recent projects: cleanup ui (#7528)
As the ui for the file finder was recently changed in #7364, I think it makes sense to also update the ui of the recent projects overlay. Before:  After:  Release Notes: - Improved UI of recent project overlay
This commit is contained in:
parent
2b56c43f2d
commit
c33efe8cd0
16 changed files with 430 additions and 212 deletions
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@ -7,20 +7,22 @@
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//! If all of your elements are the same height, see [`UniformList`] for a simpler API
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use crate::{
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point, px, AnyElement, AvailableSpace, Bounds, ContentMask, DispatchPhase, Element,
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IntoElement, Pixels, Point, ScrollWheelEvent, Size, Style, StyleRefinement, Styled,
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WindowContext,
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point, px, size, AnyElement, AvailableSpace, Bounds, ContentMask, DispatchPhase, Edges,
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Element, ElementContext, IntoElement, Pixels, Point, ScrollWheelEvent, Size, Style,
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StyleRefinement, Styled, WindowContext,
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};
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use collections::VecDeque;
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use refineable::Refineable as _;
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use std::{cell::RefCell, ops::Range, rc::Rc};
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use sum_tree::{Bias, SumTree};
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use taffy::style::Overflow;
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/// Construct a new list element
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pub fn list(state: ListState) -> List {
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List {
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state,
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style: StyleRefinement::default(),
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sizing_behavior: ListSizingBehavior::default(),
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}
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}
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@ -28,6 +30,15 @@ pub fn list(state: ListState) -> List {
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pub struct List {
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state: ListState,
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style: StyleRefinement,
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sizing_behavior: ListSizingBehavior,
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}
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impl List {
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/// Set the sizing behavior for the list.
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pub fn with_sizing_behavior(mut self, behavior: ListSizingBehavior) -> Self {
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self.sizing_behavior = behavior;
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self
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}
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}
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/// The list state that views must hold on behalf of the list element.
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@ -36,6 +47,7 @@ pub struct ListState(Rc<RefCell<StateInner>>);
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struct StateInner {
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last_layout_bounds: Option<Bounds<Pixels>>,
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last_padding: Option<Edges<Pixels>>,
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render_item: Box<dyn FnMut(usize, &mut WindowContext) -> AnyElement>,
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items: SumTree<ListItem>,
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logical_scroll_top: Option<ListOffset>,
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@ -67,10 +79,27 @@ pub struct ListScrollEvent {
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pub is_scrolled: bool,
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}
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/// The sizing behavior to apply during layout.
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#[derive(Clone, Copy, Debug, Default, PartialEq)]
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pub enum ListSizingBehavior {
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/// The list should calculate its size based on the size of its items.
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Infer,
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/// The list should not calculate a fixed size.
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#[default]
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Auto,
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}
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struct LayoutItemsResponse {
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max_item_width: Pixels,
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scroll_top: ListOffset,
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available_item_space: Size<AvailableSpace>,
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item_elements: VecDeque<AnyElement>,
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}
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#[derive(Clone)]
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enum ListItem {
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Unrendered,
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Rendered { height: Pixels },
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Rendered { size: Size<Pixels> },
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}
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#[derive(Clone, Debug, Default, PartialEq)]
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@ -112,6 +141,7 @@ impl ListState {
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items.extend((0..element_count).map(|_| ListItem::Unrendered), &());
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Self(Rc::new(RefCell::new(StateInner {
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last_layout_bounds: None,
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last_padding: None,
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render_item: Box::new(render_item),
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items,
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logical_scroll_top: None,
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@ -202,6 +232,7 @@ impl ListState {
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let height = state
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.last_layout_bounds
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.map_or(px(0.), |bounds| bounds.size.height);
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let padding = state.last_padding.unwrap_or_default();
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if ix <= scroll_top.item_ix {
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scroll_top.item_ix = ix;
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@ -209,7 +240,7 @@ impl ListState {
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} else {
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let mut cursor = state.items.cursor::<ListItemSummary>();
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cursor.seek(&Count(ix + 1), Bias::Right, &());
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let bottom = cursor.start().height;
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let bottom = cursor.start().height + padding.top;
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let goal_top = px(0.).max(bottom - height);
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cursor.seek(&Height(goal_top), Bias::Left, &());
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@ -242,13 +273,13 @@ impl ListState {
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let scroll_top = cursor.start().1 .0 + scroll_top.offset_in_item;
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cursor.seek_forward(&Count(ix), Bias::Right, &());
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if let Some(&ListItem::Rendered { height }) = cursor.item() {
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if let Some(&ListItem::Rendered { size }) = cursor.item() {
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let &(Count(count), Height(top)) = cursor.start();
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if count == ix {
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let top = bounds.top() + top - scroll_top;
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return Some(Bounds::from_corners(
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point(bounds.left(), top),
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point(bounds.right(), top + height),
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point(bounds.right(), top + size.height),
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));
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}
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}
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@ -271,6 +302,7 @@ impl StateInner {
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height: Pixels,
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delta: Point<Pixels>,
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cx: &mut WindowContext,
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padding: Edges<Pixels>,
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) {
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// Drop scroll events after a reset, since we can't calculate
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// the new logical scroll top without the item heights
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@ -278,7 +310,8 @@ impl StateInner {
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return;
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}
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let scroll_max = (self.items.summary().height - height).max(px(0.));
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let scroll_max =
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(self.items.summary().height + padding.top + padding.bottom - height).max(px(0.));
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let new_scroll_top = (self.scroll_top(scroll_top) - delta.y)
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.max(px(0.))
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.min(scroll_max);
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@ -330,15 +363,144 @@ impl StateInner {
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cursor.seek(&Count(logical_scroll_top.item_ix), Bias::Right, &());
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cursor.start().height + logical_scroll_top.offset_in_item
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}
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fn layout_items(
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&mut self,
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available_width: Option<Pixels>,
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available_height: Pixels,
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padding: &Edges<Pixels>,
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cx: &mut ElementContext,
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) -> LayoutItemsResponse {
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let old_items = self.items.clone();
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let mut measured_items = VecDeque::new();
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let mut item_elements = VecDeque::new();
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let mut rendered_height = padding.top;
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let mut max_item_width = px(0.);
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let mut scroll_top = self.logical_scroll_top();
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let available_item_space = size(
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available_width.map_or(AvailableSpace::MinContent, |width| {
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AvailableSpace::Definite(width)
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}),
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AvailableSpace::MinContent,
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);
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let mut cursor = old_items.cursor::<Count>();
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// Render items after the scroll top, including those in the trailing overdraw
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cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
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for (ix, item) in cursor.by_ref().enumerate() {
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let visible_height = rendered_height - scroll_top.offset_in_item;
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if visible_height >= available_height + self.overdraw {
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break;
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}
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// Use the previously cached height if available
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let mut size = if let ListItem::Rendered { size } = item {
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Some(*size)
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} else {
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None
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};
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// If we're within the visible area or the height wasn't cached, render and measure the item's element
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if visible_height < available_height || size.is_none() {
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let mut element = (self.render_item)(scroll_top.item_ix + ix, cx);
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let element_size = element.measure(available_item_space, cx);
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size = Some(element_size);
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if visible_height < available_height {
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item_elements.push_back(element);
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}
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}
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let size = size.unwrap();
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rendered_height += size.height;
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max_item_width = max_item_width.max(size.width);
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measured_items.push_back(ListItem::Rendered { size });
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}
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rendered_height += padding.bottom;
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// Prepare to start walking upward from the item at the scroll top.
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cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
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// If the rendered items do not fill the visible region, then adjust
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// the scroll top upward.
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if rendered_height - scroll_top.offset_in_item < available_height {
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while rendered_height < available_height {
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cursor.prev(&());
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if cursor.item().is_some() {
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let mut element = (self.render_item)(cursor.start().0, cx);
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let element_size = element.measure(available_item_space, cx);
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rendered_height += element_size.height;
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measured_items.push_front(ListItem::Rendered { size: element_size });
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item_elements.push_front(element)
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} else {
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break;
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}
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}
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scroll_top = ListOffset {
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item_ix: cursor.start().0,
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offset_in_item: rendered_height - available_height,
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};
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match self.alignment {
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ListAlignment::Top => {
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scroll_top.offset_in_item = scroll_top.offset_in_item.max(px(0.));
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self.logical_scroll_top = Some(scroll_top);
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}
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ListAlignment::Bottom => {
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scroll_top = ListOffset {
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item_ix: cursor.start().0,
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offset_in_item: rendered_height - available_height,
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};
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self.logical_scroll_top = None;
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}
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};
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}
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// Measure items in the leading overdraw
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let mut leading_overdraw = scroll_top.offset_in_item;
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while leading_overdraw < self.overdraw {
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cursor.prev(&());
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if let Some(item) = cursor.item() {
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let size = if let ListItem::Rendered { size } = item {
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*size
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} else {
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let mut element = (self.render_item)(cursor.start().0, cx);
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element.measure(available_item_space, cx)
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};
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leading_overdraw += size.height;
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measured_items.push_front(ListItem::Rendered { size });
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} else {
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break;
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}
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}
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let measured_range = cursor.start().0..(cursor.start().0 + measured_items.len());
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let mut cursor = old_items.cursor::<Count>();
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let mut new_items = cursor.slice(&Count(measured_range.start), Bias::Right, &());
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new_items.extend(measured_items, &());
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cursor.seek(&Count(measured_range.end), Bias::Right, &());
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new_items.append(cursor.suffix(&()), &());
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self.items = new_items;
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LayoutItemsResponse {
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max_item_width,
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scroll_top,
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available_item_space,
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item_elements,
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}
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}
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}
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impl std::fmt::Debug for ListItem {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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Self::Unrendered => write!(f, "Unrendered"),
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Self::Rendered { height, .. } => {
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f.debug_struct("Rendered").field("height", height).finish()
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}
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Self::Rendered { size, .. } => f.debug_struct("Rendered").field("size", size).finish(),
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}
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}
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}
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@ -361,11 +523,67 @@ impl Element for List {
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_state: Option<Self::State>,
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cx: &mut crate::ElementContext,
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) -> (crate::LayoutId, Self::State) {
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let mut style = Style::default();
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style.refine(&self.style);
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let layout_id = cx.with_text_style(style.text_style().cloned(), |cx| {
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cx.request_layout(&style, None)
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});
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let layout_id = match self.sizing_behavior {
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ListSizingBehavior::Infer => {
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let mut style = Style::default();
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style.overflow.y = Overflow::Scroll;
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style.refine(&self.style);
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cx.with_text_style(style.text_style().cloned(), |cx| {
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let state = &mut *self.state.0.borrow_mut();
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let available_height = if let Some(last_bounds) = state.last_layout_bounds {
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last_bounds.size.height
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} else {
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// If we don't have the last layout bounds (first render),
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// we might just use the overdraw value as the available height to layout enough items.
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state.overdraw
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};
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let padding = style.padding.to_pixels(
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state.last_layout_bounds.unwrap_or_default().size.into(),
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cx.rem_size(),
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);
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let layout_response = state.layout_items(None, available_height, &padding, cx);
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let max_element_width = layout_response.max_item_width;
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let summary = state.items.summary();
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let total_height = summary.height;
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let all_rendered = summary.unrendered_count == 0;
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if all_rendered {
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cx.request_measured_layout(
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style,
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move |known_dimensions, available_space, _cx| {
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let width = known_dimensions.width.unwrap_or(match available_space
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.width
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{
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AvailableSpace::Definite(x) => x,
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AvailableSpace::MinContent | AvailableSpace::MaxContent => {
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max_element_width
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}
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});
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let height = match available_space.height {
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AvailableSpace::Definite(height) => total_height.min(height),
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AvailableSpace::MinContent | AvailableSpace::MaxContent => {
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total_height
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}
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};
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size(width, height)
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},
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)
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} else {
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cx.request_layout(&style, None)
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}
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})
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}
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ListSizingBehavior::Auto => {
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let mut style = Style::default();
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style.refine(&self.style);
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cx.with_text_style(style.text_style().cloned(), |cx| {
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cx.request_layout(&style, None)
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})
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}
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};
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(layout_id, ())
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}
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@ -376,9 +594,11 @@ impl Element for List {
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cx: &mut crate::ElementContext,
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) {
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let state = &mut *self.state.0.borrow_mut();
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state.reset = false;
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let mut style = Style::default();
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style.refine(&self.style);
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// If the width of the list has changed, invalidate all cached item heights
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if state.last_layout_bounds.map_or(true, |last_bounds| {
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last_bounds.size.width != bounds.size.width
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@ -389,130 +609,28 @@ impl Element for List {
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)
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}
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let old_items = state.items.clone();
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let mut measured_items = VecDeque::new();
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let mut item_elements = VecDeque::new();
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let mut rendered_height = px(0.);
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let mut scroll_top = state.logical_scroll_top();
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let padding = style.padding.to_pixels(bounds.size.into(), cx.rem_size());
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let mut layout_response =
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state.layout_items(Some(bounds.size.width), bounds.size.height, &padding, cx);
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let available_item_space = Size {
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width: AvailableSpace::Definite(bounds.size.width),
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height: AvailableSpace::MinContent,
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};
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let mut cursor = old_items.cursor::<Count>();
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// Render items after the scroll top, including those in the trailing overdraw
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cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
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for (ix, item) in cursor.by_ref().enumerate() {
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let visible_height = rendered_height - scroll_top.offset_in_item;
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if visible_height >= bounds.size.height + state.overdraw {
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break;
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}
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// Use the previously cached height if available
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let mut height = if let ListItem::Rendered { height } = item {
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Some(*height)
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} else {
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None
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};
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// If we're within the visible area or the height wasn't cached, render and measure the item's element
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if visible_height < bounds.size.height || height.is_none() {
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let mut element = (state.render_item)(scroll_top.item_ix + ix, cx);
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let element_size = element.measure(available_item_space, cx);
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height = Some(element_size.height);
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if visible_height < bounds.size.height {
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item_elements.push_back(element);
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// Only paint the visible items, if there is actually any space for them (taking padding into account)
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if bounds.size.height > padding.top + padding.bottom {
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// Paint the visible items
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cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
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let mut item_origin = bounds.origin + Point::new(px(0.), padding.top);
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item_origin.y -= layout_response.scroll_top.offset_in_item;
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for item_element in &mut layout_response.item_elements {
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let item_height = item_element
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.measure(layout_response.available_item_space, cx)
|
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.height;
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item_element.draw(item_origin, layout_response.available_item_space, cx);
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item_origin.y += item_height;
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}
|
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}
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|
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let height = height.unwrap();
|
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rendered_height += height;
|
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measured_items.push_back(ListItem::Rendered { height });
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});
|
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}
|
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|
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// Prepare to start walking upward from the item at the scroll top.
|
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cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
|
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|
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// If the rendered items do not fill the visible region, then adjust
|
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// the scroll top upward.
|
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if rendered_height - scroll_top.offset_in_item < bounds.size.height {
|
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while rendered_height < bounds.size.height {
|
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cursor.prev(&());
|
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if cursor.item().is_some() {
|
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let mut element = (state.render_item)(cursor.start().0, cx);
|
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let element_size = element.measure(available_item_space, cx);
|
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|
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rendered_height += element_size.height;
|
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measured_items.push_front(ListItem::Rendered {
|
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height: element_size.height,
|
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});
|
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item_elements.push_front(element)
|
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} else {
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break;
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}
|
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}
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scroll_top = ListOffset {
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||||
item_ix: cursor.start().0,
|
||||
offset_in_item: rendered_height - bounds.size.height,
|
||||
};
|
||||
|
||||
match state.alignment {
|
||||
ListAlignment::Top => {
|
||||
scroll_top.offset_in_item = scroll_top.offset_in_item.max(px(0.));
|
||||
state.logical_scroll_top = Some(scroll_top);
|
||||
}
|
||||
ListAlignment::Bottom => {
|
||||
scroll_top = ListOffset {
|
||||
item_ix: cursor.start().0,
|
||||
offset_in_item: rendered_height - bounds.size.height,
|
||||
};
|
||||
state.logical_scroll_top = None;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// Measure items in the leading overdraw
|
||||
let mut leading_overdraw = scroll_top.offset_in_item;
|
||||
while leading_overdraw < state.overdraw {
|
||||
cursor.prev(&());
|
||||
if let Some(item) = cursor.item() {
|
||||
let height = if let ListItem::Rendered { height } = item {
|
||||
*height
|
||||
} else {
|
||||
let mut element = (state.render_item)(cursor.start().0, cx);
|
||||
element.measure(available_item_space, cx).height
|
||||
};
|
||||
|
||||
leading_overdraw += height;
|
||||
measured_items.push_front(ListItem::Rendered { height });
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
let measured_range = cursor.start().0..(cursor.start().0 + measured_items.len());
|
||||
let mut cursor = old_items.cursor::<Count>();
|
||||
let mut new_items = cursor.slice(&Count(measured_range.start), Bias::Right, &());
|
||||
new_items.extend(measured_items, &());
|
||||
cursor.seek(&Count(measured_range.end), Bias::Right, &());
|
||||
new_items.append(cursor.suffix(&()), &());
|
||||
|
||||
// Paint the visible items
|
||||
cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
|
||||
let mut item_origin = bounds.origin;
|
||||
item_origin.y -= scroll_top.offset_in_item;
|
||||
for item_element in &mut item_elements {
|
||||
let item_height = item_element.measure(available_item_space, cx).height;
|
||||
item_element.draw(item_origin, available_item_space, cx);
|
||||
item_origin.y += item_height;
|
||||
}
|
||||
});
|
||||
|
||||
state.items = new_items;
|
||||
state.last_layout_bounds = Some(bounds);
|
||||
state.last_padding = Some(padding);
|
||||
|
||||
let list_state = self.state.clone();
|
||||
let height = bounds.size.height;
|
||||
|
@ -523,10 +641,11 @@ impl Element for List {
|
|||
&& cx.was_top_layer(&event.position, cx.stacking_order())
|
||||
{
|
||||
list_state.0.borrow_mut().scroll(
|
||||
&scroll_top,
|
||||
&layout_response.scroll_top,
|
||||
height,
|
||||
event.delta.pixel_delta(px(20.)),
|
||||
cx,
|
||||
padding,
|
||||
)
|
||||
}
|
||||
});
|
||||
|
@ -562,11 +681,11 @@ impl sum_tree::Item for ListItem {
|
|||
unrendered_count: 1,
|
||||
height: px(0.),
|
||||
},
|
||||
ListItem::Rendered { height } => ListItemSummary {
|
||||
ListItem::Rendered { size } => ListItemSummary {
|
||||
count: 1,
|
||||
rendered_count: 1,
|
||||
unrendered_count: 0,
|
||||
height: *height,
|
||||
height: size.height,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue