add ui::Vector
and separate images from icons (#17815)
This PR pulls non-icon assets out of `ui::components::icon` in preparation for icon standardization. In the future icons will have standard names and sizes, and these image assets won't conform to those constraints. We can also add a `ui::components::image::Image` wrapper around the `gpui::img` element in the future for any Zed-specific image styling we want to enforce. Of note: ```rust #[derive(Debug, PartialEq, Eq, Copy, Clone, EnumIter, EnumString, IntoStaticStr, Serialize, Deserialize, DerivePathStr)] #[strum(serialize_all = "snake_case")] #[path_str(prefix = "images", suffix = ".svg")] pub enum VectorName { ZedLogo, ZedXCopilot, } ``` You can see in the above code we no longer need to manually specify paths for image/icon enums like we currently do in `ui::components::icon`. The icon component will get this same treatment in the future, once we: - do the design work needed to standardize the icons - remove unused icons - update icon names Release Notes: - N/A
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11 changed files with 231 additions and 10 deletions
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@ -7,6 +7,7 @@ mod divider;
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mod dropdown_menu;
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mod facepile;
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mod icon;
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mod image;
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mod indicator;
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mod keybinding;
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mod label;
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@ -37,6 +38,7 @@ pub use divider::*;
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pub use dropdown_menu::*;
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pub use facepile::*;
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pub use icon::*;
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pub use image::*;
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pub use indicator::*;
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pub use keybinding::*;
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pub use label::*;
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@ -55,5 +57,7 @@ pub use tab_bar::*;
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pub use tool_strip::*;
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pub use tooltip::*;
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#[cfg(feature = "stories")]
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pub use image::story::*;
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#[cfg(feature = "stories")]
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pub use stories::*;
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