Wire up global actions
Added an ephemeral root node so that even if there's no window/focused handle we still have something to dispatch to. Co-authored-by: Antonio <antonio@zed.dev>
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5 changed files with 162 additions and 132 deletions
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@ -2803,35 +2803,46 @@ impl Element for EditorElement {
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let focus_handle = editor.focus_handle(cx);
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let dispatch_context = self.editor.read(cx).dispatch_context(cx);
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cx.with_key_dispatch(dispatch_context, Some(focus_handle.clone()), |_, cx| {
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self.register_actions(cx);
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self.register_key_listeners(cx);
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cx.with_key_dispatch(
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Some(dispatch_context),
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Some(focus_handle.clone()),
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|_, cx| {
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self.register_actions(cx);
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self.register_key_listeners(cx);
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// We call with_z_index to establish a new stacking context.
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cx.with_z_index(0, |cx| {
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cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
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// Paint mouse listeners at z-index 0 so any elements we paint on top of the editor
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// take precedence.
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cx.with_z_index(0, |cx| {
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self.paint_mouse_listeners(bounds, gutter_bounds, text_bounds, &layout, cx);
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// We call with_z_index to establish a new stacking context.
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cx.with_z_index(0, |cx| {
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cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
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// Paint mouse listeners at z-index 0 so any elements we paint on top of the editor
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// take precedence.
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cx.with_z_index(0, |cx| {
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self.paint_mouse_listeners(
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bounds,
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gutter_bounds,
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text_bounds,
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&layout,
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cx,
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);
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});
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let input_handler =
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ElementInputHandler::new(bounds, self.editor.clone(), cx);
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cx.handle_input(&focus_handle, input_handler);
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self.paint_background(gutter_bounds, text_bounds, &layout, cx);
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if layout.gutter_size.width > Pixels::ZERO {
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self.paint_gutter(gutter_bounds, &mut layout, cx);
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}
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self.paint_text(text_bounds, &mut layout, cx);
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if !layout.blocks.is_empty() {
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cx.with_element_id(Some("editor_blocks"), |cx| {
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self.paint_blocks(bounds, &mut layout, cx);
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})
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}
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});
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let input_handler = ElementInputHandler::new(bounds, self.editor.clone(), cx);
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cx.handle_input(&focus_handle, input_handler);
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self.paint_background(gutter_bounds, text_bounds, &layout, cx);
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if layout.gutter_size.width > Pixels::ZERO {
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self.paint_gutter(gutter_bounds, &mut layout, cx);
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}
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self.paint_text(text_bounds, &mut layout, cx);
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if !layout.blocks.is_empty() {
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cx.with_element_id(Some("editor_blocks"), |cx| {
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self.paint_blocks(bounds, &mut layout, cx);
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})
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}
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});
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});
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})
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},
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)
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}
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}
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