Finish removing all dangerous focus APIs

This commit is contained in:
Kirill Bulatov 2023-12-12 16:10:56 +02:00
parent 2cde1a2e15
commit ca8e8d1065
4 changed files with 45 additions and 56 deletions

View file

@ -1,14 +1,16 @@
use gpui::{
actions, div, prelude::*, Div, FocusHandle, Focusable, KeyBinding, Render, Stateful, View,
WindowContext,
actions, div, prelude::*, Div, FocusHandle, Focusable, KeyBinding, Render, Stateful,
Subscription, View, WindowContext,
};
use ui::prelude::*;
actions!(focus, [ActionA, ActionB, ActionC]);
pub struct FocusStory {
parent_focus: FocusHandle,
child_1_focus: FocusHandle,
child_2_focus: FocusHandle,
_focus_subscriptions: Vec<Subscription>,
}
impl FocusStory {
@ -19,9 +21,37 @@ impl FocusStory {
KeyBinding::new("cmd-c", ActionC, None),
]);
cx.build_view(move |cx| Self {
child_1_focus: cx.focus_handle(),
child_2_focus: cx.focus_handle(),
cx.build_view(move |cx| {
let parent_focus = cx.focus_handle();
let child_1_focus = cx.focus_handle();
let child_2_focus = cx.focus_handle();
let _focus_subscriptions = vec![
cx.on_focus(&parent_focus, |_, _| {
println!("Parent focused");
}),
cx.on_blur(&parent_focus, |_, _| {
println!("Parent blurred");
}),
cx.on_focus(&child_1_focus, |_, _| {
println!("Child 1 focused");
}),
cx.on_blur(&child_1_focus, |_, _| {
println!("Child 1 blurred");
}),
cx.on_focus(&child_2_focus, |_, _| {
println!("Child 2 focused");
}),
cx.on_blur(&child_2_focus, |_, _| {
println!("Child 2 blurred");
}),
];
Self {
parent_focus,
child_1_focus,
child_2_focus,
_focus_subscriptions,
}
})
}
}
@ -39,7 +69,7 @@ impl Render for FocusStory {
div()
.id("parent")
.focusable()
.track_focus(&self.parent_focus)
.key_context("parent")
.on_action(cx.listener(|_, _action: &ActionA, _cx| {
println!("Action A dispatched on parent");
@ -47,11 +77,6 @@ impl Render for FocusStory {
.on_action(cx.listener(|_, _action: &ActionB, _cx| {
println!("Action B dispatched on parent");
}))
.on_focus(cx.listener(|_, _, _| println!("Parent focused")))
.on_blur(cx.listener(|_, _, _| println!("Parent blurred")))
// TODO kb todo!() remove?
// .on_focus_in(cx.listener(|_, _, _| println!("Parent focus_in")))
// .on_focus_out(cx.listener(|_, _, _| println!("Parent focus_out")))
.on_key_down(cx.listener(|_, event, _| println!("Key down on parent {:?}", event)))
.on_key_up(cx.listener(|_, event, _| println!("Key up on parent {:?}", event)))
.size_full()
@ -69,11 +94,6 @@ impl Render for FocusStory {
.bg(color_4)
.focus(|style| style.bg(color_5))
.in_focus(|style| style.bg(color_6))
.on_focus(cx.listener(|_, _, _| println!("Child 1 focused")))
.on_blur(cx.listener(|_, _, _| println!("Child 1 blurred")))
// TODO kb todo!() remove?
// .on_focus_in(cx.listener(|_, _, _| println!("Child 1 focus_in")))
// .on_focus_out(cx.listener(|_, _, _| println!("Child 1 focus_out")))
.on_key_down(
cx.listener(|_, event, _| println!("Key down on child 1 {:?}", event)),
)
@ -90,11 +110,6 @@ impl Render for FocusStory {
.w_full()
.h_6()
.bg(color_4)
.on_focus(cx.listener(|_, _, _| println!("Child 2 focused")))
.on_blur(cx.listener(|_, _, _| println!("Child 2 blurred")))
// TODO kb todo!() remove?
// .on_focus_in(cx.listener(|_, _, _| println!("Child 2 focus_in")))
// .on_focus_out(cx.listener(|_, _, _| println!("Child 2 focus_out")))
.on_key_down(
cx.listener(|_, event, _| println!("Key down on child 2 {:?}", event)),
)