blade: path sprite rendering

This commit is contained in:
Dzmitry Malyshau 2024-02-02 00:34:08 -08:00
parent fdaffdbfff
commit c000d2e16b
5 changed files with 138 additions and 9 deletions

View file

@ -304,6 +304,7 @@ pub(crate) trait PlatformAtlas: Send + Sync {
pub(crate) struct AtlasTile {
pub(crate) texture_id: AtlasTextureId,
pub(crate) tile_id: TileId,
pub(crate) padding: u32,
pub(crate) bounds: Bounds<DevicePixels>,
}

View file

@ -276,6 +276,7 @@ impl BladeAtlasTexture {
let tile = AtlasTile {
texture_id: self.id,
tile_id: allocation.id.into(),
padding: 0,
bounds: Bounds {
origin: allocation.rectangle.min.into(),
size,

View file

@ -3,8 +3,8 @@
use super::{BladeBelt, BladeBeltDescriptor};
use crate::{
AtlasTextureKind, AtlasTile, BladeAtlas, ContentMask, Path, PathId, PathVertex, PrimitiveBatch,
Quad, ScaledPixels, Scene, Shadow, PATH_TEXTURE_FORMAT,
AtlasTextureKind, AtlasTile, BladeAtlas, Bounds, ContentMask, Hsla, Path, PathId, PathVertex,
PrimitiveBatch, Quad, ScaledPixels, Scene, Shadow, PATH_TEXTURE_FORMAT,
};
use bytemuck::{Pod, Zeroable};
use collections::HashMap;
@ -40,10 +40,27 @@ struct ShaderPathRasterizationData {
b_path_vertices: gpu::BufferPiece,
}
#[derive(blade_macros::ShaderData)]
struct ShaderPathsData {
globals: GlobalParams,
t_tile: gpu::TextureView,
s_tile: gpu::Sampler,
b_path_sprites: gpu::BufferPiece,
}
#[derive(Clone, Debug, Eq, PartialEq)]
#[repr(C)]
struct PathSprite {
bounds: Bounds<ScaledPixels>,
color: Hsla,
tile: AtlasTile,
}
struct BladePipelines {
quads: gpu::RenderPipeline,
shadows: gpu::RenderPipeline,
path_rasterization: gpu::RenderPipeline,
paths: gpu::RenderPipeline,
}
impl BladePipelines {
@ -57,9 +74,12 @@ impl BladePipelines {
mem::size_of::<PathVertex<ScaledPixels>>(),
shader.get_struct_size("PathVertex") as usize,
);
shader.check_struct_size::<PathSprite>();
let quads_layout = <ShaderQuadsData as gpu::ShaderData>::layout();
let shadows_layout = <ShaderShadowsData as gpu::ShaderData>::layout();
let path_rasterization_layout = <ShaderPathRasterizationData as gpu::ShaderData>::layout();
let paths_layout = <ShaderPathsData as gpu::ShaderData>::layout();
Self {
quads: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
@ -110,6 +130,22 @@ impl BladePipelines {
write_mask: gpu::ColorWrites::default(),
}],
}),
paths: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
name: "paths",
data_layouts: &[&paths_layout],
vertex: shader.at("vs_path"),
primitive: gpu::PrimitiveState {
topology: gpu::PrimitiveTopology::TriangleStrip,
..Default::default()
},
depth_stencil: None,
fragment: shader.at("fs_path"),
color_targets: &[gpu::ColorTargetState {
format: surface_format,
blend: Some(gpu::BlendState::ALPHA_BLENDING),
write_mask: gpu::ColorWrites::default(),
}],
}),
}
}
}
@ -123,6 +159,7 @@ pub struct BladeRenderer {
viewport_size: gpu::Extent,
path_tiles: HashMap<PathId, AtlasTile>,
atlas: Arc<BladeAtlas>,
atlas_sampler: gpu::Sampler,
}
impl BladeRenderer {
@ -142,6 +179,12 @@ impl BladeRenderer {
min_chunk_size: 0x1000,
});
let atlas = Arc::new(BladeAtlas::new(&gpu));
let atlas_sampler = gpu.create_sampler(gpu::SamplerDesc {
name: "atlas",
mag_filter: gpu::FilterMode::Linear,
min_filter: gpu::FilterMode::Linear,
..Default::default()
});
Self {
gpu,
@ -152,6 +195,7 @@ impl BladeRenderer {
viewport_size: size,
path_tiles: HashMap::default(),
atlas,
atlas_sampler,
}
}
@ -285,7 +329,35 @@ impl BladeRenderer {
);
encoder.draw(0, 4, 0, shadows.len() as u32);
}
PrimitiveBatch::Paths(paths) => {}
PrimitiveBatch::Paths(paths) => {
let mut encoder = pass.with(&self.pipelines.paths);
//TODO: group by texture ID
for path in paths {
let tile = &self.path_tiles[&path.id];
let tex_info = self.atlas.get_texture_info(tile.texture_id);
let origin = path.bounds.intersect(&path.content_mask.bounds).origin;
let sprites = [PathSprite {
bounds: Bounds {
origin: origin.map(|p| p.floor()),
size: tile.bounds.size.map(Into::into),
},
color: path.color,
tile: (*tile).clone(),
}];
let instance_buf = self.instance_belt.alloc_data(&sprites, &self.gpu);
encoder.bind(
0,
&ShaderPathsData {
globals,
t_tile: tex_info.raw_view.unwrap(),
s_tile: self.atlas_sampler,
b_path_sprites: instance_buf,
},
);
encoder.draw(0, 4, 0, sprites.len() as u32);
}
}
_ => continue,
}
}

View file

@ -4,6 +4,8 @@ struct Globals {
}
var<uniform> globals: Globals;
var t_tile: texture_2d<f32>;
var s_tile: sampler;
const M_PI_F: f32 = 3.1415926;
@ -35,6 +37,18 @@ struct Hsla {
a: f32,
}
struct AtlasTextureId {
index: u32,
kind: u32,
}
struct AtlasTile {
texture_id: AtlasTextureId,
tile_id: u32,
padding: u32,
bounds: Bounds,
}
fn to_device_position_impl(position: vec2<f32>) -> vec4<f32> {
let device_position = position / globals.viewport_size * vec2<f32>(2.0, -2.0) + vec2<f32>(-1.0, 1.0);
return vec4<f32>(device_position, 0.0, 1.0);
@ -45,6 +59,11 @@ fn to_device_position(unit_vertex: vec2<f32>, bounds: Bounds) -> vec4<f32> {
return to_device_position_impl(position);
}
fn to_tile_position(unit_vertex: vec2<f32>, tile: AtlasTile) -> vec2<f32> {
let atlas_size = vec2<f32>(textureDimensions(t_tile, 0));
return (tile.bounds.origin + unit_vertex * tile.bounds.size) / atlas_size;
}
fn distance_from_clip_rect_impl(position: vec2<f32>, clip_bounds: Bounds) -> vec4<f32> {
let tl = position - clip_bounds.origin;
let br = clip_bounds.origin + clip_bounds.size - position;
@ -325,14 +344,49 @@ fn vs_path_rasterization(@builtin(vertex_index) vertex_id: u32) -> PathRasteriza
@fragment
fn fs_path_rasterization(input: PathRasterizationVarying) -> @location(0) f32 {
let dx = dpdx(input.st_position);
let dy = dpdy(input.st_position);
let dx = dpdx(input.st_position);
let dy = dpdy(input.st_position);
if (any(input.clip_distances < vec4<f32>(0.0))) {
return 0.0;
}
let gradient = 2.0 * input.st_position * vec2<f32>(dx.x, dy.x) - vec2<f32>(dx.y, dy.y);
let f = input.st_position.x * input.st_position.x - input.st_position.y;
let distance = f / length(gradient);
return saturate(0.5 - distance);
let gradient = 2.0 * input.st_position * vec2<f32>(dx.x, dy.x) - vec2<f32>(dx.y, dy.y);
let f = input.st_position.x * input.st_position.x - input.st_position.y;
let distance = f / length(gradient);
return saturate(0.5 - distance);
}
// --- paths --- //
struct PathSprite {
bounds: Bounds,
color: Hsla,
tile: AtlasTile,
}
var<storage, read> b_path_sprites: array<PathSprite>;
struct PathVarying {
@builtin(position) position: vec4<f32>,
@location(0) tile_position: vec2<f32>,
@location(1) color: vec4<f32>,
}
@vertex
fn vs_path(@builtin(vertex_index) vertex_id: u32, @builtin(instance_index) instance_id: u32) -> PathVarying {
let unit_vertex = vec2<f32>(f32(vertex_id & 1u), 0.5 * f32(vertex_id & 2u));
let sprite = b_path_sprites[instance_id];
// Don't apply content mask because it was already accounted for when rasterizing the path.
var out = PathVarying();
out.position = to_device_position(unit_vertex, sprite.bounds);
out.tile_position = to_tile_position(unit_vertex, sprite.tile);
out.color = hsla_to_rgba(sprite.color);
return out;
}
@fragment
fn fs_path(input: PathVarying) -> @location(0) vec4<f32> {
let sample = textureSample(t_tile, s_tile, input.tile_position).r;
let mask = 1.0 - abs(1.0 - sample % 2.0);
return input.color * mask;
}

View file

@ -344,6 +344,7 @@ impl PlatformAtlas for TestAtlas {
kind: crate::AtlasTextureKind::Path,
},
tile_id: TileId(tile_id),
padding: 0,
bounds: crate::Bounds {
origin: Point::default(),
size,