Disable extra frames for ProMotion when screen is not active. (#7410)
This was causing an issue where windows about 1/10 of the way across the display would hang for a fully second after being deactivated. Release Notes: - N/A Co-authored-by: max <max@zed.dev> Co-authored-by: nathan <nathan@zed.dev> Co-authored-by: antonio <antonio@zed.dev>
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parent
d04a286634
commit
c7c4166724
2 changed files with 15 additions and 9 deletions
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@ -1530,6 +1530,7 @@ extern "C" fn display_layer(this: &Object, _: Sel, _: id) {
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extern "C" fn step(this: &Object, _: Sel, display_link: id) {
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let window_state = unsafe { get_window_state(this) };
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let mut lock = window_state.lock();
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if lock.display_link == display_link {
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if let Some(mut callback) = lock.request_frame_callback.take() {
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drop(lock);
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@ -271,7 +271,7 @@ pub struct Window {
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bounds_observers: SubscriberSet<(), AnyObserver>,
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appearance: WindowAppearance,
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appearance_observers: SubscriberSet<(), AnyObserver>,
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active: bool,
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active: Rc<Cell<bool>>,
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pub(crate) dirty: Rc<Cell<bool>>,
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pub(crate) last_input_timestamp: Rc<Cell<Instant>>,
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pub(crate) refreshing: bool,
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@ -337,11 +337,13 @@ impl Window {
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let appearance = platform_window.appearance();
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let text_system = Arc::new(WindowTextSystem::new(cx.text_system().clone()));
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let dirty = Rc::new(Cell::new(true));
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let active = Rc::new(Cell::new(false));
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let last_input_timestamp = Rc::new(Cell::new(Instant::now()));
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platform_window.on_request_frame(Box::new({
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let mut cx = cx.to_async();
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let dirty = dirty.clone();
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let active = active.clone();
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let last_input_timestamp = last_input_timestamp.clone();
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move || {
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if dirty.get() {
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@ -353,9 +355,12 @@ impl Window {
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})
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.log_err();
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})
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} else if last_input_timestamp.get().elapsed() < Duration::from_secs(1) {
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// Keep presenting the current scene for 1 extra second since the
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// last input to prevent the display from underclocking the refresh rate.
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}
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// Keep presenting the current scene for 1 extra second since the
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// last input to prevent the display from underclocking the refresh rate.
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else if active.get()
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&& last_input_timestamp.get().elapsed() < Duration::from_secs(1)
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{
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handle.update(&mut cx, |_, cx| cx.present()).log_err();
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}
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}
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@ -389,7 +394,7 @@ impl Window {
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move |active| {
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handle
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.update(&mut cx, |_, cx| {
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cx.window.active = active;
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cx.window.active.set(active);
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cx.window
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.activation_observers
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.clone()
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@ -435,7 +440,7 @@ impl Window {
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bounds_observers: SubscriberSet::new(),
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appearance,
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appearance_observers: SubscriberSet::new(),
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active: false,
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active,
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dirty,
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last_input_timestamp,
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refreshing: false,
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@ -777,7 +782,7 @@ impl<'a> WindowContext<'a> {
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/// Returns whether this window is focused by the operating system (receiving key events).
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pub fn is_window_active(&self) -> bool {
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self.window.active
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self.window.active.get()
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}
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/// Toggle zoom on the window.
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@ -1033,7 +1038,7 @@ impl<'a> WindowContext<'a> {
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self.window.focus,
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);
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self.window.next_frame.focus = self.window.focus;
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self.window.next_frame.window_active = self.window.active;
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self.window.next_frame.window_active = self.window.active.get();
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self.window.root_view = Some(root_view);
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// Set the cursor only if we're the active window.
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@ -2553,7 +2558,7 @@ impl<V: 'static + Render> WindowHandle<V> {
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pub fn is_active(&self, cx: &AppContext) -> Option<bool> {
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cx.windows
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.get(self.id)
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.and_then(|window| window.as_ref().map(|window| window.active))
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.and_then(|window| window.as_ref().map(|window| window.active.get()))
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}
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}
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