Center the selected item when updating outline query

Co-Authored-By: Max Brunsfeld <max@zed.dev>
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
This commit is contained in:
Antonio Scandurra 2022-01-14 17:53:06 +01:00
parent e4c0fc6ad5
commit ce51196eab
5 changed files with 54 additions and 22 deletions

View file

@ -14,9 +14,14 @@ use std::{cmp, ops::Range, sync::Arc};
#[derive(Clone, Default)]
pub struct UniformListState(Arc<Mutex<StateInner>>);
pub enum ScrollTarget {
Show(usize),
Center(usize),
}
impl UniformListState {
pub fn scroll_to(&self, item_ix: usize) {
self.0.lock().scroll_to = Some(item_ix);
pub fn scroll_to(&self, scroll_to: ScrollTarget) {
self.0.lock().scroll_to = Some(scroll_to);
}
pub fn scroll_top(&self) -> f32 {
@ -27,7 +32,7 @@ impl UniformListState {
#[derive(Default)]
struct StateInner {
scroll_top: f32,
scroll_to: Option<usize>,
scroll_to: Option<ScrollTarget>,
}
pub struct LayoutState {
@ -97,14 +102,32 @@ where
state.scroll_top = scroll_max;
}
if let Some(item_ix) = state.scroll_to.take() {
if let Some(scroll_to) = state.scroll_to.take() {
let item_ix;
let center;
match scroll_to {
ScrollTarget::Show(ix) => {
item_ix = ix;
center = false;
}
ScrollTarget::Center(ix) => {
item_ix = ix;
center = true;
}
}
let item_top = self.padding_top + item_ix as f32 * item_height;
let item_bottom = item_top + item_height;
if item_top < state.scroll_top {
state.scroll_top = item_top;
} else if item_bottom > (state.scroll_top + list_height) {
state.scroll_top = item_bottom - list_height;
if center {
let item_center = item_top + item_height / 2.;
state.scroll_top = (item_center - list_height / 2.).max(0.);
} else {
let scroll_bottom = state.scroll_top + list_height;
if item_top < state.scroll_top {
state.scroll_top = item_top;
} else if item_bottom > scroll_bottom {
state.scroll_top = item_bottom - list_height;
}
}
}
}