Render surfaces correctly when encoded in 420YpCbCr8BiPlanarFullRange
This commit is contained in:
parent
4e0380c9fb
commit
ca618b02b6
4 changed files with 202 additions and 121 deletions
|
@ -1,122 +1,125 @@
|
|||
#include <simd/simd.h>
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vector_float2 viewport_size;
|
||||
typedef struct {
|
||||
vector_float2 viewport_size;
|
||||
} GPUIUniforms;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GPUIQuadInputIndexVertices = 0,
|
||||
GPUIQuadInputIndexQuads = 1,
|
||||
GPUIQuadInputIndexUniforms = 2,
|
||||
typedef enum {
|
||||
GPUIQuadInputIndexVertices = 0,
|
||||
GPUIQuadInputIndexQuads = 1,
|
||||
GPUIQuadInputIndexUniforms = 2,
|
||||
} GPUIQuadInputIndex;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vector_float2 origin;
|
||||
vector_float2 size;
|
||||
vector_uchar4 background_color;
|
||||
float border_top;
|
||||
float border_right;
|
||||
float border_bottom;
|
||||
float border_left;
|
||||
vector_uchar4 border_color;
|
||||
float corner_radius;
|
||||
typedef struct {
|
||||
vector_float2 origin;
|
||||
vector_float2 size;
|
||||
vector_uchar4 background_color;
|
||||
float border_top;
|
||||
float border_right;
|
||||
float border_bottom;
|
||||
float border_left;
|
||||
vector_uchar4 border_color;
|
||||
float corner_radius;
|
||||
} GPUIQuad;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GPUIShadowInputIndexVertices = 0,
|
||||
GPUIShadowInputIndexShadows = 1,
|
||||
GPUIShadowInputIndexUniforms = 2,
|
||||
typedef enum {
|
||||
GPUIShadowInputIndexVertices = 0,
|
||||
GPUIShadowInputIndexShadows = 1,
|
||||
GPUIShadowInputIndexUniforms = 2,
|
||||
} GPUIShadowInputIndex;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vector_float2 origin;
|
||||
vector_float2 size;
|
||||
float corner_radius;
|
||||
float sigma;
|
||||
vector_uchar4 color;
|
||||
typedef struct {
|
||||
vector_float2 origin;
|
||||
vector_float2 size;
|
||||
float corner_radius;
|
||||
float sigma;
|
||||
vector_uchar4 color;
|
||||
} GPUIShadow;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GPUISpriteVertexInputIndexVertices = 0,
|
||||
GPUISpriteVertexInputIndexSprites = 1,
|
||||
GPUISpriteVertexInputIndexViewportSize = 2,
|
||||
GPUISpriteVertexInputIndexAtlasSize = 3,
|
||||
typedef enum {
|
||||
GPUISpriteVertexInputIndexVertices = 0,
|
||||
GPUISpriteVertexInputIndexSprites = 1,
|
||||
GPUISpriteVertexInputIndexViewportSize = 2,
|
||||
GPUISpriteVertexInputIndexAtlasSize = 3,
|
||||
} GPUISpriteVertexInputIndex;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GPUISpriteFragmentInputIndexAtlas = 0,
|
||||
typedef enum {
|
||||
GPUISpriteFragmentInputIndexAtlas = 0,
|
||||
} GPUISpriteFragmentInputIndex;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vector_float2 origin;
|
||||
vector_float2 target_size;
|
||||
vector_float2 source_size;
|
||||
vector_float2 atlas_origin;
|
||||
vector_uchar4 color;
|
||||
uint8_t compute_winding;
|
||||
typedef struct {
|
||||
vector_float2 origin;
|
||||
vector_float2 target_size;
|
||||
vector_float2 source_size;
|
||||
vector_float2 atlas_origin;
|
||||
vector_uchar4 color;
|
||||
uint8_t compute_winding;
|
||||
} GPUISprite;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GPUIPathAtlasVertexInputIndexVertices = 0,
|
||||
GPUIPathAtlasVertexInputIndexAtlasSize = 1,
|
||||
typedef enum {
|
||||
GPUIPathAtlasVertexInputIndexVertices = 0,
|
||||
GPUIPathAtlasVertexInputIndexAtlasSize = 1,
|
||||
} GPUIPathAtlasVertexInputIndex;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vector_float2 xy_position;
|
||||
vector_float2 st_position;
|
||||
vector_float2 clip_rect_origin;
|
||||
vector_float2 clip_rect_size;
|
||||
typedef struct {
|
||||
vector_float2 xy_position;
|
||||
vector_float2 st_position;
|
||||
vector_float2 clip_rect_origin;
|
||||
vector_float2 clip_rect_size;
|
||||
} GPUIPathVertex;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GPUIImageVertexInputIndexVertices = 0,
|
||||
GPUIImageVertexInputIndexImages = 1,
|
||||
GPUIImageVertexInputIndexViewportSize = 2,
|
||||
GPUIImageVertexInputIndexAtlasSize = 3,
|
||||
typedef enum {
|
||||
GPUIImageVertexInputIndexVertices = 0,
|
||||
GPUIImageVertexInputIndexImages = 1,
|
||||
GPUIImageVertexInputIndexViewportSize = 2,
|
||||
GPUIImageVertexInputIndexAtlasSize = 3,
|
||||
} GPUIImageVertexInputIndex;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GPUIImageFragmentInputIndexAtlas = 0,
|
||||
typedef enum {
|
||||
GPUIImageFragmentInputIndexAtlas = 0,
|
||||
} GPUIImageFragmentInputIndex;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vector_float2 origin;
|
||||
vector_float2 target_size;
|
||||
vector_float2 source_size;
|
||||
vector_float2 atlas_origin;
|
||||
float border_top;
|
||||
float border_right;
|
||||
float border_bottom;
|
||||
float border_left;
|
||||
vector_uchar4 border_color;
|
||||
float corner_radius;
|
||||
typedef struct {
|
||||
vector_float2 origin;
|
||||
vector_float2 target_size;
|
||||
vector_float2 source_size;
|
||||
vector_float2 atlas_origin;
|
||||
float border_top;
|
||||
float border_right;
|
||||
float border_bottom;
|
||||
float border_left;
|
||||
vector_uchar4 border_color;
|
||||
float corner_radius;
|
||||
} GPUIImage;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GPUIUnderlineInputIndexVertices = 0,
|
||||
GPUIUnderlineInputIndexUnderlines = 1,
|
||||
GPUIUnderlineInputIndexUniforms = 2,
|
||||
typedef enum {
|
||||
GPUISurfaceVertexInputIndexVertices = 0,
|
||||
GPUISurfaceVertexInputIndexSurfaces = 1,
|
||||
GPUISurfaceVertexInputIndexViewportSize = 2,
|
||||
GPUISurfaceVertexInputIndexAtlasSize = 3,
|
||||
} GPUISurfaceVertexInputIndex;
|
||||
|
||||
typedef enum {
|
||||
GPUISurfaceFragmentInputIndexYAtlas = 0,
|
||||
GPUISurfaceFragmentInputIndexCbCrAtlas = 1,
|
||||
} GPUISurfaceFragmentInputIndex;
|
||||
|
||||
typedef struct {
|
||||
vector_float2 origin;
|
||||
vector_float2 target_size;
|
||||
vector_float2 source_size;
|
||||
} GPUISurface;
|
||||
|
||||
typedef enum {
|
||||
GPUIUnderlineInputIndexVertices = 0,
|
||||
GPUIUnderlineInputIndexUnderlines = 1,
|
||||
GPUIUnderlineInputIndexUniforms = 2,
|
||||
} GPUIUnderlineInputIndex;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vector_float2 origin;
|
||||
vector_float2 size;
|
||||
float thickness;
|
||||
vector_uchar4 color;
|
||||
uint8_t squiggly;
|
||||
typedef struct {
|
||||
vector_float2 origin;
|
||||
vector_float2 size;
|
||||
float thickness;
|
||||
vector_uchar4 color;
|
||||
uint8_t squiggly;
|
||||
} GPUIUnderline;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue