debugger: First slight pass at UI (#27034)
- Collapse Launch and Attach into a single split button - Fix code actions indicator being colored red. Release Notes: - N/A
This commit is contained in:
parent
73ac3d9a99
commit
c042a02cf4
7 changed files with 229 additions and 158 deletions
1
Cargo.lock
generated
1
Cargo.lock
generated
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@ -5680,7 +5680,6 @@ dependencies = [
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"serde_derive",
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"serde_json",
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"settings",
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"smallvec",
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"strum",
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"telemetry",
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"theme",
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@ -7,20 +7,39 @@ use settings::Settings as _;
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use task::TCPHost;
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use theme::ThemeSettings;
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use ui::{
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h_flex, relative, v_flex, ActiveTheme as _, Button, ButtonCommon, ButtonStyle, Clickable,
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Context, ContextMenu, Disableable, DropdownMenu, InteractiveElement, IntoElement,
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ParentElement, Render, SharedString, Styled, Window,
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h_flex, relative, v_flex, ActiveTheme as _, ButtonLike, Clickable, Context, ContextMenu,
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Disableable, Disclosure, DropdownMenu, FluentBuilder, InteractiveElement, IntoElement, Label,
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LabelCommon, LabelSize, ParentElement, PopoverMenu, PopoverMenuHandle, Render, SharedString,
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SplitButton, Styled, Window,
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};
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use workspace::Workspace;
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use crate::attach_modal::AttachModal;
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#[derive(Clone, Copy, Default, Debug, PartialEq, Eq)]
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enum SpawnMode {
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#[default]
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Launch,
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Attach,
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}
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impl SpawnMode {
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fn label(&self) -> &'static str {
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match self {
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SpawnMode::Launch => "Launch",
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SpawnMode::Attach => "Attach",
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}
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}
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}
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pub(crate) struct InertState {
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focus_handle: FocusHandle,
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selected_debugger: Option<SharedString>,
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program_editor: Entity<Editor>,
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cwd_editor: Entity<Editor>,
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workspace: WeakEntity<Workspace>,
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spawn_mode: SpawnMode,
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popover_handle: PopoverMenuHandle<ContextMenu>,
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}
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impl InertState {
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@ -47,6 +66,8 @@ impl InertState {
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program_editor,
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selected_debugger: None,
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focus_handle: cx.focus_handle(),
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spawn_mode: SpawnMode::default(),
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popover_handle: Default::default(),
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}
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}
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}
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@ -72,19 +93,46 @@ impl Render for InertState {
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) -> impl ui::IntoElement {
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let weak = cx.weak_entity();
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let disable_buttons = self.selected_debugger.is_none();
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let spawn_button = ButtonLike::new_rounded_left("spawn-debug-session")
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.child(Label::new(self.spawn_mode.label()).size(LabelSize::Small))
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.on_click(cx.listener(|this, _, window, cx| {
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if this.spawn_mode == SpawnMode::Launch {
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let program = this.program_editor.read(cx).text(cx);
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let cwd = PathBuf::from(this.cwd_editor.read(cx).text(cx));
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let kind =
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kind_for_label(this.selected_debugger.as_deref().unwrap_or_else(|| {
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unimplemented!(
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"Automatic selection of a debugger based on users project"
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)
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}));
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cx.emit(InertEvent::Spawned {
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config: DebugAdapterConfig {
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label: "hard coded".into(),
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kind,
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request: DebugRequestType::Launch,
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program: Some(program),
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cwd: Some(cwd),
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initialize_args: None,
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supports_attach: false,
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},
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});
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} else {
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this.attach(window, cx)
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}
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}))
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.disabled(disable_buttons);
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v_flex()
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.track_focus(&self.focus_handle)
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.size_full()
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.gap_1()
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.p_2()
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.child(
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v_flex().gap_1()
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v_flex()
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.gap_1()
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.child(
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h_flex()
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.w_full()
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.gap_2()
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.child(Self::render_editor(&self.program_editor, cx))
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.child(
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h_flex().child(DropdownMenu::new(
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@ -109,45 +157,63 @@ impl Render for InertState {
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.entry("Delve", None, setter_for_name("Delve"))
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.entry("LLDB", None, setter_for_name("LLDB"))
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.entry("PHP", None, setter_for_name("PHP"))
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.entry("JavaScript", None, setter_for_name("JavaScript"))
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.entry(
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"JavaScript",
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None,
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setter_for_name("JavaScript"),
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)
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.entry("Debugpy", None, setter_for_name("Debugpy"))
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}),
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)),
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)
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),
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)
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.child(
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h_flex().gap_2().child(
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Self::render_editor(&self.cwd_editor, cx),
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).child(h_flex()
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.gap_4()
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.pl_2()
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.child(
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Button::new("launch-dap", "Launch")
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.style(ButtonStyle::Filled)
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.disabled(disable_buttons)
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.on_click(cx.listener(|this, _, _, cx| {
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let program = this.program_editor.read(cx).text(cx);
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let cwd = PathBuf::from(this.cwd_editor.read(cx).text(cx));
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let kind = kind_for_label(this.selected_debugger.as_deref().unwrap_or_else(|| unimplemented!("Automatic selection of a debugger based on users project")));
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cx.emit(InertEvent::Spawned {
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config: DebugAdapterConfig {
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label: "hard coded".into(),
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kind,
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request: DebugRequestType::Launch,
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program: Some(program),
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cwd: Some(cwd),
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initialize_args: None,
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supports_attach: false,
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},
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});
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})),
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)
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.child(Button::new("attach-dap", "Attach")
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.style(ButtonStyle::Filled)
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.disabled(disable_buttons)
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.on_click(cx.listener(|this, _, window, cx| this.attach(window, cx)))
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))
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)
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h_flex()
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.gap_2()
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.child(Self::render_editor(&self.cwd_editor, cx))
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.map(|this| {
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let entity = cx.weak_entity();
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this.child(SplitButton {
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left: spawn_button,
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right: PopoverMenu::new("debugger-select-spawn-mode")
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.trigger(Disclosure::new(
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"debugger-spawn-button-disclosure",
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self.popover_handle.is_deployed(),
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))
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.menu(move |window, cx| {
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Some(ContextMenu::build(window, cx, {
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let entity = entity.clone();
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move |this, _, _| {
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this.entry("Launch", None, {
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let entity = entity.clone();
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move |_, cx| {
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let _ =
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entity.update(cx, |this, cx| {
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this.spawn_mode =
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SpawnMode::Launch;
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cx.notify();
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});
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}
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})
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.entry("Attach", None, {
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let entity = entity.clone();
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move |_, cx| {
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let _ =
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entity.update(cx, |this, cx| {
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this.spawn_mode =
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SpawnMode::Attach;
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cx.notify();
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});
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}
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})
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}
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}))
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})
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.with_handle(self.popover_handle.clone())
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.into_any_element(),
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})
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}),
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),
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)
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}
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}
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@ -5918,11 +5918,7 @@ impl Editor {
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breakpoint: Option<&(Anchor, Breakpoint)>,
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cx: &mut Context<Self>,
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) -> Option<IconButton> {
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let color = if breakpoint.is_some() {
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Color::Debugger
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} else {
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Color::Muted
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};
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let color = Color::Muted;
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let position = breakpoint.as_ref().map(|(anchor, _)| *anchor);
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let bp_kind = Arc::new(
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@ -49,7 +49,6 @@ serde.workspace = true
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serde_derive.workspace = true
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serde_json.workspace = true
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settings.workspace = true
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smallvec.workspace = true
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strum.workspace = true
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telemetry.workspace = true
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theme.workspace = true
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@ -163,19 +163,18 @@ fn render_remote_button(
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}
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mod remote_button {
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use gpui::{hsla, point, Action, AnyView, BoxShadow, ClickEvent, Corner, FocusHandle};
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use gpui::{Action, AnyView, ClickEvent, Corner, FocusHandle};
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use ui::{
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div, h_flex, px, rems, ActiveTheme, AnyElement, App, ButtonCommon, ButtonLike, Clickable,
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ContextMenu, ElementId, ElevationIndex, FluentBuilder, Icon, IconName, IconSize,
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IntoElement, Label, LabelCommon, LabelSize, LineHeightStyle, ParentElement, PopoverMenu,
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RenderOnce, SharedString, Styled, Tooltip, Window,
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div, h_flex, rems, App, ButtonCommon, Clickable, ContextMenu, ElementId, FluentBuilder,
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Icon, IconName, IconSize, IntoElement, Label, LabelCommon, LabelSize, LineHeightStyle,
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ParentElement, PopoverMenu, SharedString, SplitButton, Styled, Tooltip, Window,
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};
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pub fn render_fetch_button(
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keybinding_target: Option<FocusHandle>,
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id: SharedString,
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) -> SplitButton {
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SplitButton::new(
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split_button(
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id,
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"Fetch",
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0,
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@ -203,7 +202,7 @@ mod remote_button {
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id: SharedString,
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ahead: u32,
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) -> SplitButton {
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SplitButton::new(
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split_button(
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id,
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"Push",
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ahead as usize,
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@ -232,7 +231,7 @@ mod remote_button {
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ahead: u32,
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behind: u32,
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) -> SplitButton {
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SplitButton::new(
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split_button(
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id,
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"Pull",
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ahead as usize,
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@ -259,7 +258,7 @@ mod remote_button {
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keybinding_target: Option<FocusHandle>,
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id: SharedString,
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) -> SplitButton {
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SplitButton::new(
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split_button(
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id,
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"Publish",
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0,
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@ -286,7 +285,7 @@ mod remote_button {
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keybinding_target: Option<FocusHandle>,
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id: SharedString,
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) -> SplitButton {
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SplitButton::new(
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split_button(
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id,
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"Republish",
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0,
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@ -364,111 +363,76 @@ mod remote_button {
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})
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.anchor(Corner::TopRight)
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}
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#[derive(IntoElement)]
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pub struct SplitButton {
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pub left: ButtonLike,
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pub right: AnyElement,
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}
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impl SplitButton {
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#[allow(clippy::too_many_arguments)]
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fn new(
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id: impl Into<SharedString>,
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left_label: impl Into<SharedString>,
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ahead_count: usize,
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behind_count: usize,
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left_icon: Option<IconName>,
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keybinding_target: Option<FocusHandle>,
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left_on_click: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
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tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static,
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) -> Self {
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let id = id.into();
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fn count(count: usize) -> impl IntoElement {
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h_flex()
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.ml_neg_px()
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.h(rems(0.875))
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.items_center()
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.overflow_hidden()
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.px_0p5()
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.child(
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Label::new(count.to_string())
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.size(LabelSize::XSmall)
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.line_height_style(LineHeightStyle::UiLabel),
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)
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}
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let should_render_counts = left_icon.is_none() && (ahead_count > 0 || behind_count > 0);
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let left = ui::ButtonLike::new_rounded_left(ElementId::Name(
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format!("split-button-left-{}", id).into(),
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))
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.layer(ui::ElevationIndex::ModalSurface)
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.size(ui::ButtonSize::Compact)
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.when(should_render_counts, |this| {
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this.child(
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h_flex()
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.ml_neg_0p5()
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.mr_1()
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.when(behind_count > 0, |this| {
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this.child(Icon::new(IconName::ArrowDown).size(IconSize::XSmall))
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.child(count(behind_count))
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})
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.when(ahead_count > 0, |this| {
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this.child(Icon::new(IconName::ArrowUp).size(IconSize::XSmall))
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.child(count(ahead_count))
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}),
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)
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})
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.when_some(left_icon, |this, left_icon| {
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this.child(
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h_flex()
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.ml_neg_0p5()
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.mr_1()
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.child(Icon::new(left_icon).size(IconSize::XSmall)),
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)
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})
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.child(
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div()
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.child(Label::new(left_label).size(LabelSize::Small))
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.mr_0p5(),
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)
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.on_click(left_on_click)
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.tooltip(tooltip);
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let right = render_git_action_menu(
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ElementId::Name(format!("split-button-right-{}", id).into()),
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keybinding_target,
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)
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.into_any_element();
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Self { left, right }
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}
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}
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impl RenderOnce for SplitButton {
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fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
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#[allow(clippy::too_many_arguments)]
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fn split_button(
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id: SharedString,
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left_label: impl Into<SharedString>,
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ahead_count: usize,
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behind_count: usize,
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left_icon: Option<IconName>,
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keybinding_target: Option<FocusHandle>,
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left_on_click: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
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tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static,
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) -> SplitButton {
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fn count(count: usize) -> impl IntoElement {
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h_flex()
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.rounded_sm()
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.border_1()
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.border_color(cx.theme().colors().text_muted.alpha(0.12))
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.child(div().flex_grow().child(self.left))
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.ml_neg_px()
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.h(rems(0.875))
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.items_center()
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.overflow_hidden()
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.px_0p5()
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.child(
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div()
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.h_full()
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.w_px()
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.bg(cx.theme().colors().text_muted.alpha(0.16)),
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Label::new(count.to_string())
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.size(LabelSize::XSmall)
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.line_height_style(LineHeightStyle::UiLabel),
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)
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.child(self.right)
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.bg(ElevationIndex::Surface.on_elevation_bg(cx))
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.shadow(smallvec::smallvec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.16),
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offset: point(px(0.), px(1.)),
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blur_radius: px(0.),
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spread_radius: px(0.),
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}])
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}
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|
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let should_render_counts = left_icon.is_none() && (ahead_count > 0 || behind_count > 0);
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let left = ui::ButtonLike::new_rounded_left(ElementId::Name(
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format!("split-button-left-{}", id).into(),
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))
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.layer(ui::ElevationIndex::ModalSurface)
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.size(ui::ButtonSize::Compact)
|
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.when(should_render_counts, |this| {
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this.child(
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h_flex()
|
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.ml_neg_0p5()
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.mr_1()
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.when(behind_count > 0, |this| {
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this.child(Icon::new(IconName::ArrowDown).size(IconSize::XSmall))
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.child(count(behind_count))
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})
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.when(ahead_count > 0, |this| {
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this.child(Icon::new(IconName::ArrowUp).size(IconSize::XSmall))
|
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.child(count(ahead_count))
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}),
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)
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})
|
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.when_some(left_icon, |this, left_icon| {
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this.child(
|
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h_flex()
|
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.ml_neg_0p5()
|
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.mr_1()
|
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.child(Icon::new(left_icon).size(IconSize::XSmall)),
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)
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})
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.child(
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div()
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.child(Label::new(left_label).size(LabelSize::Small))
|
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.mr_0p5(),
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)
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.on_click(left_on_click)
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.tooltip(tooltip);
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|
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let right = render_git_action_menu(
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ElementId::Name(format!("split-button-right-{}", id).into()),
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keybinding_target,
|
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)
|
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.into_any_element();
|
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|
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SplitButton { left, right }
|
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}
|
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}
|
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|
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|
|
|
@ -2,9 +2,11 @@ mod button;
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mod button_icon;
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mod button_like;
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mod icon_button;
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mod split_button;
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mod toggle_button;
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pub use button::*;
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pub use button_like::*;
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pub use icon_button::*;
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pub use split_button::*;
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pub use toggle_button::*;
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||||
|
|
45
crates/ui/src/components/button/split_button.rs
Normal file
45
crates/ui/src/components/button/split_button.rs
Normal file
|
@ -0,0 +1,45 @@
|
|||
use gpui::{
|
||||
div, hsla, point, px, AnyElement, App, BoxShadow, IntoElement, ParentElement, RenderOnce,
|
||||
Styled, Window,
|
||||
};
|
||||
use theme::ActiveTheme;
|
||||
|
||||
use crate::{h_flex, ElevationIndex};
|
||||
|
||||
use super::ButtonLike;
|
||||
|
||||
/// /// A button with two parts: a primary action on the left and a secondary action on the right.
|
||||
///
|
||||
/// The left side is a [`ButtonLike`] with the main action, while the right side can contain
|
||||
/// any element (typically a dropdown trigger or similar).
|
||||
///
|
||||
/// The two sections are visually separated by a divider, but presented as a unified control.
|
||||
#[derive(IntoElement)]
|
||||
pub struct SplitButton {
|
||||
pub left: ButtonLike,
|
||||
pub right: AnyElement,
|
||||
}
|
||||
|
||||
impl RenderOnce for SplitButton {
|
||||
fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
|
||||
h_flex()
|
||||
.rounded_sm()
|
||||
.border_1()
|
||||
.border_color(cx.theme().colors().text_muted.alpha(0.12))
|
||||
.child(div().flex_grow().child(self.left))
|
||||
.child(
|
||||
div()
|
||||
.h_full()
|
||||
.w_px()
|
||||
.bg(cx.theme().colors().text_muted.alpha(0.16)),
|
||||
)
|
||||
.child(self.right)
|
||||
.bg(ElevationIndex::Surface.on_elevation_bg(cx))
|
||||
.shadow(smallvec::smallvec![BoxShadow {
|
||||
color: hsla(0.0, 0.0, 0.0, 0.16),
|
||||
offset: point(px(0.), px(1.)),
|
||||
blur_radius: px(0.),
|
||||
spread_radius: px(0.),
|
||||
}])
|
||||
}
|
||||
}
|
Loading…
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Reference in a new issue