Implement character index for point (#23989)

Fixes #22939
Fixes #23970
Supersedes https://github.com/zed-industries/zed/pull/23469

Release Notes:

- Fixed a bug where Zed could crash with certain input sources on macOS

---------

Co-authored-by: Louis Brunner <louis.brunner.fr@gmail.com>
Co-authored-by: ben <ben@zed.dev>
This commit is contained in:
Mikayla Maki 2025-02-04 12:15:43 -08:00 committed by GitHub
parent 7da60995cc
commit cfe0932c0a
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
9 changed files with 221 additions and 129 deletions

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@ -17,8 +17,8 @@ use cocoa::{
},
base::{id, nil},
foundation::{
NSArray, NSAutoreleasePool, NSDictionary, NSFastEnumeration, NSInteger, NSPoint, NSRect,
NSSize, NSString, NSUInteger,
NSArray, NSAutoreleasePool, NSDictionary, NSFastEnumeration, NSInteger, NSNotFound,
NSPoint, NSRect, NSSize, NSString, NSUInteger,
},
};
use core_graphics::display::{CGDirectDisplayID, CGPoint, CGRect};
@ -227,6 +227,11 @@ unsafe fn build_classes() {
accepts_first_mouse as extern "C" fn(&Object, Sel, id) -> BOOL,
);
decl.add_method(
sel!(characterIndexForPoint:),
character_index_for_point as extern "C" fn(&Object, Sel, NSPoint) -> u64,
);
decl.register()
};
}
@ -1687,17 +1692,7 @@ extern "C" fn first_rect_for_character_range(
range: NSRange,
_: id,
) -> NSRect {
let frame: NSRect = unsafe {
let state = get_window_state(this);
let lock = state.lock();
let mut frame = NSWindow::frame(lock.native_window);
let content_layout_rect: CGRect = msg_send![lock.native_window, contentLayoutRect];
let style_mask: NSWindowStyleMask = msg_send![lock.native_window, styleMask];
if !style_mask.contains(NSWindowStyleMask::NSFullSizeContentViewWindowMask) {
frame.origin.y -= frame.size.height - content_layout_rect.size.height;
}
frame
};
let frame = get_frame(this);
with_input_handler(this, |input_handler| {
input_handler.bounds_for_range(range.to_range()?)
})
@ -1718,6 +1713,20 @@ extern "C" fn first_rect_for_character_range(
)
}
fn get_frame(this: &Object) -> NSRect {
unsafe {
let state = get_window_state(this);
let lock = state.lock();
let mut frame = NSWindow::frame(lock.native_window);
let content_layout_rect: CGRect = msg_send![lock.native_window, contentLayoutRect];
let style_mask: NSWindowStyleMask = msg_send![lock.native_window, styleMask];
if !style_mask.contains(NSWindowStyleMask::NSFullSizeContentViewWindowMask) {
frame.origin.y -= frame.size.height - content_layout_rect.size.height;
}
frame
}
}
extern "C" fn insert_text(this: &Object, _: Sel, text: id, replacement_range: NSRange) {
unsafe {
let is_attributed_string: BOOL =
@ -1831,6 +1840,24 @@ extern "C" fn accepts_first_mouse(this: &Object, _: Sel, _: id) -> BOOL {
YES
}
extern "C" fn character_index_for_point(this: &Object, _: Sel, position: NSPoint) -> u64 {
let position = screen_point_to_gpui_point(this, position);
with_input_handler(this, |input_handler| {
input_handler.character_index_for_point(position)
})
.flatten()
.map(|index| index as u64)
.unwrap_or(NSNotFound as u64)
}
fn screen_point_to_gpui_point(this: &Object, position: NSPoint) -> Point<Pixels> {
let frame = get_frame(this);
let window_x = position.x - frame.origin.x;
let window_y = frame.size.height - (position.y - frame.origin.y);
let position = point(px(window_x as f32), px(window_y as f32));
position
}
extern "C" fn dragging_entered(this: &Object, _: Sel, dragging_info: id) -> NSDragOperation {
let window_state = unsafe { get_window_state(this) };
let position = drag_event_position(&window_state, dragging_info);