title_bar: Fix config merging to respect priority (#30980)
This is a follow-up to #30450 so that _global_ `title_bar` configs shadow _defaults_. The way `SettingsSources::json_merge` works is by considering non-json-nulls as values to propagate. So it's important that configs be `Option<T>` so any intent in overriding values is captured. This PR follows the same `*Settings<FileContent = *SettingsContent>` pattern used throughout to keep the `Option`s in the "settings content" type with the finalized values in the "settings" type. Release Notes: - N/A
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1 changed files with 28 additions and 32 deletions
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@ -3,52 +3,48 @@ use schemars::JsonSchema;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use settings::{Settings, SettingsSources};
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use settings::{Settings, SettingsSources};
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#[derive(Copy, Clone, Serialize, Deserialize, JsonSchema, Debug)]
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#[derive(Copy, Clone, Deserialize, Debug)]
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#[serde(default)]
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pub struct TitleBarSettings {
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pub struct TitleBarSettings {
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/// Whether to show the branch icon beside branch switcher in the title bar.
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///
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/// Default: false
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pub show_branch_icon: bool,
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pub show_branch_icon: bool,
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/// Whether to show onboarding banners in the title bar.
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///
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/// Default: true
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pub show_onboarding_banner: bool,
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pub show_onboarding_banner: bool,
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/// Whether to show user avatar in the title bar.
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///
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/// Default: true
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pub show_user_picture: bool,
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pub show_user_picture: bool,
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/// Whether to show the branch name button in the titlebar.
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///
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/// Default: true
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pub show_branch_name: bool,
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pub show_branch_name: bool,
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/// Whether to show the project host and name in the titlebar.
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///
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/// Default: true
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pub show_project_items: bool,
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pub show_project_items: bool,
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/// Whether to show the sign in button in the title bar.
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///
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/// Default: true
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pub show_sign_in: bool,
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pub show_sign_in: bool,
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}
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}
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impl Default for TitleBarSettings {
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#[derive(Copy, Clone, Default, Serialize, Deserialize, JsonSchema, Debug)]
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fn default() -> Self {
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pub struct TitleBarSettingsContent {
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Self {
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/// Whether to show the branch icon beside branch switcher in the title bar.
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show_branch_icon: false,
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///
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show_onboarding_banner: true,
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/// Default: false
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show_user_picture: true,
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pub show_branch_icon: Option<bool>,
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show_branch_name: true,
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/// Whether to show onboarding banners in the title bar.
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show_project_items: true,
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///
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show_sign_in: true,
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/// Default: true
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}
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pub show_onboarding_banner: Option<bool>,
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}
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/// Whether to show user avatar in the title bar.
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///
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/// Default: true
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pub show_user_picture: Option<bool>,
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/// Whether to show the branch name button in the titlebar.
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///
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/// Default: true
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pub show_branch_name: Option<bool>,
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/// Whether to show the project host and name in the titlebar.
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///
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/// Default: true
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pub show_project_items: Option<bool>,
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/// Whether to show the sign in button in the title bar.
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///
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/// Default: true
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pub show_sign_in: Option<bool>,
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}
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}
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impl Settings for TitleBarSettings {
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impl Settings for TitleBarSettings {
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const KEY: Option<&'static str> = Some("title_bar");
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const KEY: Option<&'static str> = Some("title_bar");
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type FileContent = Self;
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type FileContent = TitleBarSettingsContent;
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fn load(sources: SettingsSources<Self::FileContent>, _: &mut gpui::App) -> anyhow::Result<Self>
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fn load(sources: SettingsSources<Self::FileContent>, _: &mut gpui::App) -> anyhow::Result<Self>
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where
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where
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