blade: mono/poly chrome sprite rendering

This commit is contained in:
Dzmitry Malyshau 2024-02-03 21:30:47 -08:00
parent 59642bf29a
commit d0a0ce1885
4 changed files with 208 additions and 22 deletions

View file

@ -4,7 +4,7 @@
use super::{BladeBelt, BladeBeltDescriptor};
use crate::{
AtlasTextureKind, AtlasTile, BladeAtlas, Bounds, ContentMask, Hsla, Path, PathId, PathVertex,
PrimitiveBatch, Quad, ScaledPixels, Scene, Shadow, Underline, PATH_TEXTURE_FORMAT,
PrimitiveBatch, Quad, ScaledPixels, Scene, Shadow, Underline, MonochromeSprite, PolychromeSprite, PATH_TEXTURE_FORMAT,
};
use bytemuck::{Pod, Zeroable};
use collections::HashMap;
@ -43,8 +43,8 @@ struct ShaderPathRasterizationData {
#[derive(blade_macros::ShaderData)]
struct ShaderPathsData {
globals: GlobalParams,
t_tile: gpu::TextureView,
s_tile: gpu::Sampler,
t_sprite: gpu::TextureView,
s_sprite: gpu::Sampler,
b_path_sprites: gpu::BufferPiece,
}
@ -54,6 +54,22 @@ struct ShaderUnderlinesData {
b_underlines: gpu::BufferPiece,
}
#[derive(blade_macros::ShaderData)]
struct ShaderMonoSpritesData {
globals: GlobalParams,
t_sprite: gpu::TextureView,
s_sprite: gpu::Sampler,
b_mono_sprites: gpu::BufferPiece,
}
#[derive(blade_macros::ShaderData)]
struct ShaderPolySpritesData {
globals: GlobalParams,
t_sprite: gpu::TextureView,
s_sprite: gpu::Sampler,
b_poly_sprites: gpu::BufferPiece,
}
#[derive(Clone, Debug, Eq, PartialEq)]
#[repr(C)]
struct PathSprite {
@ -68,10 +84,14 @@ struct BladePipelines {
path_rasterization: gpu::RenderPipeline,
paths: gpu::RenderPipeline,
underlines: gpu::RenderPipeline,
mono_sprites: gpu::RenderPipeline,
poly_sprites: gpu::RenderPipeline,
}
impl BladePipelines {
fn new(gpu: &gpu::Context, surface_format: gpu::TextureFormat) -> Self {
use gpu::ShaderData as _;
let shader = gpu.create_shader(gpu::ShaderDesc {
source: include_str!("shaders.wgsl"),
});
@ -83,17 +103,13 @@ impl BladePipelines {
);
shader.check_struct_size::<PathSprite>();
shader.check_struct_size::<Underline>();
let quads_layout = <ShaderQuadsData as gpu::ShaderData>::layout();
let shadows_layout = <ShaderShadowsData as gpu::ShaderData>::layout();
let path_rasterization_layout = <ShaderPathRasterizationData as gpu::ShaderData>::layout();
let paths_layout = <ShaderPathsData as gpu::ShaderData>::layout();
let underlines_layout = <ShaderUnderlinesData as gpu::ShaderData>::layout();
shader.check_struct_size::<MonochromeSprite>();
shader.check_struct_size::<PolychromeSprite>();
Self {
quads: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
name: "quads",
data_layouts: &[&quads_layout],
data_layouts: &[&ShaderQuadsData::layout()],
vertex: shader.at("vs_quad"),
primitive: gpu::PrimitiveState {
topology: gpu::PrimitiveTopology::TriangleStrip,
@ -109,7 +125,7 @@ impl BladePipelines {
}),
shadows: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
name: "shadows",
data_layouts: &[&shadows_layout],
data_layouts: &[&ShaderShadowsData::layout()],
vertex: shader.at("vs_shadow"),
primitive: gpu::PrimitiveState {
topology: gpu::PrimitiveTopology::TriangleStrip,
@ -125,7 +141,7 @@ impl BladePipelines {
}),
path_rasterization: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
name: "path_rasterization",
data_layouts: &[&path_rasterization_layout],
data_layouts: &[&ShaderPathRasterizationData::layout()],
vertex: shader.at("vs_path_rasterization"),
primitive: gpu::PrimitiveState {
topology: gpu::PrimitiveTopology::TriangleStrip,
@ -141,7 +157,7 @@ impl BladePipelines {
}),
paths: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
name: "paths",
data_layouts: &[&paths_layout],
data_layouts: &[&ShaderPathsData::layout()],
vertex: shader.at("vs_path"),
primitive: gpu::PrimitiveState {
topology: gpu::PrimitiveTopology::TriangleStrip,
@ -157,7 +173,7 @@ impl BladePipelines {
}),
underlines: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
name: "underlines",
data_layouts: &[&underlines_layout],
data_layouts: &[&ShaderUnderlinesData::layout()],
vertex: shader.at("vs_underline"),
primitive: gpu::PrimitiveState {
topology: gpu::PrimitiveTopology::TriangleStrip,
@ -171,6 +187,38 @@ impl BladePipelines {
write_mask: gpu::ColorWrites::default(),
}],
}),
mono_sprites: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
name: "mono-sprites",
data_layouts: &[&ShaderMonoSpritesData::layout()],
vertex: shader.at("vs_mono_sprite"),
primitive: gpu::PrimitiveState {
topology: gpu::PrimitiveTopology::TriangleStrip,
..Default::default()
},
depth_stencil: None,
fragment: shader.at("fs_mono_sprite"),
color_targets: &[gpu::ColorTargetState {
format: surface_format,
blend: Some(gpu::BlendState::ALPHA_BLENDING),
write_mask: gpu::ColorWrites::default(),
}],
}),
poly_sprites: gpu.create_render_pipeline(gpu::RenderPipelineDesc {
name: "poly-sprites",
data_layouts: &[&ShaderPolySpritesData::layout()],
vertex: shader.at("vs_poly_sprite"),
primitive: gpu::PrimitiveState {
topology: gpu::PrimitiveTopology::TriangleStrip,
..Default::default()
},
depth_stencil: None,
fragment: shader.at("fs_poly_sprite"),
color_targets: &[gpu::ColorTargetState {
format: surface_format,
blend: Some(gpu::BlendState::ALPHA_BLENDING),
write_mask: gpu::ColorWrites::default(),
}],
}),
}
}
}
@ -376,8 +424,8 @@ impl BladeRenderer {
0,
&ShaderPathsData {
globals,
t_tile: tex_info.raw_view.unwrap(),
s_tile: self.atlas_sampler,
t_sprite: tex_info.raw_view.unwrap(),
s_sprite: self.atlas_sampler,
b_path_sprites: instance_buf,
},
);
@ -396,7 +444,39 @@ impl BladeRenderer {
);
encoder.draw(0, 4, 0, underlines.len() as u32);
}
_ => continue,
PrimitiveBatch::MonochromeSprites { texture_id, sprites } => {
let tex_info = self.atlas.get_texture_info(texture_id);
let instance_buf = self.instance_belt.alloc_data(&sprites, &self.gpu);
let mut encoder = pass.with(&self.pipelines.mono_sprites);
encoder.bind(
0,
&ShaderMonoSpritesData {
globals,
t_sprite: tex_info.raw_view.unwrap(),
s_sprite: self.atlas_sampler,
b_mono_sprites: instance_buf,
},
);
encoder.draw(0, 4, 0, sprites.len() as u32);
}
PrimitiveBatch::PolychromeSprites { texture_id, sprites } => {
let tex_info = self.atlas.get_texture_info(texture_id);
let instance_buf = self.instance_belt.alloc_data(&sprites, &self.gpu);
let mut encoder = pass.with(&self.pipelines.poly_sprites);
encoder.bind(
0,
&ShaderPolySpritesData {
globals,
t_sprite: tex_info.raw_view.unwrap(),
s_sprite: self.atlas_sampler,
b_poly_sprites: instance_buf,
},
);
encoder.draw(0, 4, 0, sprites.len() as u32);
}
PrimitiveBatch::Surfaces {..} => {
unimplemented!()
}
}
}
}