Disable extra frames for ProMotion when screen is not active. (#7410)

This was causing an issue where windows about 1/10 of the way across the
display would hang for a fully second after being deactivated.

Release Notes:

- N/A

Co-authored-by: max <max@zed.dev>
Co-authored-by: nathan <nathan@zed.dev>
Co-authored-by: antonio <antonio@zed.dev>
This commit is contained in:
Mikayla Maki 2024-02-05 14:48:54 -08:00 committed by GitHub
parent d04a286634
commit c7c4166724
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
2 changed files with 15 additions and 9 deletions

View file

@ -1530,6 +1530,7 @@ extern "C" fn display_layer(this: &Object, _: Sel, _: id) {
extern "C" fn step(this: &Object, _: Sel, display_link: id) {
let window_state = unsafe { get_window_state(this) };
let mut lock = window_state.lock();
if lock.display_link == display_link {
if let Some(mut callback) = lock.request_frame_callback.take() {
drop(lock);

View file

@ -271,7 +271,7 @@ pub struct Window {
bounds_observers: SubscriberSet<(), AnyObserver>,
appearance: WindowAppearance,
appearance_observers: SubscriberSet<(), AnyObserver>,
active: bool,
active: Rc<Cell<bool>>,
pub(crate) dirty: Rc<Cell<bool>>,
pub(crate) last_input_timestamp: Rc<Cell<Instant>>,
pub(crate) refreshing: bool,
@ -337,11 +337,13 @@ impl Window {
let appearance = platform_window.appearance();
let text_system = Arc::new(WindowTextSystem::new(cx.text_system().clone()));
let dirty = Rc::new(Cell::new(true));
let active = Rc::new(Cell::new(false));
let last_input_timestamp = Rc::new(Cell::new(Instant::now()));
platform_window.on_request_frame(Box::new({
let mut cx = cx.to_async();
let dirty = dirty.clone();
let active = active.clone();
let last_input_timestamp = last_input_timestamp.clone();
move || {
if dirty.get() {
@ -353,9 +355,12 @@ impl Window {
})
.log_err();
})
} else if last_input_timestamp.get().elapsed() < Duration::from_secs(1) {
// Keep presenting the current scene for 1 extra second since the
// last input to prevent the display from underclocking the refresh rate.
}
// Keep presenting the current scene for 1 extra second since the
// last input to prevent the display from underclocking the refresh rate.
else if active.get()
&& last_input_timestamp.get().elapsed() < Duration::from_secs(1)
{
handle.update(&mut cx, |_, cx| cx.present()).log_err();
}
}
@ -389,7 +394,7 @@ impl Window {
move |active| {
handle
.update(&mut cx, |_, cx| {
cx.window.active = active;
cx.window.active.set(active);
cx.window
.activation_observers
.clone()
@ -435,7 +440,7 @@ impl Window {
bounds_observers: SubscriberSet::new(),
appearance,
appearance_observers: SubscriberSet::new(),
active: false,
active,
dirty,
last_input_timestamp,
refreshing: false,
@ -777,7 +782,7 @@ impl<'a> WindowContext<'a> {
/// Returns whether this window is focused by the operating system (receiving key events).
pub fn is_window_active(&self) -> bool {
self.window.active
self.window.active.get()
}
/// Toggle zoom on the window.
@ -1033,7 +1038,7 @@ impl<'a> WindowContext<'a> {
self.window.focus,
);
self.window.next_frame.focus = self.window.focus;
self.window.next_frame.window_active = self.window.active;
self.window.next_frame.window_active = self.window.active.get();
self.window.root_view = Some(root_view);
// Set the cursor only if we're the active window.
@ -2553,7 +2558,7 @@ impl<V: 'static + Render> WindowHandle<V> {
pub fn is_active(&self, cx: &AppContext) -> Option<bool> {
cx.windows
.get(self.id)
.and_then(|window| window.as_ref().map(|window| window.active))
.and_then(|window| window.as_ref().map(|window| window.active.get()))
}
}