Tidy up z-index handling

Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
This commit is contained in:
Kirill Bulatov 2023-12-19 23:36:32 +02:00
parent f6d31917c1
commit cf12d62fc5
10 changed files with 31 additions and 182 deletions

View file

@ -68,7 +68,7 @@ impl Render for CollabTitlebarItem {
h_stack() h_stack()
.id("titlebar") .id("titlebar")
.z_index(160) .z_index(160) // todo!("z-index")
.justify_between() .justify_between()
.w_full() .w_full()
.h(rems(1.75)) .h(rems(1.75))

View file

@ -1448,14 +1448,15 @@ impl Interactivity {
} }
cx.with_z_index(style.z_index.unwrap_or(0), |cx| { cx.with_z_index(style.z_index.unwrap_or(0), |cx| {
if style.background.as_ref().is_some_and(|fill| { if style.background.as_ref().is_some_and(|fill| {
fill.color().is_some_and(|color| !color.is_transparent()) fill.color().is_some_and(|color| !color.is_transparent())
}) { }) {
cx.add_opaque_layer(bounds) cx.add_opaque_layer(bounds)
}f(style, scroll_offset.unwrap_or_default(), cx) }
}) f(style, scroll_offset.unwrap_or_default(), cx)
}, })
); },
);
if let Some(group) = self.group.as_ref() { if let Some(group) = self.group.as_ref() {
GroupBounds::pop(group, cx); GroupBounds::pop(group, cx);

View file

@ -1,7 +1,7 @@
use std::sync::Arc; use std::sync::Arc;
use crate::{ use crate::{
point, size, Bounds, DevicePixels, Element, ImageData, InteractiveElement, point, size, BorrowWindow, Bounds, DevicePixels, Element, ImageData, InteractiveElement,
InteractiveElementState, Interactivity, IntoElement, LayoutId, Pixels, SharedString, Size, InteractiveElementState, Interactivity, IntoElement, LayoutId, Pixels, SharedString, Size,
StyleRefinement, Styled, WindowContext, StyleRefinement, Styled, WindowContext,
}; };

View file

@ -856,117 +856,3 @@ impl Bounds<ScaledPixels> {
.expect("Polygon should not be empty") .expect("Polygon should not be empty")
} }
} }
// todo!()
// #[cfg(test)]
// mod tests {
// use super::*;
// use crate::{point, px, size, Size};
// use smallvec::smallvec;
// #[test]
// fn test_scene() {
// let mut scene = SceneBuilder::default();
// assert_eq!(scene.layers_by_order.len(), 0);
// // div with z_index(1)
// // glyph with z_index(1)
// // div with z_index(1)
// // glyph with z_index(1)
// scene.insert(
// &smallvec![1].into(),
// quad(
// point(px(0.), px(0.)),
// size(px(100.), px(100.)),
// crate::black(),
// ),
// );
// scene.insert(
// &smallvec![1, 1].into(),
// sprite(
// point(px(0.), px(0.)),
// size(px(10.), px(10.)),
// crate::white(),
// ),
// );
// scene.insert(
// &smallvec![1].into(),
// quad(
// point(px(10.), px(10.)),
// size(px(20.), px(20.)),
// crate::green(),
// ),
// );
// scene.insert(
// &smallvec![1, 1].into(),
// sprite(point(px(15.), px(15.)), size(px(5.), px(5.)), crate::blue()),
// );
// assert!(!scene.layers_by_order.is_empty());
// for batch in scene.build().batches() {
// println!("new batch");
// match batch {
// PrimitiveBatch::Quads(quads) => {
// for quad in quads {
// if quad.background == crate::black() {
// println!(" black quad");
// } else if quad.background == crate::green() {
// println!(" green quad");
// } else {
// todo!(" ((( bad quad");
// }
// }
// }
// PrimitiveBatch::MonochromeSprites { sprites, .. } => {
// for sprite in sprites {
// if sprite.color == crate::white() {
// println!(" white sprite");
// } else if sprite.color == crate::blue() {
// println!(" blue sprite");
// } else {
// todo!(" ((( bad sprite")
// }
// }
// }
// _ => todo!(),
// }
// }
// }
// fn quad(origin: Point<Pixels>, size: Size<Pixels>, background: Hsla) -> Quad {
// Quad {
// order: 0,
// bounds: Bounds { origin, size }.scale(1.),
// background,
// content_mask: ContentMask {
// bounds: Bounds { origin, size },
// }
// .scale(1.),
// border_color: Default::default(),
// corner_radii: Default::default(),
// border_widths: Default::default(),
// }
// }
// fn sprite(origin: Point<Pixels>, size: Size<Pixels>, color: Hsla) -> MonochromeSprite {
// MonochromeSprite {
// order: 0,
// bounds: Bounds { origin, size }.scale(1.),
// content_mask: ContentMask {
// bounds: Bounds { origin, size },
// }
// .scale(1.),
// color,
// tile: AtlasTile {
// texture_id: AtlasTextureId {
// index: 0,
// kind: crate::AtlasTextureKind::Monochrome,
// },
// tile_id: crate::TileId(0),
// bounds: Default::default(),
// },
// }
// }
// }

View file

@ -39,7 +39,7 @@ use std::{
Arc, Arc,
}, },
}; };
use util::ResultExt; use util::{post_inc, ResultExt};
const ACTIVE_DRAG_Z_INDEX: u8 = 1; const ACTIVE_DRAG_Z_INDEX: u8 = 1;
@ -939,21 +939,6 @@ impl<'a> WindowContext<'a> {
self.window.requested_cursor_style = Some(style) self.window.requested_cursor_style = Some(style)
} }
/// Called during painting to invoke the given closure in a new stacking context. The given
/// z-index is interpreted relative to the previous call to `stack`.
pub fn with_z_index<R>(&mut self, z_index: u8, f: impl FnOnce(&mut Self) -> R) -> R {
let new_stacking_order_id = self.window.next_frame.next_stacking_order_id;
let new_next_stacking_order_id = new_stacking_order_id + 1;
self.window.next_frame.next_stacking_order_id = 0;
self.window.next_frame.z_index_stack.id = new_stacking_order_id;
self.window.next_frame.z_index_stack.push(z_index);
let result = f(self);
self.window.next_frame.next_stacking_order_id = new_next_stacking_order_id;
self.window.next_frame.z_index_stack.pop();
result
}
/// Called during painting to track which z-index is on top at each pixel position /// Called during painting to track which z-index is on top at each pixel position
pub fn add_opaque_layer(&mut self, bounds: Bounds<Pixels>) { pub fn add_opaque_layer(&mut self, bounds: Bounds<Pixels>) {
let stacking_order = self.window.next_frame.z_index_stack.clone(); let stacking_order = self.window.next_frame.z_index_stack.clone();
@ -2066,14 +2051,11 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
/// Called during painting to invoke the given closure in a new stacking context. The given /// Called during painting to invoke the given closure in a new stacking context. The given
/// z-index is interpreted relative to the previous call to `stack`. /// z-index is interpreted relative to the previous call to `stack`.
fn with_z_index<R>(&mut self, z_index: u8, f: impl FnOnce(&mut Self) -> R) -> R { fn with_z_index<R>(&mut self, z_index: u8, f: impl FnOnce(&mut Self) -> R) -> R {
let new_stacking_order_id = self.window_mut().next_frame.next_stacking_order_id; let new_stacking_order_id =
let new_next_stacking_order_id = new_stacking_order_id + 1; post_inc(&mut self.window_mut().next_frame.next_stacking_order_id);
self.window_mut().next_frame.next_stacking_order_id = 0;
self.window_mut().next_frame.z_index_stack.id = new_stacking_order_id; self.window_mut().next_frame.z_index_stack.id = new_stacking_order_id;
self.window_mut().next_frame.z_index_stack.push(z_index); self.window_mut().next_frame.z_index_stack.push(z_index);
let result = f(self); let result = f(self);
self.window_mut().next_frame.next_stacking_order_id = new_next_stacking_order_id;
self.window_mut().next_frame.z_index_stack.pop(); self.window_mut().next_frame.z_index_stack.pop();
result result
} }

View file

@ -1,11 +1,11 @@
use editor::{Cursor, HighlightedRange, HighlightedRangeLine}; use editor::{Cursor, HighlightedRange, HighlightedRangeLine};
use gpui::{ use gpui::{
black, div, fill, point, px, red, relative, AnyElement, AsyncWindowContext, AvailableSpace, black, div, fill, point, px, red, relative, AnyElement, AsyncWindowContext, AvailableSpace,
Bounds, DispatchPhase, Element, ElementId, ExternalPaths, FocusHandle, Font, FontStyle, BorrowWindow, Bounds, DispatchPhase, Element, ElementId, ExternalPaths, FocusHandle, Font,
FontWeight, HighlightStyle, Hsla, InteractiveElement, InteractiveElementState, Interactivity, FontStyle, FontWeight, HighlightStyle, Hsla, InteractiveElement, InteractiveElementState,
IntoElement, LayoutId, Model, ModelContext, ModifiersChangedEvent, MouseButton, Pixels, Interactivity, IntoElement, LayoutId, Model, ModelContext, ModifiersChangedEvent, MouseButton,
PlatformInputHandler, Point, Rgba, ShapedLine, Size, StatefulInteractiveElement, Styled, Pixels, PlatformInputHandler, Point, Rgba, ShapedLine, Size, StatefulInteractiveElement,
TextRun, TextStyle, TextSystem, UnderlineStyle, WhiteSpace, WindowContext, Styled, TextRun, TextStyle, TextSystem, UnderlineStyle, WhiteSpace, WindowContext,
}; };
use itertools::Itertools; use itertools::Itertools;
use language::CursorShape; use language::CursorShape;

View file

@ -3,8 +3,8 @@ use crate::{
ListSeparator, ListSubHeader, ListSeparator, ListSubHeader,
}; };
use gpui::{ use gpui::{
px, Action, AnyElement, AppContext, DismissEvent, Div, EventEmitter, FocusHandle, px, Action, AppContext, DismissEvent, Div, EventEmitter, FocusHandle, FocusableView,
FocusableView, IntoElement, Render, Subscription, View, VisualContext, IntoElement, Render, Subscription, View, VisualContext,
}; };
use menu::{SelectFirst, SelectLast, SelectNext, SelectPrev}; use menu::{SelectFirst, SelectLast, SelectNext, SelectPrev};
use std::{rc::Rc, time::Duration}; use std::{rc::Rc, time::Duration};
@ -18,9 +18,6 @@ pub enum ContextMenuItem {
handler: Rc<dyn Fn(&mut WindowContext)>, handler: Rc<dyn Fn(&mut WindowContext)>,
action: Option<Box<dyn Action>>, action: Option<Box<dyn Action>>,
}, },
CustomEntry {
entry_render: Box<dyn Fn(&mut WindowContext) -> AnyElement>,
},
} }
pub struct ContextMenu { pub struct ContextMenu {
@ -86,16 +83,6 @@ impl ContextMenu {
self self
} }
pub fn custom_entry(
mut self,
entry_render: impl Fn(&mut WindowContext) -> AnyElement + 'static,
) -> Self {
self.items.push(ContextMenuItem::CustomEntry {
entry_render: Box::new(entry_render),
});
self
}
pub fn action(mut self, label: impl Into<SharedString>, action: Box<dyn Action>) -> Self { pub fn action(mut self, label: impl Into<SharedString>, action: Box<dyn Action>) -> Self {
self.items.push(ContextMenuItem::Entry { self.items.push(ContextMenuItem::Entry {
label: label.into(), label: label.into(),
@ -243,9 +230,9 @@ impl Render for ContextMenu {
el el
}) })
.flex_none() .flex_none()
.child(List::new().children(self.items.iter_mut().enumerate().map( .child(
|(ix, item)| { List::new().children(self.items.iter().enumerate().map(
match item { |(ix, item)| match item {
ContextMenuItem::Separator => ListSeparator.into_any_element(), ContextMenuItem::Separator => ListSeparator.into_any_element(),
ContextMenuItem::Header(header) => { ContextMenuItem::Header(header) => {
ListSubHeader::new(header.clone()).into_any_element() ListSubHeader::new(header.clone()).into_any_element()
@ -268,7 +255,7 @@ impl Render for ContextMenu {
Label::new(label.clone()).into_any_element() Label::new(label.clone()).into_any_element()
}; };
ListItem::new(ix) ListItem::new(label.clone())
.inset(true) .inset(true)
.selected(Some(ix) == self.selected_index) .selected(Some(ix) == self.selected_index)
.on_click(move |_, cx| handler(cx)) .on_click(move |_, cx| handler(cx))
@ -284,14 +271,9 @@ impl Render for ContextMenu {
) )
.into_any_element() .into_any_element()
} }
ContextMenuItem::CustomEntry { entry_render } => ListItem::new(ix) },
.inset(true) )),
.selected(Some(ix) == self.selected_index) ),
.child(entry_render(cx))
.into_any_element(),
}
},
))),
) )
} }
} }

View file

@ -171,8 +171,7 @@ impl RenderOnce for ListItem {
}) })
}) })
.when_some(self.on_click, |this, on_click| { .when_some(self.on_click, |this, on_click| {
this.cursor_pointer() this.cursor_pointer().on_click(on_click)
.on_click(move |event, cx| on_click(event, cx))
}) })
.when_some(self.on_secondary_mouse_down, |this, on_mouse_down| { .when_some(self.on_secondary_mouse_down, |this, on_mouse_down| {
this.on_mouse_down(MouseButton::Right, move |event, cx| { this.on_mouse_down(MouseButton::Right, move |event, cx| {

View file

@ -96,7 +96,7 @@ impl RenderOnce for TabBar {
div() div()
.id(self.id) .id(self.id)
.z_index(120) .z_index(120) // todo!("z-index")
.group("tab_bar") .group("tab_bar")
.flex() .flex()
.flex_none() .flex_none()

View file

@ -105,8 +105,7 @@ impl Render for Toolbar {
v_stack() v_stack()
.p_1() .p_1()
.gap_2() .gap_2()
// todo!() use a proper constant here (ask Marshall & Nate) .z_index(80) // todo!("z-index")
.z_index(80)
.border_b() .border_b()
.border_color(cx.theme().colors().border_variant) .border_color(cx.theme().colors().border_variant)
.bg(cx.theme().colors().toolbar_background) .bg(cx.theme().colors().toolbar_background)