Reduce GPU memory usage (#7319)
This pull request decreases the size of each instance buffer and shares instance buffers across windows. Release Notes: - Improved GPU memory usage. --------- Co-authored-by: Nathan Sobo <nathan@zed.dev>
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d08d4174a5
commit
c906fd232d
3 changed files with 24 additions and 13 deletions
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@ -24,7 +24,7 @@ const SHADERS_METALLIB: &[u8] = include_bytes!(concat!(env!("OUT_DIR"), "/shader
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#[cfg(feature = "runtime_shaders")]
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const SHADERS_SOURCE_FILE: &'static str =
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include_str!(concat!(env!("OUT_DIR"), "/stitched_shaders.metal"));
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const INSTANCE_BUFFER_SIZE: usize = 32 * 1024 * 1024; // This is an arbitrary decision. There's probably a more optimal value (maybe even we could adjust dynamically...)
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const INSTANCE_BUFFER_SIZE: usize = 2 * 1024 * 1024; // This is an arbitrary decision. There's probably a more optimal value (maybe even we could adjust dynamically...)
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pub(crate) struct MetalRenderer {
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device: metal::Device,
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@ -40,13 +40,13 @@ pub(crate) struct MetalRenderer {
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surfaces_pipeline_state: metal::RenderPipelineState,
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unit_vertices: metal::Buffer,
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#[allow(clippy::arc_with_non_send_sync)]
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instance_buffers: Arc<Mutex<Vec<metal::Buffer>>>,
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instance_buffer_pool: Arc<Mutex<Vec<metal::Buffer>>>,
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sprite_atlas: Arc<MetalAtlas>,
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core_video_texture_cache: CVMetalTextureCache,
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}
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impl MetalRenderer {
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pub fn new(is_opaque: bool) -> Self {
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pub fn new(instance_buffer_pool: Arc<Mutex<Vec<metal::Buffer>>>) -> Self {
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let device: metal::Device = if let Some(device) = metal::Device::system_default() {
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device
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} else {
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@ -58,7 +58,7 @@ impl MetalRenderer {
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layer.set_device(&device);
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layer.set_pixel_format(MTLPixelFormat::BGRA8Unorm);
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layer.set_presents_with_transaction(true);
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layer.set_opaque(is_opaque);
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layer.set_opaque(true);
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unsafe {
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let _: () = msg_send![&*layer, setAllowsNextDrawableTimeout: NO];
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let _: () = msg_send![&*layer, setNeedsDisplayOnBoundsChange: YES];
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@ -181,7 +181,7 @@ impl MetalRenderer {
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polychrome_sprites_pipeline_state,
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surfaces_pipeline_state,
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unit_vertices,
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instance_buffers: Arc::default(),
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instance_buffer_pool,
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sprite_atlas,
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core_video_texture_cache,
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}
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@ -211,7 +211,7 @@ impl MetalRenderer {
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);
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return;
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};
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let mut instance_buffer = self.instance_buffers.lock().pop().unwrap_or_else(|| {
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let mut instance_buffer = self.instance_buffer_pool.lock().pop().unwrap_or_else(|| {
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self.device.new_buffer(
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INSTANCE_BUFFER_SIZE as u64,
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MTLResourceOptions::StorageModeManaged,
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@ -227,7 +227,8 @@ impl MetalRenderer {
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&mut instance_offset,
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command_buffer,
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) else {
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panic!("failed to rasterize {} paths", scene.paths().len());
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log::error!("failed to rasterize {} paths", scene.paths().len());
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return;
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};
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let render_pass_descriptor = metal::RenderPassDescriptor::new();
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@ -314,7 +315,7 @@ impl MetalRenderer {
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};
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if !ok {
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panic!("scene too large: {} paths, {} shadows, {} quads, {} underlines, {} mono, {} poly, {} surfaces",
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log::error!("scene too large: {} paths, {} shadows, {} quads, {} underlines, {} mono, {} poly, {} surfaces",
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scene.paths.len(),
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scene.shadows.len(),
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scene.quads.len(),
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@ -322,7 +323,8 @@ impl MetalRenderer {
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scene.monochrome_sprites.len(),
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scene.polychrome_sprites.len(),
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scene.surfaces.len(),
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)
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);
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break;
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}
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}
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@ -333,11 +335,11 @@ impl MetalRenderer {
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length: instance_offset as NSUInteger,
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});
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let instance_buffers = self.instance_buffers.clone();
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let instance_buffer_pool = self.instance_buffer_pool.clone();
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let instance_buffer = Cell::new(Some(instance_buffer));
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let block = ConcreteBlock::new(move |_| {
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if let Some(instance_buffer) = instance_buffer.take() {
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instance_buffers.lock().push(instance_buffer);
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instance_buffer_pool.lock().push(instance_buffer);
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}
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});
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let block = block.copy();
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@ -146,6 +146,7 @@ pub(crate) struct MacPlatformState {
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foreground_executor: ForegroundExecutor,
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text_system: Arc<MacTextSystem>,
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display_linker: MacDisplayLinker,
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instance_buffer_pool: Arc<Mutex<Vec<metal::Buffer>>>,
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pasteboard: id,
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text_hash_pasteboard_type: id,
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metadata_pasteboard_type: id,
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@ -176,6 +177,7 @@ impl MacPlatform {
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foreground_executor: ForegroundExecutor::new(dispatcher),
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text_system: Arc::new(MacTextSystem::new()),
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display_linker: MacDisplayLinker::new(),
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instance_buffer_pool: Arc::default(),
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pasteboard: unsafe { NSPasteboard::generalPasteboard(nil) },
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text_hash_pasteboard_type: unsafe { ns_string("zed-text-hash") },
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metadata_pasteboard_type: unsafe { ns_string("zed-metadata") },
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@ -494,7 +496,13 @@ impl Platform for MacPlatform {
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handle: AnyWindowHandle,
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options: WindowOptions,
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) -> Box<dyn PlatformWindow> {
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Box::new(MacWindow::open(handle, options, self.foreground_executor()))
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let instance_buffer_pool = self.0.lock().instance_buffer_pool.clone();
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Box::new(MacWindow::open(
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handle,
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options,
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self.foreground_executor(),
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instance_buffer_pool,
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))
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}
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fn set_display_link_output_callback(
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@ -459,6 +459,7 @@ impl MacWindow {
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handle: AnyWindowHandle,
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options: WindowOptions,
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executor: ForegroundExecutor,
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instance_buffer_pool: Arc<Mutex<Vec<metal::Buffer>>>,
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) -> Self {
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unsafe {
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let pool = NSAutoreleasePool::new(nil);
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@ -535,7 +536,7 @@ impl MacWindow {
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native_window,
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native_view: NonNull::new_unchecked(native_view as *mut _),
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display_link,
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renderer: MetalRenderer::new(true),
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renderer: MetalRenderer::new(instance_buffer_pool),
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kind: options.kind,
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request_frame_callback: None,
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event_callback: None,
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