Align feedback button styles with other sidebar buttons
Make feedback button reflect whether you're in a feedback buffer
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parent
e45104a1c0
commit
c8de738972
4 changed files with 41 additions and 19 deletions
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@ -2,39 +2,58 @@ use gpui::{elements::*, CursorStyle, Entity, MouseButton, RenderContext, View, V
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use settings::Settings;
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use workspace::{item::ItemHandle, StatusItemView};
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use crate::feedback_editor::GiveFeedback;
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use crate::feedback_editor::{FeedbackEditor, GiveFeedback};
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pub struct DeployFeedbackButton;
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pub struct DeployFeedbackButton {
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active: bool,
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}
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impl Entity for DeployFeedbackButton {
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type Event = ();
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}
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impl DeployFeedbackButton {
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pub fn new() -> Self {
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DeployFeedbackButton { active: false }
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}
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}
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impl View for DeployFeedbackButton {
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fn ui_name() -> &'static str {
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"DeployFeedbackButton"
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}
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fn render(&mut self, cx: &mut RenderContext<'_, Self>) -> ElementBox {
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let active = self.active;
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Stack::new()
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.with_child(
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MouseEventHandler::<Self>::new(0, cx, |state, cx| {
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let theme = &cx.global::<Settings>().theme;
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let style = &theme.workspace.status_bar.feedback.style_for(state, false);
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let style = &theme
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.workspace
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.status_bar
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.sidebar_buttons
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.item
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.style_for(state, active);
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Svg::new("icons/speech_bubble_12.svg")
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.with_color(style.color)
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.with_color(style.icon_color)
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.constrained()
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.with_width(style.icon_width)
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.with_width(style.icon_size)
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.aligned()
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.constrained()
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.with_width(style.button_width)
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.with_height(style.button_width)
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.with_width(style.icon_size)
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.with_height(style.icon_size)
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.contained()
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.with_style(style.container)
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.boxed()
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})
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.with_cursor_style(CursorStyle::PointingHand)
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.on_click(MouseButton::Left, |_, cx| cx.dispatch_action(GiveFeedback))
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.on_click(MouseButton::Left, move |_, cx| {
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if !active {
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cx.dispatch_action(GiveFeedback)
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}
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})
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.boxed(),
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)
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.boxed()
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@ -42,5 +61,15 @@ impl View for DeployFeedbackButton {
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}
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impl StatusItemView for DeployFeedbackButton {
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fn set_active_pane_item(&mut self, _: Option<&dyn ItemHandle>, _: &mut ViewContext<Self>) {}
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fn set_active_pane_item(&mut self, item: Option<&dyn ItemHandle>, cx: &mut ViewContext<Self>) {
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if let Some(item) = item {
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if let Some(_) = item.downcast::<FeedbackEditor>() {
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self.active = true;
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cx.notify();
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return;
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}
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}
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self.active = false;
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cx.notify();
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}
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}
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