add ui::Vector and separate images from icons (#17815)

This PR pulls non-icon assets out of `ui::components::icon` in
preparation for icon standardization.

In the future icons will have standard names and sizes, and these image
assets won't conform to those constraints.

We can also add a `ui::components::image::Image` wrapper around the
`gpui::img` element in the future for any Zed-specific image styling we
want to enforce.

Of note:

```rust
#[derive(Debug, PartialEq, Eq, Copy, Clone, EnumIter, EnumString, IntoStaticStr, Serialize, Deserialize, DerivePathStr)]
#[strum(serialize_all = "snake_case")]
#[path_str(prefix = "images", suffix = ".svg")]
pub enum VectorName {
    ZedLogo,
    ZedXCopilot,
}
```

You can see in the above code we no longer need to manually specify
paths for image/icon enums like we currently do in
`ui::components::icon`.

The icon component will get this same treatment in the future, once we:

- do the design work needed to standardize the icons
- remove unused icons
- update icon names

Release Notes:

- N/A
This commit is contained in:
Nate Butler 2024-09-13 17:44:16 -04:00 committed by GitHub
parent fac9ee5f86
commit ce848375fe
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GPG key ID: B5690EEEBB952194
11 changed files with 231 additions and 10 deletions

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@ -7,6 +7,7 @@ mod divider;
mod dropdown_menu;
mod facepile;
mod icon;
mod image;
mod indicator;
mod keybinding;
mod label;
@ -37,6 +38,7 @@ pub use divider::*;
pub use dropdown_menu::*;
pub use facepile::*;
pub use icon::*;
pub use image::*;
pub use indicator::*;
pub use keybinding::*;
pub use label::*;
@ -55,5 +57,7 @@ pub use tab_bar::*;
pub use tool_strip::*;
pub use tooltip::*;
#[cfg(feature = "stories")]
pub use image::story::*;
#[cfg(feature = "stories")]
pub use stories::*;