Tidy up z-index handling
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
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10 changed files with 31 additions and 182 deletions
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@ -1,11 +1,11 @@
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use editor::{Cursor, HighlightedRange, HighlightedRangeLine};
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use gpui::{
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black, div, fill, point, px, red, relative, AnyElement, AsyncWindowContext, AvailableSpace,
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Bounds, DispatchPhase, Element, ElementId, ExternalPaths, FocusHandle, Font, FontStyle,
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FontWeight, HighlightStyle, Hsla, InteractiveElement, InteractiveElementState, Interactivity,
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IntoElement, LayoutId, Model, ModelContext, ModifiersChangedEvent, MouseButton, Pixels,
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PlatformInputHandler, Point, Rgba, ShapedLine, Size, StatefulInteractiveElement, Styled,
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TextRun, TextStyle, TextSystem, UnderlineStyle, WhiteSpace, WindowContext,
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BorrowWindow, Bounds, DispatchPhase, Element, ElementId, ExternalPaths, FocusHandle, Font,
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FontStyle, FontWeight, HighlightStyle, Hsla, InteractiveElement, InteractiveElementState,
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Interactivity, IntoElement, LayoutId, Model, ModelContext, ModifiersChangedEvent, MouseButton,
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Pixels, PlatformInputHandler, Point, Rgba, ShapedLine, Size, StatefulInteractiveElement,
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Styled, TextRun, TextStyle, TextSystem, UnderlineStyle, WhiteSpace, WindowContext,
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};
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use itertools::Itertools;
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use language::CursorShape;
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