Rework Avatar
indicator to be more general-purpose (#4073)
This PR reworks the way we add indicators to `Avatar`s to make them more general-purpose. Previously we had logic specific to the availability indicator embedded in the `Avatar` component, which made it unwieldy to repurpose for something else. Now the `indicator` is just a slot that we can put anything into. Release Notes: - N/A
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5 changed files with 222 additions and 176 deletions
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@ -1,135 +1,5 @@
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use crate::prelude::*;
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use gpui::{img, Hsla, ImageSource, Img, IntoElement, Styled};
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mod avatar;
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mod avatar_availability_indicator;
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/// The shape of an [`Avatar`].
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#[derive(Debug, Default, PartialEq, Clone)]
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pub enum AvatarShape {
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/// The avatar is shown in a circle.
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#[default]
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Circle,
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/// The avatar is shown in a rectangle with rounded corners.
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RoundedRectangle,
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}
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/// An element that renders a user avatar with customizable appearance options.
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///
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/// # Examples
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///
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/// ```
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/// use ui::{Avatar, AvatarShape};
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///
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/// Avatar::new("path/to/image.png")
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/// .shape(AvatarShape::Circle)
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/// .grayscale(true)
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/// .border_color(gpui::red());
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/// ```
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#[derive(IntoElement)]
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pub struct Avatar {
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image: Img,
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size: Option<Pixels>,
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border_color: Option<Hsla>,
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is_available: Option<bool>,
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}
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impl RenderOnce for Avatar {
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fn render(mut self, cx: &mut WindowContext) -> impl IntoElement {
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if self.image.style().corner_radii.top_left.is_none() {
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self = self.shape(AvatarShape::Circle);
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}
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let size = self.size.unwrap_or_else(|| cx.rem_size());
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div()
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.size(size + px(2.))
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.map(|mut div| {
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div.style().corner_radii = self.image.style().corner_radii.clone();
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div
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})
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.when_some(self.border_color, |this, color| {
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this.border().border_color(color)
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})
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.child(
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self.image
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.size(size)
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.bg(cx.theme().colors().ghost_element_background),
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)
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.children(self.is_available.map(|is_free| {
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// HACK: non-integer sizes result in oval indicators.
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let indicator_size = (size * 0.4).round();
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div()
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.absolute()
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.z_index(1)
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.bg(if is_free {
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cx.theme().status().created
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} else {
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cx.theme().status().deleted
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})
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.size(indicator_size)
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.rounded(indicator_size)
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.bottom_0()
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.right_0()
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}))
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}
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}
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impl Avatar {
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pub fn new(src: impl Into<ImageSource>) -> Self {
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Avatar {
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image: img(src),
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is_available: None,
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border_color: None,
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size: None,
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}
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}
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/// Sets the shape of the avatar image.
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///
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/// This method allows the shape of the avatar to be specified using a [`Shape`].
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/// It modifies the corner radius of the image to match the specified shape.
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///
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/// # Examples
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///
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/// ```
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/// use ui::{Avatar, AvatarShape};
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///
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/// Avatar::new("path/to/image.png").shape(AvatarShape::Circle);
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/// ```
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pub fn shape(mut self, shape: AvatarShape) -> Self {
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self.image = match shape {
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AvatarShape::Circle => self.image.rounded_full(),
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AvatarShape::RoundedRectangle => self.image.rounded_md(),
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};
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self
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}
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/// Applies a grayscale filter to the avatar image.
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///
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/// # Examples
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///
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/// ```
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/// use ui::{Avatar, AvatarShape};
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///
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/// let avatar = Avatar::new("path/to/image.png").grayscale(true);
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/// ```
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pub fn grayscale(mut self, grayscale: bool) -> Self {
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self.image = self.image.grayscale(grayscale);
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self
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}
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pub fn border_color(mut self, color: impl Into<Hsla>) -> Self {
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self.border_color = Some(color.into());
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self
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}
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pub fn availability_indicator(mut self, is_available: impl Into<Option<bool>>) -> Self {
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self.is_available = is_available.into();
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self
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}
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/// Size overrides the avatar size. By default they are 1rem.
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pub fn size(mut self, size: impl Into<Option<Pixels>>) -> Self {
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self.size = size.into();
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self
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}
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}
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pub use avatar::*;
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pub use avatar_availability_indicator::*;
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122
crates/ui/src/components/avatar/avatar.rs
Normal file
122
crates/ui/src/components/avatar/avatar.rs
Normal file
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@ -0,0 +1,122 @@
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use crate::prelude::*;
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use gpui::{img, AnyElement, Hsla, ImageSource, Img, IntoElement, Styled};
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/// The shape of an [`Avatar`].
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#[derive(Debug, Default, PartialEq, Clone)]
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pub enum AvatarShape {
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/// The avatar is shown in a circle.
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#[default]
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Circle,
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/// The avatar is shown in a rectangle with rounded corners.
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RoundedRectangle,
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}
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/// An element that renders a user avatar with customizable appearance options.
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///
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/// # Examples
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///
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/// ```
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/// use ui::{Avatar, AvatarShape};
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///
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/// Avatar::new("path/to/image.png")
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/// .shape(AvatarShape::Circle)
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/// .grayscale(true)
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/// .border_color(gpui::red());
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/// ```
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#[derive(IntoElement)]
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pub struct Avatar {
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image: Img,
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size: Option<Pixels>,
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border_color: Option<Hsla>,
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indicator: Option<AnyElement>,
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}
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impl Avatar {
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pub fn new(src: impl Into<ImageSource>) -> Self {
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Avatar {
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image: img(src),
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size: None,
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border_color: None,
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indicator: None,
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}
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}
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/// Sets the shape of the avatar image.
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///
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/// This method allows the shape of the avatar to be specified using a [`Shape`].
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/// It modifies the corner radius of the image to match the specified shape.
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///
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/// # Examples
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///
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/// ```
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/// use ui::{Avatar, AvatarShape};
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///
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/// Avatar::new("path/to/image.png").shape(AvatarShape::Circle);
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/// ```
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pub fn shape(mut self, shape: AvatarShape) -> Self {
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self.image = match shape {
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AvatarShape::Circle => self.image.rounded_full(),
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AvatarShape::RoundedRectangle => self.image.rounded_md(),
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};
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self
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}
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/// Applies a grayscale filter to the avatar image.
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///
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/// # Examples
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///
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/// ```
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/// use ui::{Avatar, AvatarShape};
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///
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/// let avatar = Avatar::new("path/to/image.png").grayscale(true);
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/// ```
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pub fn grayscale(mut self, grayscale: bool) -> Self {
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self.image = self.image.grayscale(grayscale);
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self
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}
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pub fn border_color(mut self, color: impl Into<Hsla>) -> Self {
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self.border_color = Some(color.into());
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self
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}
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/// Size overrides the avatar size. By default they are 1rem.
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pub fn size(mut self, size: impl Into<Option<Pixels>>) -> Self {
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self.size = size.into();
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self
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}
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pub fn indicator<E: IntoElement>(mut self, indicator: impl Into<Option<E>>) -> Self {
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self.indicator = indicator.into().map(IntoElement::into_any_element);
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self
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}
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}
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impl RenderOnce for Avatar {
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fn render(mut self, cx: &mut WindowContext) -> impl IntoElement {
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if self.image.style().corner_radii.top_left.is_none() {
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self = self.shape(AvatarShape::Circle);
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}
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let size = self.size.unwrap_or_else(|| cx.rem_size());
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div()
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.size(size + px(2.))
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.map(|mut div| {
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div.style().corner_radii = self.image.style().corner_radii.clone();
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div
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})
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.when_some(self.border_color, |this, color| {
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this.border().border_color(color)
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})
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.child(
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self.image
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.size(size)
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.bg(cx.theme().colors().ghost_element_background),
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)
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.children(
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self.indicator
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.map(|indicator| div().z_index(1).child(indicator)),
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)
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}
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}
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@ -0,0 +1,48 @@
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use crate::prelude::*;
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#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
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pub enum Availability {
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Free,
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Busy,
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}
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#[derive(IntoElement)]
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pub struct AvatarAvailabilityIndicator {
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availability: Availability,
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avatar_size: Option<Pixels>,
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}
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impl AvatarAvailabilityIndicator {
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pub fn new(availability: Availability) -> Self {
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Self {
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availability,
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avatar_size: None,
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}
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}
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/// Sets the size of the [`Avatar`] this indicator appears on.
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pub fn avatar_size(mut self, size: impl Into<Option<Pixels>>) -> Self {
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self.avatar_size = size.into();
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self
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}
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}
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impl RenderOnce for AvatarAvailabilityIndicator {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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let avatar_size = self.avatar_size.unwrap_or_else(|| cx.rem_size());
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// HACK: non-integer sizes result in oval indicators.
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let indicator_size = (avatar_size * 0.4).round();
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div()
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.absolute()
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.bottom_0()
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.right_0()
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.size(indicator_size)
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.rounded(indicator_size)
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.bg(match self.availability {
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Availability::Free => cx.theme().status().created,
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Availability::Busy => cx.theme().status().deleted,
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})
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}
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}
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@ -1,8 +1,8 @@
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use gpui::Render;
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use story::Story;
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use crate::prelude::*;
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use crate::Avatar;
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use crate::{prelude::*, Availability, AvatarAvailabilityIndicator};
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pub struct AvatarStory;
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))
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.child(
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Avatar::new("https://avatars.githubusercontent.com/u/326587?v=4")
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.availability_indicator(true),
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.indicator(AvatarAvailabilityIndicator::new(Availability::Free)),
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)
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.child(
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Avatar::new("https://avatars.githubusercontent.com/u/326587?v=4")
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.availability_indicator(false),
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.indicator(AvatarAvailabilityIndicator::new(Availability::Busy)),
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)
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}
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}
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