remove walkaround for close animation

This commit is contained in:
Junkui Zhang 2025-07-28 14:59:30 +08:00
parent 6964cecc14
commit ca6aa25d1e

View file

@ -48,7 +48,7 @@ pub(crate) fn handle_msg(
WM_DISPLAYCHANGE => handle_display_change_msg(handle, state_ptr),
WM_NCHITTEST => handle_hit_test_msg(handle, msg, wparam, lparam, state_ptr),
WM_PAINT => handle_paint_msg(handle, state_ptr),
WM_CLOSE => handle_close_msg(handle, state_ptr),
WM_CLOSE => handle_close_msg(state_ptr),
WM_DESTROY => handle_destroy_msg(handle, state_ptr),
WM_MOUSEMOVE => handle_mouse_move_msg(handle, lparam, wparam, state_ptr),
WM_MOUSELEAVE | WM_NCMOUSELEAVE => handle_mouse_leave_msg(state_ptr),
@ -257,30 +257,11 @@ fn handle_paint_msg(handle: HWND, state_ptr: Rc<WindowsWindowStatePtr>) -> Optio
Some(0)
}
fn handle_close_msg(handle: HWND, state_ptr: Rc<WindowsWindowStatePtr>) -> Option<isize> {
let mut lock = state_ptr.state.borrow_mut();
let output = if let Some(mut callback) = lock.callbacks.should_close.take() {
drop(lock);
let should_close = callback();
state_ptr.state.borrow_mut().callbacks.should_close = Some(callback);
if should_close { None } else { Some(0) }
} else {
None
};
// Workaround as window close animation is not played with `WS_EX_LAYERED` enabled.
if output.is_none() {
unsafe {
let current_style = get_window_long(handle, GWL_EXSTYLE);
set_window_long(
handle,
GWL_EXSTYLE,
current_style & !WS_EX_LAYERED.0 as isize,
);
}
}
output
fn handle_close_msg(state_ptr: Rc<WindowsWindowStatePtr>) -> Option<isize> {
let mut callback = state_ptr.state.borrow_mut().callbacks.should_close.take()?;
let should_close = callback();
state_ptr.state.borrow_mut().callbacks.should_close = Some(callback);
if should_close { None } else { Some(0) }
}
fn handle_destroy_msg(handle: HWND, state_ptr: Rc<WindowsWindowStatePtr>) -> Option<isize> {