add ui::Vector
and separate images from icons (#17815)
This PR pulls non-icon assets out of `ui::components::icon` in preparation for icon standardization. In the future icons will have standard names and sizes, and these image assets won't conform to those constraints. We can also add a `ui::components::image::Image` wrapper around the `gpui::img` element in the future for any Zed-specific image styling we want to enforce. Of note: ```rust #[derive(Debug, PartialEq, Eq, Copy, Clone, EnumIter, EnumString, IntoStaticStr, Serialize, Deserialize, DerivePathStr)] #[strum(serialize_all = "snake_case")] #[path_str(prefix = "images", suffix = ".svg")] pub enum VectorName { ZedLogo, ZedXCopilot, } ``` You can see in the above code we no longer need to manually specify paths for image/icon enums like we currently do in `ui::components::icon`. The icon component will get this same treatment in the future, once we: - do the design work needed to standardize the icons - remove unused icons - update icon names Release Notes: - N/A
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11 changed files with 231 additions and 10 deletions
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@ -271,7 +271,6 @@ pub enum IconName {
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XCircle,
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ZedAssistant,
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ZedAssistantFilled,
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ZedXCopilot,
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Visible,
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}
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@ -443,7 +442,6 @@ impl IconName {
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IconName::XCircle => "icons/error.svg",
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IconName::ZedAssistant => "icons/zed_assistant.svg",
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IconName::ZedAssistantFilled => "icons/zed_assistant_filled.svg",
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IconName::ZedXCopilot => "icons/zed_x_copilot.svg",
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IconName::Visible => "icons/visible.svg",
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}
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}
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