Change ToolOutput
to ToolView
(#11682)
Additionally, the internal `ToolView` trait used by the registry is now called `InternalToolView`. This should make it a bit easier to understand that the `ToolView` is intended for a `gpui::View` (implementing `Render`). It does still feel like more could be merged here but I think the built tools are now a bit clearer. Release Notes: - N/A
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5515ba6043
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5 changed files with 17 additions and 17 deletions
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@ -1,5 +1,5 @@
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use anyhow::Result;
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use assistant_tooling::{LanguageModelTool, ProjectContext, ToolOutput};
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use assistant_tooling::{LanguageModelTool, ProjectContext, ToolView};
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use editor::{
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display_map::{BlockContext, BlockDisposition, BlockProperties, BlockStyle},
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Editor, MultiBuffer,
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@ -230,7 +230,7 @@ impl Render for AnnotationResultView {
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}
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}
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impl ToolOutput for AnnotationResultView {
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impl ToolView for AnnotationResultView {
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type Input = AnnotationInput;
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type SerializedState = Option<String>;
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@ -1,5 +1,5 @@
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use anyhow::{anyhow, Result};
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use assistant_tooling::{LanguageModelTool, ProjectContext, ToolOutput};
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use assistant_tooling::{LanguageModelTool, ProjectContext, ToolView};
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use editor::Editor;
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use gpui::{prelude::*, Model, Task, View, WeakView};
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use project::Project;
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@ -65,7 +65,7 @@ impl Render for CreateBufferView {
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}
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}
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impl ToolOutput for CreateBufferView {
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impl ToolView for CreateBufferView {
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type Input = CreateBufferInput;
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type SerializedState = ();
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@ -1,5 +1,5 @@
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use anyhow::Result;
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use assistant_tooling::{LanguageModelTool, ToolOutput};
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use assistant_tooling::{LanguageModelTool, ToolView};
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use collections::BTreeMap;
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use file_icons::FileIcons;
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use gpui::{prelude::*, AnyElement, Model, Task};
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@ -232,7 +232,7 @@ impl Render for ProjectIndexView {
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}
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}
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impl ToolOutput for ProjectIndexView {
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impl ToolView for ProjectIndexView {
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type Input = CodebaseQuery;
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type SerializedState = SerializedState;
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@ -8,6 +8,6 @@ pub use attachment_registry::{
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};
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pub use project_context::ProjectContext;
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pub use tool_registry::{
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LanguageModelTool, SavedToolFunctionCall, ToolFunctionCall, ToolFunctionDefinition, ToolOutput,
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ToolRegistry,
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LanguageModelTool, SavedToolFunctionCall, ToolFunctionCall, ToolFunctionDefinition,
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ToolRegistry, ToolView,
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};
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@ -31,11 +31,11 @@ enum ToolFunctionCallState {
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#[default]
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Initializing,
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NoSuchTool,
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KnownTool(Box<dyn ToolView>),
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ExecutedTool(Box<dyn ToolView>),
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KnownTool(Box<dyn InternalToolView>),
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ExecutedTool(Box<dyn InternalToolView>),
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}
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trait ToolView {
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trait InternalToolView {
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fn view(&self) -> AnyView;
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fn generate(&self, project: &mut ProjectContext, cx: &mut WindowContext) -> String;
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fn try_set_input(&self, input: &str, cx: &mut WindowContext);
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@ -69,7 +69,7 @@ pub struct ToolFunctionDefinition {
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}
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pub trait LanguageModelTool {
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type View: ToolOutput;
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type View: ToolView;
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/// Returns the name of the tool.
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///
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@ -85,7 +85,7 @@ pub trait LanguageModelTool {
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/// Returns the OpenAI Function definition for the tool, for direct use with OpenAI's API.
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fn definition(&self) -> ToolFunctionDefinition {
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let root_schema = schema_for!(<Self::View as ToolOutput>::Input);
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let root_schema = schema_for!(<Self::View as ToolView>::Input);
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ToolFunctionDefinition {
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name: self.name(),
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@ -98,7 +98,7 @@ pub trait LanguageModelTool {
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fn view(&self, cx: &mut WindowContext) -> View<Self::View>;
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}
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pub trait ToolOutput: Render {
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pub trait ToolView: Render {
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/// The input type that will be passed in to `execute` when the tool is called
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/// by the language model.
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type Input: DeserializeOwned + JsonSchema;
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@ -121,7 +121,7 @@ pub trait ToolOutput: Render {
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struct RegisteredTool {
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enabled: AtomicBool,
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type_id: TypeId,
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build_view: Box<dyn Fn(&mut WindowContext) -> Box<dyn ToolView>>,
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build_view: Box<dyn Fn(&mut WindowContext) -> Box<dyn InternalToolView>>,
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definition: ToolFunctionDefinition,
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}
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@ -304,7 +304,7 @@ impl ToolRegistry {
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}
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}
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impl<T: ToolOutput> ToolView for View<T> {
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impl<T: ToolView> InternalToolView for View<T> {
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fn view(&self) -> AnyView {
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self.clone().into()
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}
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@ -404,7 +404,7 @@ mod test {
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}
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}
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impl ToolOutput for WeatherView {
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impl ToolView for WeatherView {
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type Input = WeatherQuery;
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type SerializedState = WeatherResult;
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