// geometry::{
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// rect::RectF,
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// vector::{vec2f, Vector2F},
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// },
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// json::ToJson,
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// serde_json::{self, json},
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// AnyElement, Axis, Element, View, ViewContext,
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// };
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#[derive(Default)]
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pub(crate) struct FacePile {
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faces: Vec<AnyElement>,
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}
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// pub(crate) struct FacePile<V: View> {
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// overlap: f32,
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// faces: Vec<AnyElement<V>>,
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// }
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impl RenderOnce for FacePile {
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type Rendered = Div;
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// impl<V: View> FacePile<V> {
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// pub fn new(overlap: f32) -> Self {
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// Self {
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// overlap,
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// faces: Vec::new(),
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// }
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// }
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// }
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fn render(self, _: &mut WindowContext) -> Self::Rendered {
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let player_count = self.faces.len();
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let player_list = self.faces.into_iter().enumerate().map(|(ix, player)| {
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let isnt_last = ix < player_count - 1;
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// impl<V: View> Element<V> for FacePile<V> {
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// type LayoutState = ();
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// type PaintState = ();
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div().when(isnt_last, |div| div.neg_mr_2()).child(player)
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});
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div().p_1().flex().items_center().children(player_list)
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}
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}
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// impl Element for FacePile {
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// type State = ();
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// fn layout(
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// &mut self,
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// constraint: gpui::SizeConstraint,
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// view: &mut V,
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// cx: &mut ViewContext<V>,
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// ) -> (Vector2F, Self::LayoutState) {
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// debug_assert!(constraint.max_along(Axis::Horizontal) == f32::INFINITY);
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// state: Option<Self::State>,
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// cx: &mut WindowContext,
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// ) -> (LayoutId, Self::State) {
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// let mut width = 0.;
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// let mut max_height = 0.;
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// let mut faces = Vec::with_capacity(self.faces.len());
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// for face in &mut self.faces {
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// let layout = face.layout(constraint, view, cx);
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// let layout = face.layout(cx);
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// width += layout.x();
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// max_height = f32::max(max_height, layout.y());
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// faces.push(layout);
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// }
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// width -= self.overlap * self.faces.len().saturating_sub(1) as f32;
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// (
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// Vector2F::new(width, max_height.clamp(1., constraint.max.y())),
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// (),
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// )
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// (cx.request_layout(&Style::default(), faces), ())
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// // (
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// // Vector2F::new(width, max_height.clamp(1., constraint.max.y())),
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// // (),
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// // ))
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// }
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// fn paint(
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@ -77,37 +73,10 @@
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// ()
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// }
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// fn rect_for_text_range(
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// &self,
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// _: Range<usize>,
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// _: RectF,
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// _: RectF,
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// _: &Self::LayoutState,
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// _: &Self::PaintState,
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// _: &V,
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// _: &ViewContext<V>,
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// ) -> Option<RectF> {
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// None
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// }
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// fn debug(
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// &self,
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// bounds: RectF,
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// _: &Self::LayoutState,
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// _: &Self::PaintState,
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// _: &V,
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// _: &ViewContext<V>,
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// ) -> serde_json::Value {
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// json!({
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// "type": "FacePile",
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// "bounds": bounds.to_json()
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// })
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// }
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// }
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// impl<V: View> Extend<AnyElement<V>> for FacePile<V> {
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// fn extend<T: IntoIterator<Item = AnyElement<V>>>(&mut self, children: T) {
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// self.faces.extend(children);
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// }
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// }
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impl Extend<AnyElement> for FacePile {
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fn extend<T: IntoIterator<Item = AnyElement>>(&mut self, children: T) {
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self.faces.extend(children);
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}
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}
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