Explicitly push a node in the dispatch tree when painting a new view
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parent
142a8b68c8
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d088ace404
4 changed files with 21 additions and 19 deletions
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@ -97,7 +97,7 @@ impl<V: Render> Element for View<V> {
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}
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fn paint(&mut self, _: Bounds<Pixels>, element: &mut Self::State, cx: &mut WindowContext) {
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cx.with_view_id(self.entity_id(), |cx| element.take().unwrap().paint(cx));
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cx.paint_view(self.entity_id(), |cx| element.take().unwrap().paint(cx));
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}
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}
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@ -230,7 +230,7 @@ impl AnyView {
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available_space: Size<AvailableSpace>,
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cx: &mut WindowContext,
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) {
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cx.with_view_id(self.entity_id(), |cx| {
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cx.paint_view(self.entity_id(), |cx| {
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cx.with_absolute_element_offset(origin, |cx| {
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let (layout_id, mut rendered_element) = (self.request_layout)(self, cx);
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cx.compute_layout(layout_id, available_space);
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@ -278,7 +278,7 @@ impl Element for AnyView {
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}
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fn paint(&mut self, bounds: Bounds<Pixels>, state: &mut Self::State, cx: &mut WindowContext) {
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cx.with_view_id(self.entity_id(), |cx| {
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cx.paint_view(self.entity_id(), |cx| {
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if !self.cache {
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state.element.take().unwrap().paint(cx);
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return;
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