Allow splitting the terminal panel (#21238)
Closes https://github.com/zed-industries/zed/issues/4351  Applies the same splitting mechanism, as Zed's central pane has, to the terminal panel. Similar navigation, splitting and (de)serialization capabilities are supported. Notable caveats: * zooming keeps the terminal splits' ratio, rather expanding the terminal pane * on macOs, central panel is split with `cmd-k up/down/etc.` but `cmd-k` is a "standard" terminal clearing keybinding on macOS, so terminal panel splitting is done via `ctrl-k up/down/etc.` * task terminals are "split" into regular terminals, and also not persisted (same as currently in the terminal) Seems ok for the initial version, we can revisit and polish things later. Release Notes: - Added the ability to split the terminal panel
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17 changed files with 953 additions and 348 deletions
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@ -27,11 +27,11 @@ const VERTICAL_MIN_SIZE: f32 = 100.;
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/// Single-pane group is a regular pane.
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#[derive(Clone)]
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pub struct PaneGroup {
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pub(crate) root: Member,
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pub root: Member,
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}
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impl PaneGroup {
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pub(crate) fn with_root(root: Member) -> Self {
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pub fn with_root(root: Member) -> Self {
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Self { root }
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}
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@ -122,7 +122,7 @@ impl PaneGroup {
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}
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#[allow(clippy::too_many_arguments)]
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pub(crate) fn render(
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pub fn render(
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&self,
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project: &Model<Project>,
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follower_states: &HashMap<PeerId, FollowerState>,
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@ -144,19 +144,51 @@ impl PaneGroup {
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)
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}
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pub(crate) fn panes(&self) -> Vec<&View<Pane>> {
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pub fn panes(&self) -> Vec<&View<Pane>> {
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let mut panes = Vec::new();
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self.root.collect_panes(&mut panes);
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panes
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}
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pub(crate) fn first_pane(&self) -> View<Pane> {
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pub fn first_pane(&self) -> View<Pane> {
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self.root.first_pane()
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}
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pub fn find_pane_in_direction(
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&mut self,
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active_pane: &View<Pane>,
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direction: SplitDirection,
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cx: &WindowContext,
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) -> Option<&View<Pane>> {
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let bounding_box = self.bounding_box_for_pane(active_pane)?;
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let cursor = active_pane.read(cx).pixel_position_of_cursor(cx);
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let center = match cursor {
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Some(cursor) if bounding_box.contains(&cursor) => cursor,
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_ => bounding_box.center(),
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};
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let distance_to_next = crate::HANDLE_HITBOX_SIZE;
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let target = match direction {
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SplitDirection::Left => {
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Point::new(bounding_box.left() - distance_to_next.into(), center.y)
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}
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SplitDirection::Right => {
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Point::new(bounding_box.right() + distance_to_next.into(), center.y)
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}
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SplitDirection::Up => {
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Point::new(center.x, bounding_box.top() - distance_to_next.into())
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}
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SplitDirection::Down => {
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Point::new(center.x, bounding_box.bottom() + distance_to_next.into())
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}
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};
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self.pane_at_pixel_position(target)
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}
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}
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#[derive(Clone)]
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pub(crate) enum Member {
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#[derive(Debug, Clone)]
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pub enum Member {
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Axis(PaneAxis),
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Pane(View<Pane>),
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}
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@ -359,8 +391,8 @@ impl Member {
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}
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}
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#[derive(Clone)]
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pub(crate) struct PaneAxis {
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#[derive(Debug, Clone)]
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pub struct PaneAxis {
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pub axis: Axis,
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pub members: Vec<Member>,
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pub flexes: Arc<Mutex<Vec<f32>>>,
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