Fix bug where all editor completions would be black (#28548)
Release Notes: - N/A
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fd256d159d
commit
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2 changed files with 18 additions and 10 deletions
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@ -1,7 +1,7 @@
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use crate::{
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App, Bounds, Half, Hsla, LineLayout, Pixels, Point, Result, SharedString, StrikethroughStyle,
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TextAlign, TextStyle, UnderlineStyle, Window, WrapBoundary, WrappedLineLayout, black, fill,
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point, px, size,
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TextAlign, TextStyleRefinement, UnderlineStyle, Window, WrapBoundary, WrappedLineLayout, black,
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fill, point, px, size,
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};
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use derive_more::{Deref, DerefMut};
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use smallvec::SmallVec;
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@ -130,7 +130,7 @@ impl WrappedLine {
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&self,
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origin: Point<Pixels>,
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line_height: Pixels,
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text_style: Option<&TextStyle>,
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text_style: Option<&TextStyleRefinement>,
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bounds: Option<Bounds<Pixels>>,
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window: &mut Window,
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cx: &mut App,
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@ -190,7 +190,7 @@ fn paint_line(
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origin: Point<Pixels>,
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layout: &LineLayout,
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line_height: Pixels,
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text_style: Option<&TextStyle>,
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text_style: Option<&TextStyleRefinement>,
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align_width: Option<Pixels>,
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decoration_runs: &[DecorationRun],
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wrap_boundaries: &[WrapBoundary],
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@ -206,7 +206,9 @@ fn paint_line(
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);
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// TODO: text_align and line_height need to inherit from normal style when is hovered or activated.
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let mut text_align = text_style.map(|s| s.text_align).unwrap_or(TextAlign::Left);
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let mut text_align = text_style
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.and_then(|s| s.text_align)
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.unwrap_or(TextAlign::Left);
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window.paint_layer(line_bounds, |window| {
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let padding_top = (line_height - layout.ascent - layout.descent) / 2.;
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@ -301,7 +303,7 @@ fn paint_line(
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let mut run_underline = style_run.underline.as_ref();
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let mut run_strikethrough = style_run.strikethrough;
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// Override by text run by current style when hovered or activated.
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if let Some(val) = text_style.map(|s| s.color) {
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if let Some(val) = text_style.and_then(|s| s.color) {
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run_color = val;
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}
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if let Some(val) = text_style.and_then(|s| s.underline.as_ref()) {
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