remove unused
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22c9d133bd
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c007121b41
1 changed files with 5 additions and 34 deletions
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@ -19,8 +19,6 @@ use windows::{
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use crate::*;
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const RENDER_TARGET_FORMAT: DXGI_FORMAT = DXGI_FORMAT_B8G8R8A8_UNORM;
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// const BACK_BUFFER_FORMAT: DXGI_FORMAT = DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
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const BACK_BUFFER_FORMAT: DXGI_FORMAT = DXGI_FORMAT_B8G8R8A8_UNORM;
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pub(crate) struct DirectXRenderer {
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atlas: Arc<DirectXAtlas>,
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@ -158,15 +156,6 @@ impl DirectXRenderer {
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}
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pub(crate) fn draw(&mut self, scene: &Scene) -> Result<()> {
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// pre_draw(
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// &self.devices.device_context,
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// &self.globals.global_params_buffer,
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// &self.context.viewport,
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// &self.context.back_buffer,
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// [0.0, 0.0, 0.0, 0.0],
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// &self.globals.blend_state,
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// )?;
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println!("Pre-draw: {:?}", self.context.render_target_view);
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self.pre_draw()?;
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for batch in scene.batches() {
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match batch {
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@ -198,7 +187,7 @@ impl DirectXRenderer {
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0,
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&self.context.msaa_target,
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0,
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BACK_BUFFER_FORMAT,
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RENDER_TARGET_FORMAT,
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);
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self.devices
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.device_context
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@ -209,7 +198,6 @@ impl DirectXRenderer {
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}
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pub(crate) fn resize(&mut self, new_size: Size<DevicePixels>) -> Result<()> {
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println!("Resize: {:?}", self.context.render_target_view);
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unsafe {
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self.devices.device_context.OMSetRenderTargets(None, None);
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ManuallyDrop::drop(&mut self.context.render_target);
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@ -1116,15 +1104,8 @@ fn create_render_target_and_its_view(
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[Option<ID3D11RenderTargetView>; 1],
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)> {
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let render_target: ID3D11Texture2D = unsafe { swap_chain.GetBuffer(0) }?;
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let desc = D3D11_RENDER_TARGET_VIEW_DESC {
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Format: BACK_BUFFER_FORMAT,
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ViewDimension: D3D11_RTV_DIMENSION_TEXTURE2D,
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..Default::default()
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};
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let mut render_target_view = None;
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unsafe {
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device.CreateRenderTargetView(&render_target, Some(&desc), Some(&mut render_target_view))?
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};
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unsafe { device.CreateRenderTargetView(&render_target, None, Some(&mut render_target_view))? };
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Ok((
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ManuallyDrop::new(render_target),
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[Some(render_target_view.unwrap())],
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@ -1141,13 +1122,8 @@ fn set_render_target_view(
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// https://stackoverflow.com/questions/65246961/does-the-backbuffer-that-a-rendertargetview-points-to-automagically-change-after
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let back_buffer = unsafe {
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let resource: ID3D11Texture2D = swap_chain.GetBuffer(0)?;
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let desc = D3D11_RENDER_TARGET_VIEW_DESC {
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Format: BACK_BUFFER_FORMAT,
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ViewDimension: D3D11_RTV_DIMENSION_TEXTURE2D,
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..Default::default()
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};
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let mut buffer: Option<ID3D11RenderTargetView> = None;
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device.CreateRenderTargetView(&resource, Some(&desc), Some(&mut buffer))?;
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device.CreateRenderTargetView(&resource, None, Some(&mut buffer))?;
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buffer.unwrap()
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};
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unsafe { device_context.OMSetRenderTargets(Some(&[Some(back_buffer.clone())]), None) };
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@ -1167,7 +1143,7 @@ fn create_msaa_target_and_its_view(
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Height: height,
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MipLevels: 1,
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ArraySize: 1,
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Format: BACK_BUFFER_FORMAT,
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Format: RENDER_TARGET_FORMAT,
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SampleDesc: DXGI_SAMPLE_DESC {
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Count: 4,
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Quality: D3D11_STANDARD_MULTISAMPLE_PATTERN.0 as u32,
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@ -1181,13 +1157,8 @@ fn create_msaa_target_and_its_view(
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output.unwrap()
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};
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let msaa_view = unsafe {
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let desc = D3D11_RENDER_TARGET_VIEW_DESC {
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Format: BACK_BUFFER_FORMAT,
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ViewDimension: D3D11_RTV_DIMENSION_TEXTURE2DMS,
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..Default::default()
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};
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let mut output = None;
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device.CreateRenderTargetView(&msaa_target, Some(&desc), Some(&mut output))?;
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device.CreateRenderTargetView(&msaa_target, None, Some(&mut output))?;
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output.unwrap()
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};
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Ok((msaa_target, msaa_view))
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