Add AssistantPanel
component
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5 changed files with 123 additions and 0 deletions
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@ -1 +1,2 @@
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pub mod assistant_panel;
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pub mod panel;
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26
crates/storybook2/src/stories/components/assistant_panel.rs
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26
crates/storybook2/src/stories/components/assistant_panel.rs
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use std::marker::PhantomData;
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use ui::prelude::*;
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use ui::AssistantPanel;
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use crate::story::Story;
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#[derive(Element)]
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pub struct AssistantPanelStory<S: 'static + Send + Sync + Clone> {
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state_type: PhantomData<S>,
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}
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impl<S: 'static + Send + Sync + Clone> AssistantPanelStory<S> {
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pub fn new() -> Self {
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Self {
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state_type: PhantomData,
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}
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}
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fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
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Story::container(cx)
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.child(Story::title_for::<_, AssistantPanel<S>>(cx))
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.child(Story::label(cx, "Default"))
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.child(AssistantPanel::new())
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}
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}
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@ -32,6 +32,7 @@ impl ElementStory {
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#[derive(Debug, PartialEq, Eq, Clone, Copy, strum::Display, EnumString, EnumIter)]
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#[strum(serialize_all = "snake_case")]
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pub enum ComponentStory {
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AssistantPanel,
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Panel,
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}
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@ -40,6 +41,9 @@ impl ComponentStory {
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use crate::stories::components;
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match self {
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Self::AssistantPanel => {
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components::assistant_panel::AssistantPanelStory::new().into_any()
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}
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Self::Panel => components::panel::PanelStory::new().into_any(),
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}
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}
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@ -1,7 +1,9 @@
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mod assistant_panel;
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mod icon_button;
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mod list;
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mod panel;
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pub use assistant_panel::*;
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pub use icon_button::*;
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pub use list::*;
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pub use panel::*;
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90
crates/ui2/src/components/assistant_panel.rs
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90
crates/ui2/src/components/assistant_panel.rs
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@ -0,0 +1,90 @@
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use std::marker::PhantomData;
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use gpui3::{rems, AbsoluteLength};
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use crate::prelude::*;
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use crate::{Icon, IconButton, Label, Panel, PanelSide};
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#[derive(Element)]
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pub struct AssistantPanel<S: 'static + Send + Sync + Clone> {
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state_type: PhantomData<S>,
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scroll_state: ScrollState,
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current_side: PanelSide,
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}
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impl<S: 'static + Send + Sync + Clone> AssistantPanel<S> {
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pub fn new() -> Self {
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Self {
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state_type: PhantomData,
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scroll_state: ScrollState::default(),
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current_side: PanelSide::default(),
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}
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}
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pub fn side(mut self, side: PanelSide) -> Self {
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self.current_side = side;
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self
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}
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fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
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let theme = theme(cx);
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struct PanelPayload {
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pub scroll_state: ScrollState,
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}
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Panel::new(
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self.scroll_state.clone(),
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|_, payload| {
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let payload = payload.downcast_ref::<PanelPayload>().unwrap();
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vec![div()
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.flex()
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.flex_col()
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.h_full()
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.px_2()
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.gap_2()
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// Header
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.child(
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div()
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.flex()
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.justify_between()
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.gap_2()
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.child(
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div()
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.flex()
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.child(IconButton::new(Icon::Menu))
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.child(Label::new("New Conversation")),
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)
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.child(
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div()
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.flex()
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.items_center()
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.gap_px()
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.child(IconButton::new(Icon::SplitMessage))
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.child(IconButton::new(Icon::Quote))
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.child(IconButton::new(Icon::MagicWand))
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.child(IconButton::new(Icon::Plus))
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.child(IconButton::new(Icon::Maximize)),
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),
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)
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// Chat Body
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.child(
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div()
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.w_full()
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.flex()
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.flex_col()
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.gap_3()
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.overflow_y_scroll(payload.scroll_state.clone())
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.child(Label::new("Is this thing on?")),
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)
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.into_any()]
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},
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Box::new(PanelPayload {
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scroll_state: self.scroll_state.clone(),
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}),
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)
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.side(self.current_side)
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.width(AbsoluteLength::Rems(rems(32.)))
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}
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}
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