gpui: Implement dynamic window control elements (#30828)
Allows setting element as window control elements which consist of `Drag`, `Close`, `Max`, or `Min`. This allows you to implement dynamically sized elements that control the platform window, this is used for areas such as the title bar. Currently only implemented for Windows. Release Notes: - N/A
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11 changed files with 129 additions and 96 deletions
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@ -31,8 +31,8 @@ use crate::{
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AnyWindowHandle, Bounds, Decorations, Globals, GpuSpecs, Modifiers, Output, Pixels,
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PlatformDisplay, PlatformInput, Point, PromptButton, PromptLevel, RequestFrameOptions,
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ResizeEdge, ScaledPixels, Size, Tiling, WaylandClientStatePtr, WindowAppearance,
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WindowBackgroundAppearance, WindowBounds, WindowControls, WindowDecorations, WindowParams, px,
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size,
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WindowBackgroundAppearance, WindowBounds, WindowControlArea, WindowControls, WindowDecorations,
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WindowParams, px, size,
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};
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#[derive(Default)]
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@ -978,6 +978,10 @@ impl PlatformWindow for WaylandWindow {
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self.0.callbacks.borrow_mut().close = Some(callback);
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}
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fn on_hit_test_window_control(&self, _callback: Box<dyn FnMut() -> Option<WindowControlArea>>) {
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unimplemented!()
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}
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fn on_appearance_changed(&self, callback: Box<dyn FnMut()>) {
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self.0.callbacks.borrow_mut().appearance_changed = Some(callback);
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}
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