Move assets to their own crate, load keymaps in vim tests
Also, move assets folder to the top-level. Co-authored-by: Keith Simmons <keith@zed.dev>
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41 changed files with 109 additions and 69 deletions
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use anyhow::{anyhow, Result};
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use gpui::AssetSource;
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use rust_embed::RustEmbed;
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#[derive(RustEmbed)]
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#[folder = "assets"]
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#[exclude = "*.DS_Store"]
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pub struct Assets;
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impl AssetSource for Assets {
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fn load(&self, path: &str) -> Result<std::borrow::Cow<[u8]>> {
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Self::get(path)
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.map(|f| f.data)
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.ok_or_else(|| anyhow!("could not find asset at path \"{}\"", path))
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}
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fn list(&self, path: &str) -> Vec<std::borrow::Cow<'static, str>> {
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Self::iter().filter(|p| p.starts_with(path)).collect()
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}
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}
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