Reintroduce pane navigation history in zed2

This commit is contained in:
Max Brunsfeld 2023-11-30 12:10:25 -08:00
parent bd6fa66a7c
commit c63ca09eed
2 changed files with 65 additions and 40 deletions

View file

@ -457,6 +457,28 @@ impl Pane {
!self.nav_history.0.lock().forward_stack.is_empty()
}
fn navigate_backward(&mut self, cx: &mut ViewContext<Self>) {
if let Some(workspace) = self.workspace.upgrade() {
let pane = cx.view().downgrade();
cx.window_context().defer(move |cx| {
workspace.update(cx, |workspace, cx| {
workspace.go_back(pane, cx).detach_and_log_err(cx)
})
})
}
}
fn navigate_forward(&mut self, cx: &mut ViewContext<Self>) {
if let Some(workspace) = self.workspace.upgrade() {
let pane = cx.view().downgrade();
cx.window_context().defer(move |cx| {
workspace.update(cx, |workspace, cx| {
workspace.go_forward(pane, cx).detach_and_log_err(cx)
})
})
}
}
fn history_updated(&mut self, cx: &mut ViewContext<Self>) {
self.toolbar.update(cx, |_, cx| cx.notify());
}
@ -1483,12 +1505,20 @@ impl Pane {
.child(
div().border().border_color(gpui::red()).child(
IconButton::new("navigate_backward", Icon::ArrowLeft)
.on_click({
let view = cx.view().clone();
move |_, cx| view.update(cx, Self::navigate_backward)
})
.disabled(!self.can_navigate_backward()),
),
)
.child(
div().border().border_color(gpui::red()).child(
IconButton::new("navigate_forward", Icon::ArrowRight)
.on_click({
let view = cx.view().clone();
move |_, cx| view.update(cx, Self::navigate_backward)
})
.disabled(!self.can_navigate_forward()),
),
),
@ -1935,18 +1965,14 @@ impl Render for Pane {
v_stack()
.key_context("Pane")
.track_focus(&self.focus_handle)
.on_action(cx.listener(|pane: &mut Pane, _: &SplitLeft, cx| {
pane.split(SplitDirection::Left, cx)
}))
.on_action(cx.listener(|pane, _: &SplitLeft, cx| pane.split(SplitDirection::Left, cx)))
.on_action(cx.listener(|pane, _: &SplitUp, cx| pane.split(SplitDirection::Up, cx)))
.on_action(
cx.listener(|pane: &mut Pane, _: &SplitUp, cx| pane.split(SplitDirection::Up, cx)),
cx.listener(|pane, _: &SplitRight, cx| pane.split(SplitDirection::Right, cx)),
)
.on_action(cx.listener(|pane: &mut Pane, _: &SplitRight, cx| {
pane.split(SplitDirection::Right, cx)
}))
.on_action(cx.listener(|pane: &mut Pane, _: &SplitDown, cx| {
pane.split(SplitDirection::Down, cx)
}))
.on_action(cx.listener(|pane, _: &SplitDown, cx| pane.split(SplitDirection::Down, cx)))
.on_action(cx.listener(|pane, _: &GoBack, cx| pane.navigate_backward(cx)))
.on_action(cx.listener(|pane, _: &GoForward, cx| pane.navigate_forward(cx)))
// cx.add_action(Pane::toggle_zoom);
// cx.add_action(|pane: &mut Pane, action: &ActivateItem, cx| {
// pane.activate_item(action.0, true, true, cx);