Finish removing all dangerous focus APIs
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2cde1a2e15
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ca8e8d1065
4 changed files with 45 additions and 56 deletions
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@ -441,7 +441,6 @@ pub trait StatefulInteractiveElement: InteractiveElement {
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}
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}
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// TODO kb do we leave those on an element?
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pub trait FocusableElement: InteractiveElement {
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fn focus(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
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where
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@ -458,34 +457,6 @@ pub trait FocusableElement: InteractiveElement {
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self.interactivity().in_focus_style = f(StyleRefinement::default());
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self
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}
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fn on_focus(mut self, listener: impl Fn(&FocusEvent, &mut WindowContext) + 'static) -> Self
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where
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Self: Sized,
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{
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self.interactivity()
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.focus_listeners
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.push(Box::new(move |focus_handle, event, cx| {
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if event.focused.as_ref() == Some(focus_handle) {
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listener(event, cx)
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}
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}));
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self
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}
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fn on_blur(mut self, listener: impl Fn(&FocusEvent, &mut WindowContext) + 'static) -> Self
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where
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Self: Sized,
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{
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self.interactivity()
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.focus_listeners
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.push(Box::new(move |focus_handle, event, cx| {
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if event.blurred.as_ref() == Some(focus_handle) {
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listener(event, cx)
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}
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}));
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self
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}
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}
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pub type FocusListeners = SmallVec<[FocusListener; 2]>;
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@ -168,9 +168,8 @@ impl FocusHandle {
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self.id.within_focused(cx)
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}
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// TODO kb now never used?
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/// Obtains whether this handle contains the given handle in the most recently rendered frame.
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pub(crate) fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
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pub fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
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self.id.contains(other.id, cx)
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}
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}
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@ -1,14 +1,16 @@
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use gpui::{
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actions, div, prelude::*, Div, FocusHandle, Focusable, KeyBinding, Render, Stateful, View,
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WindowContext,
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actions, div, prelude::*, Div, FocusHandle, Focusable, KeyBinding, Render, Stateful,
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Subscription, View, WindowContext,
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};
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use ui::prelude::*;
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actions!(focus, [ActionA, ActionB, ActionC]);
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pub struct FocusStory {
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parent_focus: FocusHandle,
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child_1_focus: FocusHandle,
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child_2_focus: FocusHandle,
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_focus_subscriptions: Vec<Subscription>,
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}
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impl FocusStory {
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@ -19,9 +21,37 @@ impl FocusStory {
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KeyBinding::new("cmd-c", ActionC, None),
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]);
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cx.build_view(move |cx| Self {
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child_1_focus: cx.focus_handle(),
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child_2_focus: cx.focus_handle(),
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cx.build_view(move |cx| {
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let parent_focus = cx.focus_handle();
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let child_1_focus = cx.focus_handle();
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let child_2_focus = cx.focus_handle();
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let _focus_subscriptions = vec![
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cx.on_focus(&parent_focus, |_, _| {
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println!("Parent focused");
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}),
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cx.on_blur(&parent_focus, |_, _| {
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println!("Parent blurred");
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}),
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cx.on_focus(&child_1_focus, |_, _| {
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println!("Child 1 focused");
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}),
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cx.on_blur(&child_1_focus, |_, _| {
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println!("Child 1 blurred");
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}),
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cx.on_focus(&child_2_focus, |_, _| {
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println!("Child 2 focused");
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}),
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cx.on_blur(&child_2_focus, |_, _| {
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println!("Child 2 blurred");
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}),
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];
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Self {
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parent_focus,
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child_1_focus,
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child_2_focus,
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_focus_subscriptions,
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}
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})
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}
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}
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@ -39,7 +69,7 @@ impl Render for FocusStory {
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div()
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.id("parent")
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.focusable()
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.track_focus(&self.parent_focus)
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.key_context("parent")
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.on_action(cx.listener(|_, _action: &ActionA, _cx| {
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println!("Action A dispatched on parent");
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@ -47,11 +77,6 @@ impl Render for FocusStory {
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.on_action(cx.listener(|_, _action: &ActionB, _cx| {
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println!("Action B dispatched on parent");
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}))
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.on_focus(cx.listener(|_, _, _| println!("Parent focused")))
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.on_blur(cx.listener(|_, _, _| println!("Parent blurred")))
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// TODO kb todo!() remove?
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// .on_focus_in(cx.listener(|_, _, _| println!("Parent focus_in")))
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// .on_focus_out(cx.listener(|_, _, _| println!("Parent focus_out")))
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.on_key_down(cx.listener(|_, event, _| println!("Key down on parent {:?}", event)))
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.on_key_up(cx.listener(|_, event, _| println!("Key up on parent {:?}", event)))
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.size_full()
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@ -69,11 +94,6 @@ impl Render for FocusStory {
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.bg(color_4)
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.focus(|style| style.bg(color_5))
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.in_focus(|style| style.bg(color_6))
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.on_focus(cx.listener(|_, _, _| println!("Child 1 focused")))
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.on_blur(cx.listener(|_, _, _| println!("Child 1 blurred")))
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// TODO kb todo!() remove?
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// .on_focus_in(cx.listener(|_, _, _| println!("Child 1 focus_in")))
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// .on_focus_out(cx.listener(|_, _, _| println!("Child 1 focus_out")))
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.on_key_down(
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cx.listener(|_, event, _| println!("Key down on child 1 {:?}", event)),
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)
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@ -90,11 +110,6 @@ impl Render for FocusStory {
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.w_full()
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.h_6()
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.bg(color_4)
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.on_focus(cx.listener(|_, _, _| println!("Child 2 focused")))
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.on_blur(cx.listener(|_, _, _| println!("Child 2 blurred")))
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// TODO kb todo!() remove?
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// .on_focus_in(cx.listener(|_, _, _| println!("Child 2 focus_in")))
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// .on_focus_out(cx.listener(|_, _, _| println!("Child 2 focus_out")))
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.on_key_down(
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cx.listener(|_, event, _| println!("Key down on child 2 {:?}", event)),
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)
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@ -4,7 +4,7 @@ use crate::{
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};
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use gpui::{
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px, Action, AppContext, DismissEvent, Div, EventEmitter, FocusHandle, FocusableView,
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IntoElement, Render, View, VisualContext,
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IntoElement, Render, Subscription, View, VisualContext,
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};
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use menu::{SelectFirst, SelectLast, SelectNext, SelectPrev};
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use std::{rc::Rc, time::Duration};
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@ -25,6 +25,7 @@ pub struct ContextMenu {
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focus_handle: FocusHandle,
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selected_index: Option<usize>,
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delayed: bool,
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_on_blur_subscription: Subscription,
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}
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impl FocusableView for ContextMenu {
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@ -40,14 +41,18 @@ impl ContextMenu {
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cx: &mut WindowContext,
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f: impl FnOnce(Self, &mut WindowContext) -> Self,
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) -> View<Self> {
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// let handle = cx.view().downgrade();
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cx.build_view(|cx| {
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let focus_handle = cx.focus_handle();
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let _on_blur_subscription = cx.on_blur(&focus_handle, |this: &mut ContextMenu, cx| {
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this.cancel(&menu::Cancel, cx)
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});
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f(
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Self {
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items: Default::default(),
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focus_handle: cx.focus_handle(),
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focus_handle,
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selected_index: None,
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delayed: false,
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_on_blur_subscription,
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},
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cx,
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)
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@ -223,7 +228,6 @@ impl Render for ContextMenu {
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}
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el
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})
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.on_blur(cx.listener(|this, _, cx| this.cancel(&Default::default(), cx)))
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.flex_none()
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.child(
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List::new().children(self.items.iter().enumerate().map(
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