Add support for optional icon to Button
(#3479)
This PR extends `Button` with support for an optional icon to be displayed next to the label. As part of this, the functionality for displaying an icon within a button has been factored out into an internal `ButtonIcon` component. `ButtonIcon` is now used by both `IconButton` and `Button` to encapsulate the concerns of an icon that is rendered within a button. Release Notes: - N/A
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4b23c5c658
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5 changed files with 157 additions and 25 deletions
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@ -1,4 +1,5 @@
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mod button;
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pub(self) mod button_icon;
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mod button_like;
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mod icon_button;
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@ -1,7 +1,11 @@
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use gpui::AnyView;
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use crate::prelude::*;
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use crate::{ButtonCommon, ButtonLike, ButtonSize, ButtonStyle, Label, LineHeightStyle};
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use crate::{
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ButtonCommon, ButtonLike, ButtonSize, ButtonStyle, Icon, IconSize, Label, LineHeightStyle,
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};
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use super::button_icon::ButtonIcon;
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#[derive(IntoElement)]
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pub struct Button {
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@ -9,6 +13,10 @@ pub struct Button {
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label: SharedString,
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label_color: Option<Color>,
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selected_label: Option<SharedString>,
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icon: Option<Icon>,
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icon_size: Option<IconSize>,
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icon_color: Option<Color>,
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selected_icon: Option<Icon>,
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}
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impl Button {
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@ -18,6 +26,10 @@ impl Button {
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label: label.into(),
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label_color: None,
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selected_label: None,
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icon: None,
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icon_size: None,
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icon_color: None,
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selected_icon: None,
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}
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}
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@ -30,6 +42,26 @@ impl Button {
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self.selected_label = label.into().map(Into::into);
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self
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}
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pub fn icon(mut self, icon: impl Into<Option<Icon>>) -> Self {
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self.icon = icon.into();
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self
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}
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pub fn icon_size(mut self, icon_size: impl Into<Option<IconSize>>) -> Self {
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self.icon_size = icon_size.into();
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self
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}
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pub fn icon_color(mut self, icon_color: impl Into<Option<Color>>) -> Self {
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self.icon_color = icon_color.into();
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self
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}
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pub fn selected_icon(mut self, icon: impl Into<Option<Icon>>) -> Self {
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self.selected_icon = icon.into();
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self
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}
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}
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impl Selectable for Button {
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@ -81,23 +113,35 @@ impl RenderOnce for Button {
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type Rendered = ButtonLike;
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fn render(self, _cx: &mut WindowContext) -> Self::Rendered {
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let is_disabled = self.base.disabled;
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let is_selected = self.base.selected;
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let label = self
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.selected_label
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.filter(|_| self.base.selected)
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.filter(|_| is_selected)
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.unwrap_or(self.label);
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let label_color = if self.base.disabled {
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let label_color = if is_disabled {
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Color::Disabled
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} else if self.base.selected {
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} else if is_selected {
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Color::Selected
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} else {
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self.label_color.unwrap_or_default()
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};
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self.base.child(
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Label::new(label)
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.color(label_color)
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.line_height_style(LineHeightStyle::UILabel),
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)
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self.base
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.children(self.icon.map(|icon| {
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ButtonIcon::new(icon)
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.disabled(is_disabled)
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.selected(is_selected)
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.selected_icon(self.selected_icon)
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.size(self.icon_size)
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.color(self.icon_color)
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}))
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.child(
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Label::new(label)
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.color(label_color)
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.line_height_style(LineHeightStyle::UILabel),
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)
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}
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}
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84
crates/ui2/src/components/button/button_icon.rs
Normal file
84
crates/ui2/src/components/button/button_icon.rs
Normal file
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@ -0,0 +1,84 @@
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use crate::{prelude::*, Icon, IconElement, IconSize};
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/// An icon that appears within a button.
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///
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/// Can be used as either an icon alongside a label, like in [`Button`](crate::Button),
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/// or as a standalone icon, like in [`IconButton`](crate::IconButton).
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#[derive(IntoElement)]
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pub(super) struct ButtonIcon {
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icon: Icon,
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size: IconSize,
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color: Color,
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disabled: bool,
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selected: bool,
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selected_icon: Option<Icon>,
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}
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impl ButtonIcon {
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pub fn new(icon: Icon) -> Self {
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Self {
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icon,
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size: IconSize::default(),
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color: Color::default(),
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disabled: false,
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selected: false,
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selected_icon: None,
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}
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}
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pub fn size(mut self, size: impl Into<Option<IconSize>>) -> Self {
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if let Some(size) = size.into() {
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self.size = size;
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}
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self
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}
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pub fn color(mut self, color: impl Into<Option<Color>>) -> Self {
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if let Some(color) = color.into() {
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self.color = color;
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}
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self
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}
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pub fn selected_icon(mut self, icon: impl Into<Option<Icon>>) -> Self {
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self.selected_icon = icon.into();
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self
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}
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}
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impl Disableable for ButtonIcon {
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fn disabled(mut self, disabled: bool) -> Self {
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self.disabled = disabled;
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self
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}
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}
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impl Selectable for ButtonIcon {
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fn selected(mut self, selected: bool) -> Self {
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self.selected = selected;
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self
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}
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}
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impl RenderOnce for ButtonIcon {
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type Rendered = IconElement;
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fn render(self, _cx: &mut WindowContext) -> Self::Rendered {
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let icon = self
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.selected_icon
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.filter(|_| self.selected)
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.unwrap_or(self.icon);
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let icon_color = if self.disabled {
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Color::Disabled
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} else if self.selected {
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Color::Selected
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} else {
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self.color
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};
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IconElement::new(icon).size(self.size).color(icon_color)
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}
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}
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@ -1,7 +1,9 @@
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use gpui::{Action, AnyView};
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use crate::prelude::*;
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use crate::{ButtonCommon, ButtonLike, ButtonSize, ButtonStyle, Icon, IconElement, IconSize};
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use crate::{ButtonCommon, ButtonLike, ButtonSize, ButtonStyle, Icon, IconSize};
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use super::button_icon::ButtonIcon;
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#[derive(IntoElement)]
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pub struct IconButton {
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@ -92,23 +94,16 @@ impl RenderOnce for IconButton {
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type Rendered = ButtonLike;
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fn render(self, _cx: &mut WindowContext) -> Self::Rendered {
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let icon = self
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.selected_icon
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.filter(|_| self.base.selected)
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.unwrap_or(self.icon);
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let icon_color = if self.base.disabled {
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Color::Disabled
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} else if self.base.selected {
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Color::Selected
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} else {
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self.icon_color
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};
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let is_disabled = self.base.disabled;
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let is_selected = self.base.selected;
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self.base.child(
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IconElement::new(icon)
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ButtonIcon::new(self.icon)
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.disabled(is_disabled)
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.selected(is_selected)
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.selected_icon(self.selected_icon)
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.size(self.icon_size)
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.color(icon_color),
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.color(self.icon_color),
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)
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}
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}
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@ -1,7 +1,7 @@
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use gpui::{Div, Render};
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use story::Story;
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use crate::prelude::*;
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use crate::{prelude::*, Icon};
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use crate::{Button, ButtonStyle};
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pub struct ButtonStory;
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)
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.child(Story::label("With `label_color`"))
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.child(Button::new("filled_with_label_color", "Click me").color(Color::Created))
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.child(Story::label("With `icon`"))
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.child(Button::new("filled_with_icon", "Click me").icon(Icon::FileGit))
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.child(Story::label("Selected with `icon`"))
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.child(
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Button::new("filled_and_selected_with_icon", "Click me")
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.selected(true)
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.icon(Icon::FileGit),
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)
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.child(Story::label("Default (Subtle)"))
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.child(Button::new("default_subtle", "Click me").style(ButtonStyle::Subtle))
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.child(Story::label("Default (Transparent)"))
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