blade: path sprite rendering
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fdaffdbfff
commit
c000d2e16b
5 changed files with 138 additions and 9 deletions
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@ -3,8 +3,8 @@
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use super::{BladeBelt, BladeBeltDescriptor};
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use crate::{
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AtlasTextureKind, AtlasTile, BladeAtlas, ContentMask, Path, PathId, PathVertex, PrimitiveBatch,
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Quad, ScaledPixels, Scene, Shadow, PATH_TEXTURE_FORMAT,
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AtlasTextureKind, AtlasTile, BladeAtlas, Bounds, ContentMask, Hsla, Path, PathId, PathVertex,
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PrimitiveBatch, Quad, ScaledPixels, Scene, Shadow, PATH_TEXTURE_FORMAT,
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};
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use bytemuck::{Pod, Zeroable};
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use collections::HashMap;
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@ -40,10 +40,27 @@ struct ShaderPathRasterizationData {
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b_path_vertices: gpu::BufferPiece,
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}
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#[derive(blade_macros::ShaderData)]
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struct ShaderPathsData {
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globals: GlobalParams,
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t_tile: gpu::TextureView,
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s_tile: gpu::Sampler,
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b_path_sprites: gpu::BufferPiece,
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}
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#[derive(Clone, Debug, Eq, PartialEq)]
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#[repr(C)]
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struct PathSprite {
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bounds: Bounds<ScaledPixels>,
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color: Hsla,
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tile: AtlasTile,
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}
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struct BladePipelines {
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quads: gpu::RenderPipeline,
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shadows: gpu::RenderPipeline,
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path_rasterization: gpu::RenderPipeline,
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paths: gpu::RenderPipeline,
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}
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impl BladePipelines {
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@ -57,9 +74,12 @@ impl BladePipelines {
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mem::size_of::<PathVertex<ScaledPixels>>(),
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shader.get_struct_size("PathVertex") as usize,
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);
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shader.check_struct_size::<PathSprite>();
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let quads_layout = <ShaderQuadsData as gpu::ShaderData>::layout();
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let shadows_layout = <ShaderShadowsData as gpu::ShaderData>::layout();
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let path_rasterization_layout = <ShaderPathRasterizationData as gpu::ShaderData>::layout();
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let paths_layout = <ShaderPathsData as gpu::ShaderData>::layout();
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Self {
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quads: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
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@ -110,6 +130,22 @@ impl BladePipelines {
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write_mask: gpu::ColorWrites::default(),
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}],
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}),
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paths: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
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name: "paths",
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data_layouts: &[&paths_layout],
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vertex: shader.at("vs_path"),
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primitive: gpu::PrimitiveState {
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topology: gpu::PrimitiveTopology::TriangleStrip,
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..Default::default()
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},
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depth_stencil: None,
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fragment: shader.at("fs_path"),
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color_targets: &[gpu::ColorTargetState {
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format: surface_format,
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blend: Some(gpu::BlendState::ALPHA_BLENDING),
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write_mask: gpu::ColorWrites::default(),
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}],
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}),
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}
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}
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}
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@ -123,6 +159,7 @@ pub struct BladeRenderer {
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viewport_size: gpu::Extent,
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path_tiles: HashMap<PathId, AtlasTile>,
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atlas: Arc<BladeAtlas>,
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atlas_sampler: gpu::Sampler,
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}
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impl BladeRenderer {
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@ -142,6 +179,12 @@ impl BladeRenderer {
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min_chunk_size: 0x1000,
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});
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let atlas = Arc::new(BladeAtlas::new(&gpu));
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let atlas_sampler = gpu.create_sampler(gpu::SamplerDesc {
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name: "atlas",
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mag_filter: gpu::FilterMode::Linear,
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min_filter: gpu::FilterMode::Linear,
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..Default::default()
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});
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Self {
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gpu,
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@ -152,6 +195,7 @@ impl BladeRenderer {
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viewport_size: size,
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path_tiles: HashMap::default(),
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atlas,
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atlas_sampler,
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}
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}
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@ -285,7 +329,35 @@ impl BladeRenderer {
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);
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encoder.draw(0, 4, 0, shadows.len() as u32);
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}
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PrimitiveBatch::Paths(paths) => {}
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PrimitiveBatch::Paths(paths) => {
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let mut encoder = pass.with(&self.pipelines.paths);
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//TODO: group by texture ID
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for path in paths {
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let tile = &self.path_tiles[&path.id];
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let tex_info = self.atlas.get_texture_info(tile.texture_id);
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let origin = path.bounds.intersect(&path.content_mask.bounds).origin;
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let sprites = [PathSprite {
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bounds: Bounds {
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origin: origin.map(|p| p.floor()),
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size: tile.bounds.size.map(Into::into),
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},
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color: path.color,
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tile: (*tile).clone(),
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}];
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let instance_buf = self.instance_belt.alloc_data(&sprites, &self.gpu);
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encoder.bind(
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0,
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&ShaderPathsData {
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globals,
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t_tile: tex_info.raw_view.unwrap(),
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s_tile: self.atlas_sampler,
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b_path_sprites: instance_buf,
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},
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);
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encoder.draw(0, 4, 0, sprites.len() as u32);
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}
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}
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_ => continue,
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}
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}
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