gpui: Implement dynamic window control elements (#30828)
Allows setting element as window control elements which consist of `Drag`, `Close`, `Max`, or `Min`. This allows you to implement dynamically sized elements that control the platform window, this is used for areas such as the title bar. Currently only implemented for Windows. Release Notes: - N/A
This commit is contained in:
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d9efa2860f
commit
ca3f46588a
11 changed files with 129 additions and 96 deletions
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@ -21,7 +21,8 @@ use crate::{
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HitboxId, InspectorElementId, IntoElement, IsZero, KeyContext, KeyDownEvent, KeyUpEvent,
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LayoutId, ModifiersChangedEvent, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent,
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Overflow, ParentElement, Pixels, Point, Render, ScrollWheelEvent, SharedString, Size, Style,
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StyleRefinement, Styled, Task, TooltipId, Visibility, Window, point, px, size,
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StyleRefinement, Styled, Task, TooltipId, Visibility, Window, WindowControlArea, point, px,
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size,
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};
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use collections::HashMap;
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use refineable::Refineable;
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@ -575,6 +576,12 @@ impl Interactivity {
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self.hitbox_behavior = HitboxBehavior::BlockMouse;
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}
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/// Set the bounds of this element as a window control area for the platform window.
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/// The imperative API equivalent to [`InteractiveElement::window_control_area`]
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pub fn window_control_area(&mut self, area: WindowControlArea) {
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self.window_control = Some(area);
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}
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/// Block non-scroll mouse interactions with elements behind this element's hitbox. See
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/// [`Hitbox::is_hovered`] for details.
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///
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@ -958,6 +965,13 @@ pub trait InteractiveElement: Sized {
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self
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}
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/// Set the bounds of this element as a window control area for the platform window.
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/// The fluent API equivalent to [`Interactivity::window_control_area`]
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fn window_control_area(mut self, area: WindowControlArea) -> Self {
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self.interactivity().window_control_area(area);
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self
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}
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/// Block non-scroll mouse interactions with elements behind this element's hitbox. See
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/// [`Hitbox::is_hovered`] for details.
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///
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@ -1447,6 +1461,7 @@ pub struct Interactivity {
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pub(crate) drag_listener: Option<(Arc<dyn Any>, DragListener)>,
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pub(crate) hover_listener: Option<Box<dyn Fn(&bool, &mut Window, &mut App)>>,
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pub(crate) tooltip_builder: Option<TooltipBuilder>,
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pub(crate) window_control: Option<WindowControlArea>,
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pub(crate) hitbox_behavior: HitboxBehavior,
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#[cfg(any(feature = "inspector", debug_assertions))]
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@ -1611,6 +1626,7 @@ impl Interactivity {
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fn should_insert_hitbox(&self, style: &Style, window: &Window, cx: &App) -> bool {
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self.hitbox_behavior != HitboxBehavior::Normal
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|| self.window_control.is_some()
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|| style.mouse_cursor.is_some()
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|| self.group.is_some()
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|| self.scroll_offset.is_some()
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@ -1740,6 +1756,11 @@ impl Interactivity {
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GroupHitboxes::push(group, hitbox.id, cx);
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}
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if let Some(area) = self.window_control {
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window
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.insert_window_control_hitbox(area, hitbox.clone());
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}
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self.paint_mouse_listeners(
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hitbox,
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element_state.as_mut(),
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@ -36,7 +36,7 @@ use crate::{
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ForegroundExecutor, GlyphId, GpuSpecs, ImageSource, Keymap, LineLayout, Pixels, PlatformInput,
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Point, RenderGlyphParams, RenderImage, RenderImageParams, RenderSvgParams, ScaledPixels, Scene,
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ShapedGlyph, ShapedRun, SharedString, Size, SvgRenderer, SvgSize, Task, TaskLabel, Window,
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hash, point, px, size,
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WindowControlArea, hash, point, px, size,
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};
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use anyhow::Result;
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use async_task::Runnable;
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@ -436,6 +436,7 @@ pub(crate) trait PlatformWindow: HasWindowHandle + HasDisplayHandle {
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fn on_resize(&self, callback: Box<dyn FnMut(Size<Pixels>, f32)>);
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fn on_moved(&self, callback: Box<dyn FnMut()>);
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fn on_should_close(&self, callback: Box<dyn FnMut() -> bool>);
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fn on_hit_test_window_control(&self, callback: Box<dyn FnMut() -> Option<WindowControlArea>>);
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fn on_close(&self, callback: Box<dyn FnOnce()>);
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fn on_appearance_changed(&self, callback: Box<dyn FnMut()>);
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fn draw(&self, scene: &Scene);
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@ -31,8 +31,8 @@ use crate::{
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AnyWindowHandle, Bounds, Decorations, Globals, GpuSpecs, Modifiers, Output, Pixels,
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PlatformDisplay, PlatformInput, Point, PromptButton, PromptLevel, RequestFrameOptions,
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ResizeEdge, ScaledPixels, Size, Tiling, WaylandClientStatePtr, WindowAppearance,
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WindowBackgroundAppearance, WindowBounds, WindowControls, WindowDecorations, WindowParams, px,
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size,
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WindowBackgroundAppearance, WindowBounds, WindowControlArea, WindowControls, WindowDecorations,
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WindowParams, px, size,
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};
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#[derive(Default)]
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@ -978,6 +978,10 @@ impl PlatformWindow for WaylandWindow {
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self.0.callbacks.borrow_mut().close = Some(callback);
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}
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fn on_hit_test_window_control(&self, _callback: Box<dyn FnMut() -> Option<WindowControlArea>>) {
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unimplemented!()
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}
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fn on_appearance_changed(&self, callback: Box<dyn FnMut()>) {
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self.0.callbacks.borrow_mut().appearance_changed = Some(callback);
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}
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@ -5,8 +5,8 @@ use crate::{
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AnyWindowHandle, Bounds, Decorations, DevicePixels, ForegroundExecutor, GpuSpecs, Modifiers,
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Pixels, PlatformAtlas, PlatformDisplay, PlatformInput, PlatformInputHandler, PlatformWindow,
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Point, PromptButton, PromptLevel, RequestFrameOptions, ResizeEdge, ScaledPixels, Scene, Size,
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Tiling, WindowAppearance, WindowBackgroundAppearance, WindowBounds, WindowDecorations,
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WindowKind, WindowParams, X11ClientStatePtr, px, size,
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Tiling, WindowAppearance, WindowBackgroundAppearance, WindowBounds, WindowControlArea,
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WindowDecorations, WindowKind, WindowParams, X11ClientStatePtr, px, size,
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};
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use blade_graphics as gpu;
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@ -1408,6 +1408,10 @@ impl PlatformWindow for X11Window {
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self.0.callbacks.borrow_mut().close = Some(callback);
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}
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fn on_hit_test_window_control(&self, _callback: Box<dyn FnMut() -> Option<WindowControlArea>>) {
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unimplemented!()
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}
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fn on_appearance_changed(&self, callback: Box<dyn FnMut()>) {
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self.0.callbacks.borrow_mut().appearance_changed = Some(callback);
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}
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@ -4,8 +4,8 @@ use crate::{
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KeyDownEvent, Keystroke, Modifiers, ModifiersChangedEvent, MouseButton, MouseDownEvent,
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MouseMoveEvent, MouseUpEvent, Pixels, PlatformAtlas, PlatformDisplay, PlatformInput,
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PlatformWindow, Point, PromptButton, PromptLevel, RequestFrameOptions, ScaledPixels, Size,
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Timer, WindowAppearance, WindowBackgroundAppearance, WindowBounds, WindowKind, WindowParams,
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platform::PlatformInputHandler, point, px, size,
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Timer, WindowAppearance, WindowBackgroundAppearance, WindowBounds, WindowControlArea,
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WindowKind, WindowParams, platform::PlatformInputHandler, point, px, size,
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};
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use block::ConcreteBlock;
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use cocoa::{
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@ -1146,6 +1146,10 @@ impl PlatformWindow for MacWindow {
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self.0.as_ref().lock().close_callback = Some(callback);
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}
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fn on_hit_test_window_control(&self, _callback: Box<dyn FnMut() -> Option<WindowControlArea>>) {
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unimplemented!()
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}
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fn on_appearance_changed(&self, callback: Box<dyn FnMut()>) {
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self.0.lock().appearance_changed_callback = Some(callback);
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}
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@ -2,7 +2,7 @@ use crate::{
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AnyWindowHandle, AtlasKey, AtlasTextureId, AtlasTile, Bounds, DispatchEventResult, GpuSpecs,
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Pixels, PlatformAtlas, PlatformDisplay, PlatformInput, PlatformInputHandler, PlatformWindow,
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Point, PromptButton, RequestFrameOptions, ScaledPixels, Size, TestPlatform, TileId,
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WindowAppearance, WindowBackgroundAppearance, WindowBounds, WindowParams,
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WindowAppearance, WindowBackgroundAppearance, WindowBounds, WindowControlArea, WindowParams,
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};
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use collections::HashMap;
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use parking_lot::Mutex;
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@ -21,6 +21,7 @@ pub(crate) struct TestWindowState {
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platform: Weak<TestPlatform>,
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sprite_atlas: Arc<dyn PlatformAtlas>,
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pub(crate) should_close_handler: Option<Box<dyn FnMut() -> bool>>,
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hit_test_window_control_callback: Option<Box<dyn FnMut() -> Option<WindowControlArea>>>,
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input_callback: Option<Box<dyn FnMut(PlatformInput) -> DispatchEventResult>>,
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active_status_change_callback: Option<Box<dyn FnMut(bool)>>,
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hover_status_change_callback: Option<Box<dyn FnMut(bool)>>,
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@ -65,6 +66,7 @@ impl TestWindow {
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title: Default::default(),
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edited: false,
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should_close_handler: None,
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hit_test_window_control_callback: None,
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input_callback: None,
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active_status_change_callback: None,
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hover_status_change_callback: None,
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@ -254,6 +256,10 @@ impl PlatformWindow for TestWindow {
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fn on_close(&self, _callback: Box<dyn FnOnce()>) {}
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fn on_hit_test_window_control(&self, callback: Box<dyn FnMut() -> Option<WindowControlArea>>) {
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self.0.lock().hit_test_window_control_callback = Some(callback);
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}
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fn on_appearance_changed(&self, _callback: Box<dyn FnMut()>) {}
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fn draw(&self, _scene: &crate::Scene) {}
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@ -35,7 +35,7 @@ pub(crate) fn handle_msg(
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state_ptr: Rc<WindowsWindowStatePtr>,
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) -> LRESULT {
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let handled = match msg {
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WM_ACTIVATE => handle_activate_msg(handle, wparam, state_ptr),
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WM_ACTIVATE => handle_activate_msg(wparam, state_ptr),
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WM_CREATE => handle_create_msg(handle, state_ptr),
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WM_MOVE => handle_move_msg(handle, lparam, state_ptr),
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WM_SIZE => handle_size_msg(wparam, lparam, state_ptr),
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@ -778,21 +778,8 @@ fn handle_calc_client_size(
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Some(0)
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}
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fn handle_activate_msg(
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handle: HWND,
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wparam: WPARAM,
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state_ptr: Rc<WindowsWindowStatePtr>,
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) -> Option<isize> {
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fn handle_activate_msg(wparam: WPARAM, state_ptr: Rc<WindowsWindowStatePtr>) -> Option<isize> {
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let activated = wparam.loword() > 0;
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if state_ptr.hide_title_bar {
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if let Some(titlebar_rect) = state_ptr.state.borrow().get_titlebar_rect().log_err() {
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unsafe {
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InvalidateRect(Some(handle), Some(&titlebar_rect), false)
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.ok()
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.log_err()
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};
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}
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}
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let this = state_ptr.clone();
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state_ptr
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.executor
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@ -900,9 +887,6 @@ fn handle_hit_test_msg(
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if !state_ptr.is_movable {
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return None;
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}
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if !state_ptr.hide_title_bar {
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return None;
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}
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// default handler for resize areas
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let hit = unsafe { DefWindowProcW(handle, msg, wparam, lparam) };
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@ -938,20 +922,22 @@ fn handle_hit_test_msg(
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return Some(HTTOP as _);
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}
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let titlebar_rect = state_ptr.state.borrow().get_titlebar_rect();
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if let Ok(titlebar_rect) = titlebar_rect {
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if cursor_point.y < titlebar_rect.bottom {
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let caption_btn_width = (state_ptr.state.borrow().caption_button_width().0
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* state_ptr.state.borrow().scale_factor) as i32;
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if cursor_point.x >= titlebar_rect.right - caption_btn_width {
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return Some(HTCLOSE as _);
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} else if cursor_point.x >= titlebar_rect.right - caption_btn_width * 2 {
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return Some(HTMAXBUTTON as _);
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} else if cursor_point.x >= titlebar_rect.right - caption_btn_width * 3 {
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return Some(HTMINBUTTON as _);
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}
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return Some(HTCAPTION as _);
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let mut lock = state_ptr.state.borrow_mut();
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if let Some(mut callback) = lock.callbacks.hit_test_window_control.take() {
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drop(lock);
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let area = callback();
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state_ptr
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.state
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.borrow_mut()
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.callbacks
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.hit_test_window_control = Some(callback);
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if let Some(area) = area {
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return match area {
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WindowControlArea::Drag => Some(HTCAPTION as _),
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WindowControlArea::Close => Some(HTCLOSE as _),
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WindowControlArea::Max => Some(HTMAXBUTTON as _),
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WindowControlArea::Min => Some(HTMINBUTTON as _),
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};
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}
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}
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@ -963,10 +949,6 @@ fn handle_nc_mouse_move_msg(
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lparam: LPARAM,
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state_ptr: Rc<WindowsWindowStatePtr>,
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) -> Option<isize> {
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if !state_ptr.hide_title_bar {
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return None;
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}
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start_tracking_mouse(handle, &state_ptr, TME_LEAVE | TME_NONCLIENT);
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let mut lock = state_ptr.state.borrow_mut();
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@ -997,10 +979,6 @@ fn handle_nc_mouse_down_msg(
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lparam: LPARAM,
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state_ptr: Rc<WindowsWindowStatePtr>,
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) -> Option<isize> {
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if !state_ptr.hide_title_bar {
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return None;
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}
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let mut lock = state_ptr.state.borrow_mut();
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if let Some(mut func) = lock.callbacks.input.take() {
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let scale_factor = lock.scale_factor;
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@ -1052,10 +1030,6 @@ fn handle_nc_mouse_up_msg(
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lparam: LPARAM,
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state_ptr: Rc<WindowsWindowStatePtr>,
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) -> Option<isize> {
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if !state_ptr.hide_title_bar {
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return None;
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}
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let mut lock = state_ptr.state.borrow_mut();
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if let Some(mut func) = lock.callbacks.input.take() {
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let scale_factor = lock.scale_factor;
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@ -190,40 +190,6 @@ impl WindowsWindowState {
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fn content_size(&self) -> Size<Pixels> {
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self.logical_size
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}
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fn title_bar_padding(&self) -> Pixels {
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// using USER_DEFAULT_SCREEN_DPI because GPUI handles the scale with the scale factor
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let padding = unsafe { GetSystemMetricsForDpi(SM_CXPADDEDBORDER, USER_DEFAULT_SCREEN_DPI) };
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px(padding as f32)
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}
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fn title_bar_top_offset(&self) -> Pixels {
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if self.is_maximized() {
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self.title_bar_padding() * 2
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} else {
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px(0.)
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}
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}
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fn title_bar_height(&self) -> Pixels {
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// todo(windows) this is hardcoded to match the ui title bar
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// in the future the ui title bar component will report the size
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px(32.) + self.title_bar_top_offset()
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}
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pub(crate) fn caption_button_width(&self) -> Pixels {
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// todo(windows) this is hardcoded to match the ui title bar
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// in the future the ui title bar component will report the size
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px(36.)
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}
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pub(crate) fn get_titlebar_rect(&self) -> anyhow::Result<RECT> {
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let height = self.title_bar_height();
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let mut rect = RECT::default();
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unsafe { GetClientRect(self.hwnd, &mut rect) }?;
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rect.bottom = rect.top + ((height.0 * self.scale_factor).round() as i32);
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Ok(rect)
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}
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}
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impl WindowsWindowStatePtr {
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@ -347,6 +313,7 @@ pub(crate) struct Callbacks {
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pub(crate) moved: Option<Box<dyn FnMut()>>,
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pub(crate) should_close: Option<Box<dyn FnMut() -> bool>>,
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pub(crate) close: Option<Box<dyn FnOnce()>>,
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pub(crate) hit_test_window_control: Option<Box<dyn FnMut() -> Option<WindowControlArea>>>,
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pub(crate) appearance_changed: Option<Box<dyn FnMut()>>,
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}
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@ -796,6 +763,10 @@ impl PlatformWindow for WindowsWindow {
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self.0.state.borrow_mut().callbacks.close = Some(callback);
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}
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fn on_hit_test_window_control(&self, callback: Box<dyn FnMut() -> Option<WindowControlArea>>) {
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self.0.state.borrow_mut().callbacks.hit_test_window_control = Some(callback);
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}
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fn on_appearance_changed(&self, callback: Box<dyn FnMut()>) {
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self.0.state.borrow_mut().callbacks.appearance_changed = Some(callback);
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}
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@ -418,6 +418,19 @@ pub(crate) struct HitTest {
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pub(crate) hover_hitbox_count: usize,
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}
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/// A type of window control area that corresponds to the platform window.
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum WindowControlArea {
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/// An area that allows dragging of the platform window.
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Drag,
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/// An area that allows closing of the platform window.
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Close,
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/// An area that allows maximizing of the platform window.
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Max,
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/// An area that allows minimizing of the platform window.
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Min,
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}
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/// An identifier for a [Hitbox] which also includes [HitboxBehavior].
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash)]
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pub struct HitboxId(u64);
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@ -604,6 +617,7 @@ pub(crate) struct Frame {
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pub(crate) dispatch_tree: DispatchTree,
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pub(crate) scene: Scene,
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pub(crate) hitboxes: Vec<Hitbox>,
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pub(crate) window_control_hitboxes: Vec<(WindowControlArea, Hitbox)>,
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pub(crate) deferred_draws: Vec<DeferredDraw>,
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pub(crate) input_handlers: Vec<Option<PlatformInputHandler>>,
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pub(crate) tooltip_requests: Vec<Option<TooltipRequest>>,
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@ -647,6 +661,7 @@ impl Frame {
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dispatch_tree,
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scene: Scene::default(),
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hitboxes: Vec::new(),
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window_control_hitboxes: Vec::new(),
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deferred_draws: Vec::new(),
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input_handlers: Vec::new(),
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tooltip_requests: Vec::new(),
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||||
|
@ -673,6 +688,7 @@ impl Frame {
|
|||
self.tooltip_requests.clear();
|
||||
self.cursor_styles.clear();
|
||||
self.hitboxes.clear();
|
||||
self.window_control_hitboxes.clear();
|
||||
self.deferred_draws.clear();
|
||||
self.focus = None;
|
||||
|
||||
|
@ -1013,6 +1029,22 @@ impl Window {
|
|||
.unwrap_or(DispatchEventResult::default())
|
||||
})
|
||||
});
|
||||
platform_window.on_hit_test_window_control({
|
||||
let mut cx = cx.to_async();
|
||||
Box::new(move || {
|
||||
handle
|
||||
.update(&mut cx, |_, window, _cx| {
|
||||
for (area, hitbox) in &window.rendered_frame.window_control_hitboxes {
|
||||
if window.mouse_hit_test.ids.contains(&hitbox.id) {
|
||||
return Some(*area);
|
||||
}
|
||||
}
|
||||
None
|
||||
})
|
||||
.log_err()
|
||||
.unwrap_or(None)
|
||||
})
|
||||
});
|
||||
|
||||
if let Some(app_id) = app_id {
|
||||
platform_window.set_app_id(&app_id);
|
||||
|
@ -3002,6 +3034,14 @@ impl Window {
|
|||
hitbox
|
||||
}
|
||||
|
||||
/// Set a hitbox which will act as a control area of the platform window.
|
||||
///
|
||||
/// This method should only be called as part of the paint phase of element drawing.
|
||||
pub fn insert_window_control_hitbox(&mut self, area: WindowControlArea, hitbox: Hitbox) {
|
||||
self.invalidator.debug_assert_paint();
|
||||
self.next_frame.window_control_hitboxes.push((area, hitbox));
|
||||
}
|
||||
|
||||
/// Sets the key context for the current element. This context will be used to translate
|
||||
/// keybindings into actions.
|
||||
///
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use gpui::{Rgba, WindowAppearance, prelude::*};
|
||||
use gpui::{Rgba, WindowAppearance, WindowControlArea, prelude::*};
|
||||
|
||||
use ui::prelude::*;
|
||||
|
||||
|
@ -118,17 +118,12 @@ impl WindowsCaptionButton {
|
|||
|
||||
impl RenderOnce for WindowsCaptionButton {
|
||||
fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
|
||||
// todo(windows) report this width to the Windows platform API
|
||||
// NOTE: this is intentionally hard coded. An option to use the 'native' size
|
||||
// could be added when the width is reported to the Windows platform API
|
||||
// as this could change between future Windows versions.
|
||||
let width = px(36.);
|
||||
|
||||
h_flex()
|
||||
.id(self.id)
|
||||
.justify_center()
|
||||
.content_center()
|
||||
.w(width)
|
||||
.occlude()
|
||||
.w(px(36.))
|
||||
.h_full()
|
||||
.text_size(px(10.0))
|
||||
.hover(|style| style.bg(self.hover_background_color))
|
||||
|
@ -138,6 +133,17 @@ impl RenderOnce for WindowsCaptionButton {
|
|||
|
||||
style.bg(active_color)
|
||||
})
|
||||
.map(|this| match self.icon {
|
||||
WindowsCaptionButtonIcon::Close => {
|
||||
this.window_control_area(WindowControlArea::Close)
|
||||
}
|
||||
WindowsCaptionButtonIcon::Maximize | WindowsCaptionButtonIcon::Restore => {
|
||||
this.window_control_area(WindowControlArea::Max)
|
||||
}
|
||||
WindowsCaptionButtonIcon::Minimize => {
|
||||
this.window_control_area(WindowControlArea::Min)
|
||||
}
|
||||
})
|
||||
.child(match self.icon {
|
||||
WindowsCaptionButtonIcon::Minimize => "\u{e921}",
|
||||
WindowsCaptionButtonIcon::Restore => "\u{e923}",
|
||||
|
|
|
@ -22,7 +22,8 @@ use client::{Client, UserStore};
|
|||
use gpui::{
|
||||
Action, AnyElement, App, Context, Corner, Decorations, Element, Entity, InteractiveElement,
|
||||
Interactivity, IntoElement, MouseButton, ParentElement, Render, Stateful,
|
||||
StatefulInteractiveElement, Styled, Subscription, WeakEntity, Window, actions, div, px,
|
||||
StatefulInteractiveElement, Styled, Subscription, WeakEntity, Window, WindowControlArea,
|
||||
actions, div, px,
|
||||
};
|
||||
use onboarding_banner::OnboardingBanner;
|
||||
use project::Project;
|
||||
|
@ -143,6 +144,7 @@ impl Render for TitleBar {
|
|||
|
||||
h_flex()
|
||||
.id("titlebar")
|
||||
.window_control_area(WindowControlArea::Drag)
|
||||
.w_full()
|
||||
.h(height)
|
||||
.map(|this| {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue