gpui: Add drop_image (#19772)
This PR adds a function, WindowContext::drop_image, to manually remove a RenderImage from the sprite atlas. In addition, PlatformAtlas::remove was added to support this behavior. Previously, there was no way to request a RenderImage to be removed from the sprite atlas, and since they are not removed automatically the sprite would remain in video memory once added until the window was closed. This PR allows a developer to request the image be dropped from memory manually, however it does not add automatic removal. Release Notes: - N/A --------- Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com> Co-authored-by: Mikayla Maki <mikayla@zed.dev>
This commit is contained in:
parent
852fb51528
commit
ca76948044
5 changed files with 208 additions and 48 deletions
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@ -46,6 +46,7 @@ use smallvec::SmallVec;
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use std::borrow::Cow;
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use std::hash::{Hash, Hasher};
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use std::io::Cursor;
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use std::ops;
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use std::time::{Duration, Instant};
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use std::{
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fmt::{self, Debug},
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@ -561,6 +562,42 @@ pub(crate) trait PlatformAtlas: Send + Sync {
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key: &AtlasKey,
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build: &mut dyn FnMut() -> Result<Option<(Size<DevicePixels>, Cow<'a, [u8]>)>>,
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) -> Result<Option<AtlasTile>>;
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fn remove(&self, key: &AtlasKey);
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}
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struct AtlasTextureList<T> {
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textures: Vec<Option<T>>,
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free_list: Vec<usize>,
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}
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impl<T> Default for AtlasTextureList<T> {
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fn default() -> Self {
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Self {
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textures: Vec::default(),
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free_list: Vec::default(),
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}
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}
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}
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impl<T> ops::Index<usize> for AtlasTextureList<T> {
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type Output = Option<T>;
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fn index(&self, index: usize) -> &Self::Output {
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&self.textures[index]
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}
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}
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impl<T> AtlasTextureList<T> {
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#[allow(unused)]
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fn drain(&mut self) -> std::vec::Drain<Option<T>> {
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self.free_list.clear();
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self.textures.drain(..)
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}
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#[allow(dead_code)]
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fn iter_mut(&mut self) -> impl DoubleEndedIterator<Item = &mut T> {
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self.textures.iter_mut().flatten()
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}
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}
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#[derive(Clone, Debug, PartialEq, Eq)]
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@ -1,6 +1,6 @@
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use crate::{
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AtlasKey, AtlasTextureId, AtlasTextureKind, AtlasTile, Bounds, DevicePixels, PlatformAtlas,
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Point, Size,
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platform::AtlasTextureList, AtlasKey, AtlasTextureId, AtlasTextureKind, AtlasTile, Bounds,
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DevicePixels, PlatformAtlas, Point, Size,
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};
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use anyhow::Result;
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use blade_graphics as gpu;
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@ -67,7 +67,7 @@ impl BladeAtlas {
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pub(crate) fn clear_textures(&self, texture_kind: AtlasTextureKind) {
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let mut lock = self.0.lock();
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let textures = &mut lock.storage[texture_kind];
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for texture in textures {
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for texture in textures.iter_mut() {
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texture.clear();
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}
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}
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@ -130,19 +130,48 @@ impl PlatformAtlas for BladeAtlas {
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Ok(Some(tile))
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}
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}
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fn remove(&self, key: &AtlasKey) {
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let mut lock = self.0.lock();
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let Some(id) = lock.tiles_by_key.remove(key).map(|tile| tile.texture_id) else {
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return;
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};
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let Some(texture_slot) = lock.storage[id.kind].textures.get_mut(id.index as usize) else {
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return;
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};
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if let Some(mut texture) = texture_slot.take() {
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texture.decrement_ref_count();
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if texture.is_unreferenced() {
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lock.storage[id.kind]
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.free_list
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.push(texture.id.index as usize);
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texture.destroy(&lock.gpu);
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} else {
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*texture_slot = Some(texture);
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}
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}
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}
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}
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impl BladeAtlasState {
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fn allocate(&mut self, size: Size<DevicePixels>, texture_kind: AtlasTextureKind) -> AtlasTile {
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let textures = &mut self.storage[texture_kind];
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textures
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.iter_mut()
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.rev()
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.find_map(|texture| texture.allocate(size))
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.unwrap_or_else(|| {
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let texture = self.push_texture(size, texture_kind);
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texture.allocate(size).unwrap()
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})
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{
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let textures = &mut self.storage[texture_kind];
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if let Some(tile) = textures
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.iter_mut()
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.rev()
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.find_map(|texture| texture.allocate(size))
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{
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return tile;
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}
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}
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let texture = self.push_texture(size, texture_kind);
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texture.allocate(size).unwrap()
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}
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fn push_texture(
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@ -198,21 +227,30 @@ impl BladeAtlasState {
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},
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);
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let textures = &mut self.storage[kind];
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let texture_list = &mut self.storage[kind];
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let index = texture_list.free_list.pop();
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let atlas_texture = BladeAtlasTexture {
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id: AtlasTextureId {
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index: textures.len() as u32,
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index: index.unwrap_or(texture_list.textures.len()) as u32,
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kind,
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},
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allocator: etagere::BucketedAtlasAllocator::new(size.into()),
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format,
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raw,
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raw_view,
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live_atlas_keys: 0,
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};
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self.initializations.push(atlas_texture.id);
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textures.push(atlas_texture);
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textures.last_mut().unwrap()
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if let Some(ix) = index {
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texture_list.textures[ix] = Some(atlas_texture);
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texture_list.textures.get_mut(ix).unwrap().as_mut().unwrap()
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} else {
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texture_list.textures.push(Some(atlas_texture));
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texture_list.textures.last_mut().unwrap().as_mut().unwrap()
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}
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}
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fn upload_texture(&mut self, id: AtlasTextureId, bounds: Bounds<DevicePixels>, bytes: &[u8]) {
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@ -258,13 +296,13 @@ impl BladeAtlasState {
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#[derive(Default)]
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struct BladeAtlasStorage {
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monochrome_textures: Vec<BladeAtlasTexture>,
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polychrome_textures: Vec<BladeAtlasTexture>,
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path_textures: Vec<BladeAtlasTexture>,
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monochrome_textures: AtlasTextureList<BladeAtlasTexture>,
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polychrome_textures: AtlasTextureList<BladeAtlasTexture>,
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path_textures: AtlasTextureList<BladeAtlasTexture>,
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}
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impl ops::Index<AtlasTextureKind> for BladeAtlasStorage {
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type Output = Vec<BladeAtlasTexture>;
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type Output = AtlasTextureList<BladeAtlasTexture>;
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fn index(&self, kind: AtlasTextureKind) -> &Self::Output {
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match kind {
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crate::AtlasTextureKind::Monochrome => &self.monochrome_textures,
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@ -292,19 +330,19 @@ impl ops::Index<AtlasTextureId> for BladeAtlasStorage {
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crate::AtlasTextureKind::Polychrome => &self.polychrome_textures,
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crate::AtlasTextureKind::Path => &self.path_textures,
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};
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&textures[id.index as usize]
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textures[id.index as usize].as_ref().unwrap()
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}
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}
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impl BladeAtlasStorage {
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fn destroy(&mut self, gpu: &gpu::Context) {
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for mut texture in self.monochrome_textures.drain(..) {
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for mut texture in self.monochrome_textures.drain().flatten() {
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texture.destroy(gpu);
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}
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for mut texture in self.polychrome_textures.drain(..) {
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for mut texture in self.polychrome_textures.drain().flatten() {
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texture.destroy(gpu);
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}
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for mut texture in self.path_textures.drain(..) {
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for mut texture in self.path_textures.drain().flatten() {
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texture.destroy(gpu);
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}
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}
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raw: gpu::Texture,
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raw_view: gpu::TextureView,
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format: gpu::TextureFormat,
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live_atlas_keys: u32,
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}
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impl BladeAtlasTexture {
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size,
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},
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};
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self.live_atlas_keys += 1;
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Some(tile)
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}
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@ -345,6 +385,14 @@ impl BladeAtlasTexture {
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fn bytes_per_pixel(&self) -> u8 {
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self.format.block_info().size
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}
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fn decrement_ref_count(&mut self) {
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self.live_atlas_keys -= 1;
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}
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fn is_unreferenced(&mut self) -> bool {
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self.live_atlas_keys == 0
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}
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}
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impl From<Size<DevicePixels>> for etagere::Size {
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@ -1,6 +1,6 @@
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use crate::{
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AtlasKey, AtlasTextureId, AtlasTextureKind, AtlasTile, Bounds, DevicePixels, PlatformAtlas,
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Point, Size,
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platform::AtlasTextureList, AtlasKey, AtlasTextureId, AtlasTextureKind, AtlasTile, Bounds,
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DevicePixels, PlatformAtlas, Point, Size,
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};
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use anyhow::{anyhow, Result};
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use collections::FxHashMap;
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@ -42,7 +42,7 @@ impl MetalAtlas {
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AtlasTextureKind::Polychrome => &mut lock.polychrome_textures,
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AtlasTextureKind::Path => &mut lock.path_textures,
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};
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for texture in textures {
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for texture in textures.iter_mut() {
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texture.clear();
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}
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}
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struct MetalAtlasState {
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device: AssertSend<Device>,
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monochrome_textures: Vec<MetalAtlasTexture>,
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polychrome_textures: Vec<MetalAtlasTexture>,
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path_textures: Vec<MetalAtlasTexture>,
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monochrome_textures: AtlasTextureList<MetalAtlasTexture>,
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polychrome_textures: AtlasTextureList<MetalAtlasTexture>,
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path_textures: AtlasTextureList<MetalAtlasTexture>,
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tiles_by_key: FxHashMap<AtlasKey, AtlasTile>,
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}
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Ok(Some(tile))
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}
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}
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fn remove(&self, key: &AtlasKey) {
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let mut lock = self.0.lock();
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let Some(id) = lock.tiles_by_key.get(key).map(|v| v.texture_id) else {
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return;
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};
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let textures = match id.kind {
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AtlasTextureKind::Monochrome => &mut lock.monochrome_textures,
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AtlasTextureKind::Polychrome => &mut lock.polychrome_textures,
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AtlasTextureKind::Path => &mut lock.polychrome_textures,
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};
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let Some(texture_slot) = textures
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.textures
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.iter_mut()
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.find(|texture| texture.as_ref().is_some_and(|v| v.id == id))
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else {
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return;
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};
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if let Some(mut texture) = texture_slot.take() {
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texture.decrement_ref_count();
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if texture.is_unreferenced() {
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textures.free_list.push(id.index as usize);
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lock.tiles_by_key.remove(key);
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} else {
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*texture_slot = Some(texture);
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}
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}
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}
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}
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impl MetalAtlasState {
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@ -86,20 +118,24 @@ impl MetalAtlasState {
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size: Size<DevicePixels>,
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texture_kind: AtlasTextureKind,
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) -> Option<AtlasTile> {
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let textures = match texture_kind {
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AtlasTextureKind::Monochrome => &mut self.monochrome_textures,
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AtlasTextureKind::Polychrome => &mut self.polychrome_textures,
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AtlasTextureKind::Path => &mut self.path_textures,
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};
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{
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let textures = match texture_kind {
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AtlasTextureKind::Monochrome => &mut self.monochrome_textures,
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AtlasTextureKind::Polychrome => &mut self.polychrome_textures,
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AtlasTextureKind::Path => &mut self.path_textures,
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};
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textures
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.iter_mut()
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.rev()
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.find_map(|texture| texture.allocate(size))
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.or_else(|| {
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let texture = self.push_texture(size, texture_kind);
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texture.allocate(size)
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})
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if let Some(tile) = textures
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.iter_mut()
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.rev()
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.find_map(|texture| texture.allocate(size))
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{
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return Some(tile);
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}
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}
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let texture = self.push_texture(size, texture_kind);
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texture.allocate(size)
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}
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fn push_texture(
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@ -140,21 +176,31 @@ impl MetalAtlasState {
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texture_descriptor.set_usage(usage);
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let metal_texture = self.device.new_texture(&texture_descriptor);
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let textures = match kind {
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let texture_list = match kind {
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AtlasTextureKind::Monochrome => &mut self.monochrome_textures,
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AtlasTextureKind::Polychrome => &mut self.polychrome_textures,
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AtlasTextureKind::Path => &mut self.path_textures,
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};
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let index = texture_list.free_list.pop();
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let atlas_texture = MetalAtlasTexture {
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id: AtlasTextureId {
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index: textures.len() as u32,
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index: index.unwrap_or(texture_list.textures.len()) as u32,
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kind,
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},
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allocator: etagere::BucketedAtlasAllocator::new(size.into()),
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metal_texture: AssertSend(metal_texture),
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live_atlas_keys: 0,
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};
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textures.push(atlas_texture);
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textures.last_mut().unwrap()
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if let Some(ix) = index {
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texture_list.textures[ix] = Some(atlas_texture);
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texture_list.textures.get_mut(ix).unwrap().as_mut().unwrap()
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} else {
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texture_list.textures.push(Some(atlas_texture));
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texture_list.textures.last_mut().unwrap().as_mut().unwrap()
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}
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}
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fn texture(&self, id: AtlasTextureId) -> &MetalAtlasTexture {
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@ -163,7 +209,7 @@ impl MetalAtlasState {
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crate::AtlasTextureKind::Polychrome => &self.polychrome_textures,
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crate::AtlasTextureKind::Path => &self.path_textures,
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};
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&textures[id.index as usize]
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textures[id.index as usize].as_ref().unwrap()
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}
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}
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|
@ -171,6 +217,7 @@ struct MetalAtlasTexture {
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id: AtlasTextureId,
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allocator: BucketedAtlasAllocator,
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metal_texture: AssertSend<metal::Texture>,
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live_atlas_keys: u32,
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}
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impl MetalAtlasTexture {
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|
@ -189,6 +236,7 @@ impl MetalAtlasTexture {
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},
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padding: 0,
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};
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self.live_atlas_keys += 1;
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Some(tile)
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}
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|
@ -215,6 +263,14 @@ impl MetalAtlasTexture {
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_ => unimplemented!(),
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}
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}
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fn decrement_ref_count(&mut self) {
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self.live_atlas_keys -= 1;
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}
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|
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fn is_unreferenced(&mut self) -> bool {
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self.live_atlas_keys == 0
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}
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}
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|
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impl From<Size<DevicePixels>> for etagere::Size {
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|
|
|
@ -339,4 +339,9 @@ impl PlatformAtlas for TestAtlas {
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|
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Ok(Some(state.tiles[key].clone()))
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}
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|
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fn remove(&self, key: &AtlasKey) {
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let mut state = self.0.lock();
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state.tiles.remove(key);
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}
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}
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|
|
|
@ -2685,6 +2685,20 @@ impl<'a> WindowContext<'a> {
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});
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}
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/// Removes an image from the sprite atlas.
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pub fn drop_image(&mut self, data: Arc<RenderImage>) -> Result<()> {
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for frame_index in 0..data.frame_count() {
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let params = RenderImageParams {
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image_id: data.id,
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frame_index,
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};
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|
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self.window.sprite_atlas.remove(¶ms.clone().into());
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}
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|
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Ok(())
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}
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|
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#[must_use]
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/// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
|
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/// layout is being requested, along with the layout ids of any children. This method is called during
|
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|
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