This commit is contained in:
Junkui Zhang 2025-07-13 20:31:39 +08:00
parent af2009710a
commit d0a2257472

View file

@ -131,7 +131,6 @@ impl DirectXRenderer {
[0.0, 0.0, 0.0, 0.0], [0.0, 0.0, 0.0, 0.0],
&self.globals.blend_state, &self.globals.blend_state,
)?; )?;
println!("--> Drawing scene");
for batch in scene.batches() { for batch in scene.batches() {
match batch { match batch {
PrimitiveBatch::Shadows(shadows) => self.draw_shadows(shadows), PrimitiveBatch::Shadows(shadows) => self.draw_shadows(shadows),
@ -332,7 +331,7 @@ impl DirectXRenderer {
&self.pipelines.paths_pipeline, &self.pipelines.paths_pipeline,
&self.context.viewport, &self.context.viewport,
&self.globals.global_params_buffer, &self.globals.global_params_buffer,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
)?; )?;
for i in 0..paths.len() { for i in 0..paths.len() {
@ -494,7 +493,7 @@ impl DirectXRenderPipelines {
"paths_vertex", "paths_vertex",
"paths_fragment", "paths_fragment",
std::mem::size_of::<PathSprite>(), std::mem::size_of::<PathSprite>(),
1, 32,
)?; )?;
let underline_pipeline = create_pipieline( let underline_pipeline = create_pipieline(
device, device,