add ui::Vector and separate images from icons (#17815)

This PR pulls non-icon assets out of `ui::components::icon` in
preparation for icon standardization.

In the future icons will have standard names and sizes, and these image
assets won't conform to those constraints.

We can also add a `ui::components::image::Image` wrapper around the
`gpui::img` element in the future for any Zed-specific image styling we
want to enforce.

Of note:

```rust
#[derive(Debug, PartialEq, Eq, Copy, Clone, EnumIter, EnumString, IntoStaticStr, Serialize, Deserialize, DerivePathStr)]
#[strum(serialize_all = "snake_case")]
#[path_str(prefix = "images", suffix = ".svg")]
pub enum VectorName {
    ZedLogo,
    ZedXCopilot,
}
```

You can see in the above code we no longer need to manually specify
paths for image/icon enums like we currently do in
`ui::components::icon`.

The icon component will get this same treatment in the future, once we:

- do the design work needed to standardize the icons
- remove unused icons
- update icon names

Release Notes:

- N/A
This commit is contained in:
Nate Butler 2024-09-13 17:44:16 -04:00 committed by GitHub
parent fac9ee5f86
commit ce848375fe
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GPG key ID: B5690EEEBB952194
11 changed files with 231 additions and 10 deletions

View file

@ -1,4 +1,5 @@
mod derive_into_element;
mod derive_path_static_str;
mod derive_render;
mod register_action;
mod styles;
@ -27,6 +28,12 @@ pub fn derive_render(input: TokenStream) -> TokenStream {
derive_render::derive_render(input)
}
#[proc_macro_derive(PathStaticStr)]
#[doc(hidden)]
pub fn derive_path_static_str(input: TokenStream) -> TokenStream {
derive_path_static_str::derive_path_static_str(input)
}
/// Used by GPUI to generate the style helpers.
#[proc_macro]
#[doc(hidden)]