Wire up global actions
Added an ephemeral root node so that even if there's no window/focused handle we still have something to dispatch to. Co-authored-by: Antonio <antonio@zed.dev>
This commit is contained in:
parent
1f538c5fdd
commit
d09dfe01f5
5 changed files with 162 additions and 132 deletions
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@ -2803,35 +2803,46 @@ impl Element for EditorElement {
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let focus_handle = editor.focus_handle(cx);
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let dispatch_context = self.editor.read(cx).dispatch_context(cx);
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cx.with_key_dispatch(dispatch_context, Some(focus_handle.clone()), |_, cx| {
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self.register_actions(cx);
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self.register_key_listeners(cx);
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cx.with_key_dispatch(
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Some(dispatch_context),
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Some(focus_handle.clone()),
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|_, cx| {
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self.register_actions(cx);
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self.register_key_listeners(cx);
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// We call with_z_index to establish a new stacking context.
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cx.with_z_index(0, |cx| {
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cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
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// Paint mouse listeners at z-index 0 so any elements we paint on top of the editor
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// take precedence.
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cx.with_z_index(0, |cx| {
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self.paint_mouse_listeners(bounds, gutter_bounds, text_bounds, &layout, cx);
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// We call with_z_index to establish a new stacking context.
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cx.with_z_index(0, |cx| {
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cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
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// Paint mouse listeners at z-index 0 so any elements we paint on top of the editor
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// take precedence.
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cx.with_z_index(0, |cx| {
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self.paint_mouse_listeners(
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bounds,
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gutter_bounds,
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text_bounds,
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&layout,
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cx,
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);
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});
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let input_handler =
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ElementInputHandler::new(bounds, self.editor.clone(), cx);
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cx.handle_input(&focus_handle, input_handler);
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self.paint_background(gutter_bounds, text_bounds, &layout, cx);
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if layout.gutter_size.width > Pixels::ZERO {
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self.paint_gutter(gutter_bounds, &mut layout, cx);
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}
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self.paint_text(text_bounds, &mut layout, cx);
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if !layout.blocks.is_empty() {
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cx.with_element_id(Some("editor_blocks"), |cx| {
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self.paint_blocks(bounds, &mut layout, cx);
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})
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}
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});
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let input_handler = ElementInputHandler::new(bounds, self.editor.clone(), cx);
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cx.handle_input(&focus_handle, input_handler);
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self.paint_background(gutter_bounds, text_bounds, &layout, cx);
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if layout.gutter_size.width > Pixels::ZERO {
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self.paint_gutter(gutter_bounds, &mut layout, cx);
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}
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self.paint_text(text_bounds, &mut layout, cx);
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if !layout.blocks.is_empty() {
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cx.with_element_id(Some("editor_blocks"), |cx| {
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self.paint_blocks(bounds, &mut layout, cx);
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})
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}
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});
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});
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})
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},
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)
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}
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}
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@ -201,7 +201,7 @@ pub struct AppContext {
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pub(crate) windows: SlotMap<WindowId, Option<Window>>,
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pub(crate) keymap: Arc<Mutex<Keymap>>,
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pub(crate) global_action_listeners:
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HashMap<TypeId, Vec<Box<dyn Fn(&dyn Action, DispatchPhase, &mut Self)>>>,
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HashMap<TypeId, Vec<Rc<dyn Fn(&dyn Any, DispatchPhase, &mut Self)>>>,
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pending_effects: VecDeque<Effect>,
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pub(crate) pending_notifications: HashSet<EntityId>,
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pub(crate) pending_global_notifications: HashSet<TypeId>,
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@ -962,9 +962,9 @@ impl AppContext {
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self.global_action_listeners
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.entry(TypeId::of::<A>())
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.or_default()
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.push(Box::new(move |action, phase, cx| {
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.push(Rc::new(move |action, phase, cx| {
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if phase == DispatchPhase::Bubble {
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let action = action.as_any().downcast_ref().unwrap();
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let action = action.downcast_ref().unwrap();
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listener(action, cx)
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}
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}));
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@ -55,7 +55,7 @@ pub trait InteractiveElement: Sized + Element {
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E: Debug,
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{
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if let Some(key_context) = key_context.try_into().log_err() {
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self.interactivity().key_context = key_context;
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self.interactivity().key_context = Some(key_context);
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}
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self
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}
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@ -722,7 +722,7 @@ impl DivState {
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pub struct Interactivity {
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pub element_id: Option<ElementId>,
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pub key_context: KeyContext,
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pub key_context: Option<KeyContext>,
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pub focusable: bool,
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pub tracked_focus_handle: Option<FocusHandle>,
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pub scroll_handle: Option<ScrollHandle>,
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@ -1238,7 +1238,7 @@ impl Default for Interactivity {
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fn default() -> Self {
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Self {
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element_id: None,
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key_context: KeyContext::default(),
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key_context: None,
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focusable: false,
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tracked_focus_handle: None,
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scroll_handle: None,
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@ -61,7 +61,7 @@ impl DispatchTree {
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self.keystroke_matchers.clear();
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}
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pub fn push_node(&mut self, context: KeyContext) {
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pub fn push_node(&mut self, context: Option<KeyContext>) {
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let parent = self.node_stack.last().copied();
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let node_id = DispatchNodeId(self.nodes.len());
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self.nodes.push(DispatchNode {
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@ -69,7 +69,7 @@ impl DispatchTree {
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..Default::default()
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});
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self.node_stack.push(node_id);
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if !context.is_empty() {
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if let Some(context) = context {
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self.active_node().context = context.clone();
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self.context_stack.push(context);
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}
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@ -148,16 +148,14 @@ impl DispatchTree {
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false
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}
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pub fn available_actions(&self, target: FocusId) -> Vec<Box<dyn Action>> {
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pub fn available_actions(&self, target: DispatchNodeId) -> Vec<Box<dyn Action>> {
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let mut actions = Vec::new();
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if let Some(node) = self.focusable_node_ids.get(&target) {
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for node_id in self.dispatch_path(*node) {
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let node = &self.nodes[node_id.0];
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for DispatchActionListener { action_type, .. } in &node.action_listeners {
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// Intentionally silence these errors without logging.
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// If an action cannot be built by default, it's not available.
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actions.extend(self.action_registry.build_action_type(action_type).ok());
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}
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for node_id in self.dispatch_path(target) {
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let node = &self.nodes[node_id.0];
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for DispatchActionListener { action_type, .. } in &node.action_listeners {
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// Intentionally silence these errors without logging.
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// If an action cannot be built by default, it's not available.
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actions.extend(self.action_registry.build_action_type(action_type).ok());
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}
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}
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actions
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@ -236,6 +234,11 @@ impl DispatchTree {
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self.focusable_node_ids.get(&target).copied()
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}
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pub fn root_node_id(&self) -> DispatchNodeId {
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debug_assert!(!self.nodes.is_empty());
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DispatchNodeId(0)
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}
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fn active_node_id(&self) -> DispatchNodeId {
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*self.node_stack.last().unwrap()
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}
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@ -453,19 +453,21 @@ impl<'a> WindowContext<'a> {
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}
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pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
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if let Some(focus_handle) = self.focused() {
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self.defer(move |cx| {
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if let Some(node_id) = cx
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.window
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.current_frame
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.dispatch_tree
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.focusable_node_id(focus_handle.id)
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{
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cx.propagate_event = true;
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cx.dispatch_action_on_node(node_id, action);
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}
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})
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}
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let focus_handle = self.focused();
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self.defer(move |cx| {
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let node_id = focus_handle
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.and_then(|handle| {
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cx.window
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.current_frame
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.dispatch_tree
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.focusable_node_id(handle.id)
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})
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.unwrap_or_else(|| cx.window.current_frame.dispatch_tree.root_node_id());
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cx.propagate_event = true;
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cx.dispatch_action_on_node(node_id, action);
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})
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}
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/// Schedules the given function to be run at the end of the current effect cycle, allowing entities
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@ -1154,8 +1156,19 @@ impl<'a> WindowContext<'a> {
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self.start_frame();
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self.with_z_index(0, |cx| {
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let available_space = cx.window.viewport_size.map(Into::into);
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root_view.draw(Point::zero(), available_space, cx);
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cx.with_key_dispatch(Some(KeyContext::default()), None, |_, cx| {
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for (action_type, action_listeners) in &cx.app.global_action_listeners {
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for action_listener in action_listeners.iter().cloned() {
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cx.window.current_frame.dispatch_tree.on_action(
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*action_type,
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Rc::new(move |action, phase, cx| action_listener(action, phase, cx)),
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)
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}
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}
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let available_space = cx.window.viewport_size.map(Into::into);
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root_view.draw(Point::zero(), available_space, cx);
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})
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});
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if let Some(active_drag) = self.app.active_drag.take() {
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@ -1338,75 +1351,79 @@ impl<'a> WindowContext<'a> {
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}
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fn dispatch_key_event(&mut self, event: &dyn Any) {
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if let Some(node_id) = self.window.focus.and_then(|focus_id| {
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self.window
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.current_frame
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.dispatch_tree
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.focusable_node_id(focus_id)
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}) {
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let dispatch_path = self
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.window
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.current_frame
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.dispatch_tree
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.dispatch_path(node_id);
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let node_id = self
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.window
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.focus
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.and_then(|focus_id| {
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self.window
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.current_frame
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.dispatch_tree
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.focusable_node_id(focus_id)
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})
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.unwrap_or_else(|| self.window.current_frame.dispatch_tree.root_node_id());
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let mut actions: Vec<Box<dyn Action>> = Vec::new();
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let dispatch_path = self
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.window
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.current_frame
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.dispatch_tree
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.dispatch_path(node_id);
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// Capture phase
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let mut context_stack: SmallVec<[KeyContext; 16]> = SmallVec::new();
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self.propagate_event = true;
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let mut actions: Vec<Box<dyn Action>> = Vec::new();
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for node_id in &dispatch_path {
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let node = self.window.current_frame.dispatch_tree.node(*node_id);
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// Capture phase
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let mut context_stack: SmallVec<[KeyContext; 16]> = SmallVec::new();
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self.propagate_event = true;
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if !node.context.is_empty() {
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context_stack.push(node.context.clone());
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}
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for node_id in &dispatch_path {
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let node = self.window.current_frame.dispatch_tree.node(*node_id);
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for key_listener in node.key_listeners.clone() {
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key_listener(event, DispatchPhase::Capture, self);
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if !self.propagate_event {
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return;
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}
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}
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if !node.context.is_empty() {
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context_stack.push(node.context.clone());
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}
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// Bubble phase
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for node_id in dispatch_path.iter().rev() {
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// Handle low level key events
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let node = self.window.current_frame.dispatch_tree.node(*node_id);
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for key_listener in node.key_listeners.clone() {
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key_listener(event, DispatchPhase::Bubble, self);
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if !self.propagate_event {
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return;
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}
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}
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// Match keystrokes
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let node = self.window.current_frame.dispatch_tree.node(*node_id);
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if !node.context.is_empty() {
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if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
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if let Some(found) = self
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.window
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.current_frame
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.dispatch_tree
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.dispatch_key(&key_down_event.keystroke, &context_stack)
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{
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actions.push(found.boxed_clone())
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}
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}
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context_stack.pop();
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}
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}
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for action in actions {
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self.dispatch_action_on_node(node_id, action);
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for key_listener in node.key_listeners.clone() {
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key_listener(event, DispatchPhase::Capture, self);
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if !self.propagate_event {
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return;
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}
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}
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}
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// Bubble phase
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for node_id in dispatch_path.iter().rev() {
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// Handle low level key events
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let node = self.window.current_frame.dispatch_tree.node(*node_id);
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for key_listener in node.key_listeners.clone() {
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key_listener(event, DispatchPhase::Bubble, self);
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if !self.propagate_event {
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return;
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}
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}
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// Match keystrokes
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let node = self.window.current_frame.dispatch_tree.node(*node_id);
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if !node.context.is_empty() {
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if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
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if let Some(found) = self
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.window
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.current_frame
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.dispatch_tree
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.dispatch_key(&key_down_event.keystroke, &context_stack)
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{
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actions.push(found.boxed_clone())
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}
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}
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context_stack.pop();
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}
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}
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for action in actions {
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self.dispatch_action_on_node(node_id, action);
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if !self.propagate_event {
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return;
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}
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}
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}
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fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: Box<dyn Action>) {
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@ -1490,22 +1507,21 @@ impl<'a> WindowContext<'a> {
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}
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pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
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if let Some(focus_id) = self.window.focus {
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let mut actions = self
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.window
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.current_frame
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.dispatch_tree
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.available_actions(focus_id);
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actions.extend(
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self.app
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.global_action_listeners
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.keys()
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.filter_map(|type_id| self.app.actions.build_action_type(type_id).ok()),
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);
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actions
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} else {
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Vec::new()
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}
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let node_id = self
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.window
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.focus
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.and_then(|focus_id| {
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self.window
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.current_frame
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.dispatch_tree
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.focusable_node_id(focus_id)
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})
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.unwrap_or_else(|| self.window.current_frame.dispatch_tree.root_node_id());
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self.window
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.current_frame
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.dispatch_tree
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.available_actions(node_id)
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}
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pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
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@ -1561,7 +1577,7 @@ impl<'a> WindowContext<'a> {
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//========== ELEMENT RELATED FUNCTIONS ===========
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pub fn with_key_dispatch<R>(
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&mut self,
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context: KeyContext,
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context: Option<KeyContext>,
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focus_handle: Option<FocusHandle>,
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f: impl FnOnce(Option<FocusHandle>, &mut Self) -> R,
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) -> R {
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